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More Surface goodness at PDC today. Most folks in the booth today were buzzing about the news we made regarding the broad availability of the SDK, the new controls and the contest winner. In the event you missed the details scroll down the blog and check
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Microsoft Surface has really experienced positive momentum in the past year. At last year’s PDC we had 60 Microsoft Surface partners and in just one year that number has grown to more than 250 active partners. Our customer roster has expanded since PDC
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The Microsoft Surface SDK Workstation Edition is now available for MSDN subscribers . If you’re an MSDN subscriber, make sure to get over there and download the Workstation Edition SDK. This will allow you to develop Surface applications using your PC.
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The Microsoft Surface SDK Workstation Edition is now available for subscribers with the MSDN Academic Alliance ! MSDN-AA makes it easier and less expensive for academic institutions to obtain Microsoft developer tools, platforms and servers for instructional
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Hot on the heels of our Microsoft Surface SP1 release today , Devin Coldewey released this video and an article on CrunchGear . He was in our offices last week to get a sneak preview. Check it out. - Eric
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Here at Microsoft Surface we've been actively engaged with our Community of customers and nearly 180 Microsoft Surface Partners in 11 countries. And in response to the feedback we received, we developed Service Pack 1 to allow for faster and easier development
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Just a quickOur presentation yesterday went amazingly well. The video and slides are now online here: http://channel9.msdn.com/pdc2008/PC17/ I'm off to chat with more developers now! If you have questions about things from our presentation, please post
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So after a somewhat harrowing evening, the “Challenge Behind Emotional Innovation” at UX Week was a success! I have some video of my presentation that I’ll be posting shortly (Thanks Chris), but for now here are some great photos from the day. As always, the crowd couldn’t get enough of Surface.
I’ll fill you in more on the day’s events and presentations that I found intriguing when I return. Until then….
Dennis
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Our friends over at Sarcastic Gamer posted some new Surface goodness this morning. It's an early "proof of concept" game called Firefly that was developed by the Carbonated Games folks downstairs. While we've done other games during the course of the
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A few of us will be at MIX08 in Vegas next month. August and Daniel from the UX team will be participating in some cool sessions in the UX track (you can search for them by name here to find those sessions). Also, Tasneem and I from the SDK team will
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Rob and Thomas think one cool use of Surface would a piano app. I agree :) Believe it or not, this concept is actually one of the first tech samples we shipped to partners in early drops of the Surface SDK. We chose this because 1) it's a good example
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As I mentioned a while back, there is theoretically no limit to how many contacts an app can get simultaneous input for. The official number is "dozens and dozens", but internally we use 52 to set performance goals for the platform. In choosing the number
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Stepping back a little bit from my previous posts, I’d like to lay out some of the basic terminology you’ll see myself and others using here. Surface & surface Surface with a big ‘S’ is our product name and refers to the entire hardware+software+services
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The Photos app is one of the most popular ones to demo. People really love the type of natural interactions it enables. David Anson was so inspired that he wrote a Silverlight demo with similar behavior. Miguel de Icaza then expanded on that to do an
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I’ve gotten a number of emails from people who are really psyched about Surface and are wondering how to best prepare themselves to eventually be able to build killer apps for it. My best advice is to start building up expertise in the latest .NET UI
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