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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Embedded Musings : WPF</title><link>http://blogs.msdn.com/smaillet/archive/tags/WPF/default.aspx</link><description>Tags: WPF</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Building a WPF Emulator Part V</title><link>http://blogs.msdn.com/smaillet/archive/2009/05/04/building-a-wpf-emulator-part-v.aspx</link><pubDate>Tue, 05 May 2009 01:35:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9586921</guid><dc:creator>smaillet</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/smaillet/comments/9586921.aspx</comments><wfw:commentRss>http://blogs.msdn.com/smaillet/commentrss.aspx?PostID=9586921</wfw:commentRss><description>In our last episode the super hero (ok it was just me) was creating a device emulator for a KIOSK system based on the .NET Micro Framework. So far we’ve seen the application code from the custom emulator side of things but haven’t looked at any of the...(&lt;a href="http://blogs.msdn.com/smaillet/archive/2009/05/04/building-a-wpf-emulator-part-v.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9586921" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/smaillet/archive/tags/.NET+Micro+Framework/default.aspx">.NET Micro Framework</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Embedded/default.aspx">Embedded</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Interop/default.aspx">Interop</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Porting+Kit/default.aspx">Porting Kit</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Building a WPF Emulator Part IV</title><link>http://blogs.msdn.com/smaillet/archive/2009/04/29/building-a-wpf-emulator-part-iv.aspx</link><pubDate>Thu, 30 Apr 2009 02:23:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9577064</guid><dc:creator>smaillet</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/smaillet/comments/9577064.aspx</comments><wfw:commentRss>http://blogs.msdn.com/smaillet/commentrss.aspx?PostID=9577064</wfw:commentRss><description>Part IV? already… this is starting to get like one of those scary movies series of the late 70’s and early 80’s… or Star Trek movies… (Hopefully the even numbered and the odd numbered posts are good!) So far I’ve covered the code from the viewpoint of...(&lt;a href="http://blogs.msdn.com/smaillet/archive/2009/04/29/building-a-wpf-emulator-part-iv.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9577064" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/smaillet/archive/tags/.NET+Micro+Framework/default.aspx">.NET Micro Framework</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Embedded/default.aspx">Embedded</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Building a WPF Emulator Part III</title><link>http://blogs.msdn.com/smaillet/archive/2009/04/16/building-a-wpf-emulator-part-iii.aspx</link><pubDate>Fri, 17 Apr 2009 03:00:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9553627</guid><dc:creator>smaillet</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/smaillet/comments/9553627.aspx</comments><wfw:commentRss>http://blogs.msdn.com/smaillet/commentrss.aspx?PostID=9553627</wfw:commentRss><description>OK, so I promised we’d look at the emulator engine in this post. The design idea for the emulator places all of the device specific configuration of the emulation in code. This is in contrast to the default “generic” Microsoft Emulator that ships with...(&lt;a href="http://blogs.msdn.com/smaillet/archive/2009/04/16/building-a-wpf-emulator-part-iii.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9553627" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/smaillet/archive/tags/.NET+Micro+Framework/default.aspx">.NET Micro Framework</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Embedded/default.aspx">Embedded</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Building a WPF Emulator Part II</title><link>http://blogs.msdn.com/smaillet/archive/2009/04/06/building-a-wpf-emulator-part-ii.aspx</link><pubDate>Tue, 07 Apr 2009 04:46:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9534948</guid><dc:creator>smaillet</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/smaillet/comments/9534948.aspx</comments><wfw:commentRss>http://blogs.msdn.com/smaillet/commentrss.aspx?PostID=9534948</wfw:commentRss><description>OK, this time we’ll get to some code. (and a new blog theme style that makes fitting code a lot easier!) In previous posts I’ve outlined the concepts involved with links to more detailed info on the general patterns etc… Now we’ll have a look at some...(&lt;a href="http://blogs.msdn.com/smaillet/archive/2009/04/06/building-a-wpf-emulator-part-ii.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9534948" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/smaillet/archive/tags/.NET+Micro+Framework/default.aspx">.NET Micro Framework</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Embedded/default.aspx">Embedded</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Interop/default.aspx">Interop</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Building a WPF Emulator – Part 1</title><link>http://blogs.msdn.com/smaillet/archive/2009/03/24/building-a-wpf-emulator-part-1.aspx</link><pubDate>Tue, 24 Mar 2009 22:29:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9505058</guid><dc:creator>smaillet</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/smaillet/comments/9505058.aspx</comments><wfw:commentRss>http://blogs.msdn.com/smaillet/commentrss.aspx?PostID=9505058</wfw:commentRss><description>So, you want to know more about building an emulator with WPF? Well, so did I. Of course the first question to ask when encountering something new is why bother? (E.g. What’s it going to do for me that the stuff I already have isn’t going to do?) Well...(&lt;a href="http://blogs.msdn.com/smaillet/archive/2009/03/24/building-a-wpf-emulator-part-1.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9505058" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/smaillet/archive/tags/.NET+Micro+Framework/default.aspx">.NET Micro Framework</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Embedded/default.aspx">Embedded</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Interop/default.aspx">Interop</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/WPF/default.aspx">WPF</category></item><item><title>Building a .NET Micro Framework Emulator with WPF (Part 0)</title><link>http://blogs.msdn.com/smaillet/archive/2009/03/14/building-a-net-micro-framework-emulator-with-wpf-part-0.aspx</link><pubDate>Sun, 15 Mar 2009 07:19:15 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9477649</guid><dc:creator>smaillet</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/smaillet/comments/9477649.aspx</comments><wfw:commentRss>http://blogs.msdn.com/smaillet/commentrss.aspx?PostID=9477649</wfw:commentRss><description>The .NET Micro Framework SDK comes with a customizable emulator that allows extensions to the emulated hardware as well as the complete look and feel of the emulation experience. The sample emulator from the SDK and the emulator project templates all...(&lt;a href="http://blogs.msdn.com/smaillet/archive/2009/03/14/building-a-net-micro-framework-emulator-with-wpf-part-0.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9477649" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/smaillet/archive/tags/.NET+Micro+Framework/default.aspx">.NET Micro Framework</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Embedded/default.aspx">Embedded</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/Interop/default.aspx">Interop</category><category domain="http://blogs.msdn.com/smaillet/archive/tags/WPF/default.aspx">WPF</category></item></channel></rss>