December 2007 - Posts
CES is right around the corner and the Surface team is getting ready to show off some new demo experiences. Over the past few weeks (and nights, and weekends, and mornings...ugh) we've been dogfooding these demos and making sure everything is tip-top.
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Let's dive into some design. Obviously, there's way too much to cover so I'll start small and specific and we'll gradually cover more ground over time. So, I'll start with general navigation and a key navigational element we call "Access Points". In creating
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As I mentioned a while back, there is theoretically no limit to how many contacts an app can get simultaneous input for. The official number is "dozens and dozens", but internally we use 52 to set performance goals for the platform. In choosing the number
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Last week Lono and Doc from Sarcastic Gamer came to our little corner of the world for a behind-the-scenes Surface geekfest. Here they are with Ali, our UX Manager. Now who exactly is Sarcastic Gamer? It's a great site run by a group of hardcore gamers
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Stepping back a little bit from my previous posts, I’d like to lay out some of the basic terminology you’ll see myself and others using here. Surface & surface Surface with a big ‘S’ is our product name and refers to the entire hardware+software+services
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