Browse by Tags
All Tags »
WPF »
WPF Samples (RSS)
WPF's InkCanvas element provides a lot of built-in functionality for several common, ink-related tasks like stylus gesture recognition, point and stroke erase, as well as the selection, resizing and moving of ink strokes. The key to those features is
Read More...
To follow-up on my previous blog post and to complete the story about rendering ink onto pictures and saving the results as a bitmap file, I want to show how this is done in WPF. In WPF all rendering uses the pipeline - pictures, videos, ink, text, all
Read More...
Want to create some fancy looking handwritten text or drawing? Tweaking the standard DrawingAttributes on an ink stroke won't get you very far - and creating a custom ink renderer is a lot of work. Why not just apply some of the WPF BitmapEffects to your
Read More...
Data binding in WPF provides a great way for applications to present and interact with data. Elements can be bound to data from a variety of data sources - for example XML files. I have put together a sample that uses data binding to retrieve a collection
Read More...
I have put together a sample that demonstrates the integration of East Asian boxed handwriting recognition with the inking and 3D features in WPF. The key, reusable component I have written here is the 'SingleLetterRecognizer" user control. It can, btw,
Read More...
Here is some more fun with ink and Xaml: Scrolling and zooming ink content - in WPF it is as easy as 1,2,3: 1) place an InkCanvas inside a ScrollViewer 2) assign a ScaleTransform to InkCanvas' LayoutTransform 3) data-bind to ScaleX/ScaleY properties in
Read More...
Did you know that the Windows Vista SDK contains a shape recognition engine? It's part of the InkAnalysis framework that provides APIs for handwriting recognition, ink parsing and shape recognition. This framework enables some really cool scenarios, especially
Read More...
With the InkCanvas element in WPF you can create stunning inking experiences for TabletPC users (mouse users can play along, too!). Several very cool scenarios can be enabled just by writing markup - without any additional code behind. Here is a first
Read More...
WPF 3.5 includes an exciting new feature: Viewport2DVisual3D. It makes building interactive 3D experiences very easy and is nicely integrated with the rest of the WPF Platform. I have used this feature to write a new version of the "Ink Postcard" sample
Read More...