<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Sree's blog  : Debugging</title><link>http://blogs.msdn.com/sreekarc/archive/tags/Debugging/default.aspx</link><description>Tags: Debugging</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Debugging Dynamic objects in C# Part 1</title><link>http://blogs.msdn.com/sreekarc/archive/2009/02/24/debugging-dynamic-objects-in-c-part-1.aspx</link><pubDate>Wed, 25 Feb 2009 00:01:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9443161</guid><dc:creator>Sree_c</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/sreekarc/comments/9443161.aspx</comments><wfw:commentRss>http://blogs.msdn.com/sreekarc/commentrss.aspx?PostID=9443161</wfw:commentRss><wfw:comment>http://blogs.msdn.com/sreekarc/rsscomments.aspx?PostID=9443161</wfw:comment><description>After a long time spent working on dev 10 features and fixing the may big and small things i have finally had the time to cobble togather a post. What’s this post about ? To begin with i will be talking about debugging dynamic objects. With C# 4.0 we...(&lt;a href="http://blogs.msdn.com/sreekarc/archive/2009/02/24/debugging-dynamic-objects-in-c-part-1.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9443161" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/sreekarc/archive/tags/Debugging/default.aspx">Debugging</category><category domain="http://blogs.msdn.com/sreekarc/archive/tags/C_2300_+4.0/default.aspx">C# 4.0</category></item><item><title>C# Debugging Improvement for VS 2008 SP1- Part II</title><link>http://blogs.msdn.com/sreekarc/archive/2008/06/13/c-debugging-improvement-for-vs-2008-sp1-partii.aspx</link><pubDate>Sat, 14 Jun 2008 00:10:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7188009</guid><dc:creator>Sree_c</dc:creator><slash:comments>18</slash:comments><comments>http://blogs.msdn.com/sreekarc/comments/7188009.aspx</comments><wfw:commentRss>http://blogs.msdn.com/sreekarc/commentrss.aspx?PostID=7188009</wfw:commentRss><wfw:comment>http://blogs.msdn.com/sreekarc/rsscomments.aspx?PostID=7188009</wfw:comment><description>Anonymous Types On Further review there are a few problems with anonymous-types, they all boil down to the fact the names given to these types are not valid C# type names ( so that users don't explicitly use them in code). But while debugging this is...(&lt;a href="http://blogs.msdn.com/sreekarc/archive/2008/06/13/c-debugging-improvement-for-vs-2008-sp1-partii.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=7188009" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/sreekarc/archive/tags/Anonymous/default.aspx">Anonymous</category><category domain="http://blogs.msdn.com/sreekarc/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.msdn.com/sreekarc/archive/tags/Debugging/default.aspx">Debugging</category></item><item><title>C# Debugging Improvements for VS 2008 SP1- Part 1</title><link>http://blogs.msdn.com/sreekarc/archive/2008/01/21/c-debugging-improvements-for-vs-2008-sp1.aspx</link><pubDate>Mon, 21 Jan 2008 23:25:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7079954</guid><dc:creator>Sree_c</dc:creator><slash:comments>17</slash:comments><comments>http://blogs.msdn.com/sreekarc/comments/7079954.aspx</comments><wfw:commentRss>http://blogs.msdn.com/sreekarc/commentrss.aspx?PostID=7079954</wfw:commentRss><wfw:comment>http://blogs.msdn.com/sreekarc/rsscomments.aspx?PostID=7079954</wfw:comment><description>Overview Over the past few months I have been busy closing VS 2008 and working on some fixes for SP1. We have enabled some key debugging scenarios in C# in VS 2008 SP1, they include support for Range Variables in Queries &amp;amp; Anonymous Types Generic...(&lt;a href="http://blogs.msdn.com/sreekarc/archive/2008/01/21/c-debugging-improvements-for-vs-2008-sp1.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=7079954" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/sreekarc/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.msdn.com/sreekarc/archive/tags/Debugging/default.aspx">Debugging</category><category domain="http://blogs.msdn.com/sreekarc/archive/tags/Range+variables/default.aspx">Range variables</category></item><item><title>Debugging and Delayed Execution in C# 3.0</title><link>http://blogs.msdn.com/sreekarc/archive/2007/07/12/debugging-and-delayed-execution.aspx</link><pubDate>Thu, 12 Jul 2007 21:55:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:3835341</guid><dc:creator>Sree_c</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/sreekarc/comments/3835341.aspx</comments><wfw:commentRss>http://blogs.msdn.com/sreekarc/commentrss.aspx?PostID=3835341</wfw:commentRss><wfw:comment>http://blogs.msdn.com/sreekarc/rsscomments.aspx?PostID=3835341</wfw:comment><description>Overview: C# 3.0 added a few constructs like queries which are delay executed. This means that they are not actually executed until the results of the query are required. Debugging some of them can seem strange since one can't step in to the Query where...(&lt;a href="http://blogs.msdn.com/sreekarc/archive/2007/07/12/debugging-and-delayed-execution.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=3835341" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/sreekarc/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.msdn.com/sreekarc/archive/tags/Debugging/default.aspx">Debugging</category></item><item><title>Debugging Features in C# 3.0 Part 1</title><link>http://blogs.msdn.com/sreekarc/archive/2007/05/19/debugging-features-in-c-3-0-part-1.aspx</link><pubDate>Sun, 20 May 2007 07:52:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2745067</guid><dc:creator>Sree_c</dc:creator><slash:comments>7</slash:comments><comments>http://blogs.msdn.com/sreekarc/comments/2745067.aspx</comments><wfw:commentRss>http://blogs.msdn.com/sreekarc/commentrss.aspx?PostID=2745067</wfw:commentRss><wfw:comment>http://blogs.msdn.com/sreekarc/rsscomments.aspx?PostID=2745067</wfw:comment><description>Overview C# 3.0 introduces many new constructs and opens entirely new ways of thinking and developing code. In this article I will talk about the new debugging features that make it easy to see the running code and better understand it. In my experience...(&lt;a href="http://blogs.msdn.com/sreekarc/archive/2007/05/19/debugging-features-in-c-3-0-part-1.aspx"&gt;read more&lt;/a&gt;)&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=2745067" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/sreekarc/archive/tags/C_2300_/default.aspx">C#</category><category domain="http://blogs.msdn.com/sreekarc/archive/tags/Debugging/default.aspx">Debugging</category></item></channel></rss>