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  • Adventures in XNA 5: The Sharing of Games is About to Begin

    An imminent update to the XNA Framework will allow for sharing of packaged XNA Game Studio Express Games. Developers will be able to package their binary games into a single file to share with other users of XNA Game Studio Express. These files can be emailed or hosted on websites like any other files. To run a game, you just double click a file and it will unpack to your Windows-based PC or Xbox 360 console. Now XNA can really enable the "YouTube of Games." Check out the other announced features
    Posted to Robert Burke's MSDN Weblog (Weblog) by robburke on March 20, 2007
    Filed under: General, Developers, Game Development, Visual Studio Express, Development in .NET - Advanced, Microsoft, XNA, XBox 360, Game Developers Conference
  • Adventures in XNA 4: XNA Creators Club Goes Live at the GDC

    If there's one thing that the XBox teams seem to nail, it's the community orientation of sites like the new XNA Creators Club . It's the shiny new hub for all things XNA, including samples, downloadable games, video tutorials, developer forums, and more. I authenticated at the site in a few seconds using my Passport and XBox Live ID, and created a game-dev-oriented profile there. As always , I am YumYumMoose at the Club, and look forward to creating with you there. Game Developers Conference 2007
    Posted to Robert Burke's MSDN Weblog (Weblog) by robburke on March 5, 2007
    Filed under: General, Developers, Game Development, Visual Studio Express, Development in .NET - Advanced, Microsoft, XNA, XBox 360, Halo 2, Pimps at Sea, Damian Isla, Game Developers Conference, Bungie
  • Adventures in XNA 3: The XNA Animation Component Library

    I've mentioned the XNA Animation Component Library in passing in my last two posts on XNA, so I wanted to take a moment to direct you toward the XNA Animation Component Library. I will confess: there is a reason it took me a while to launch myself into XNA. The original challenge I'd set myself was to re-create my old brain-controlled game, Mind Balance . But Mind Balance uses a type of animation for its creatures called skinned mesh deformation, during which the character is deformed by using weights
    Posted to Robert Burke's MSDN Weblog (Weblog) by robburke on March 1, 2007
    Filed under: General, Developers, Game Development, Visual Studio Express, Development in .NET - Advanced, Microsoft, XNA, XBox 360
  • Adventures in XNA 2: How Hard is XNA Development, Really?

    You probably don't read the Official XBox Magazine , which is billed as "The UK's Number One XBox360 Magazine." All you need to know is that it's a magazine written by fanboys, for fanboys. Impartiality doesn't seem to be on tap there, but admiration for all things XBox certainly is. So imagine my surprise a few weeks back, when I read the Official Magazine's first article in a series called "XNA Masterclass." In a nutshell, it chronicled the misadventures of non-developers who were trying to get
    Posted to Robert Burke's MSDN Weblog (Weblog) by robburke on February 27, 2007
    Filed under: General, Developers, Game Development, Visual Studio Express, Development in .NET - Advanced, Microsoft, XNA, XBox 360
  • Adventures in XNA 1: Mind Balance Reborn

    I sank my teeth into XNA last week and have both the rings under my eyes to prove it, as well as a complete game running on my XBox360! I've heard the XNA vision articulated as "enabling the YouTube of Games." XNA has opened up the XBox360 game console to enthusiast developers and designers, who can build games using .NET code that works not only on the PC, but also on the 360 console. To step beyond toy tutorials (but not quite take on Halo), I needed to set a "big bold goal," so I tried to re-implement
    Posted to Robert Burke's MSDN Weblog (Weblog) by robburke on February 26, 2007
    Filed under: General, Developers, Game Development, Development in .NET - Advanced, Microsoft, XNA, XBox 360
  • XNA Video Montage shows nascent indie games (and XNA Studio Beta 2, with Content Pipeline!)

    I'm impressed by the diversity and quality of the nascent indie games featured in this XNA Video Montage , which was released on Major Nelson's blog in a format which is optimized for the Zune.* XNA Game Studio is a set of tools based on Visual C# Express 2005 that allow students and hobbyists to build games that target both Windows and the Xbox 360, using C#. XNA Game Studio is currently in Beta 2 , which targets Windows game development. However, the final version will also target the XBox 360!
    Posted to Robert Burke's MSDN Weblog (Weblog) by robburke on November 9, 2006
    Filed under: Developers, DirectX, Game Development, Visual Studio Express, Development in .NET - Beginner, Microsoft, XNA, XBox 360

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