Browse by Tags

All Tags » XNA » projects   (RSS)
Showing page 1 of 2 (14 total posts)
  • Learning How to Make a Peer to Peer Zune Game

    I wish I had Dan Waters’ creativity. Recently Dan posted a how to video to introduce the peer to peer Zune game he created . There are a couple of points Dan makes about this example that make it a good learning project. Zune games are perfect for peer-to-peer because of their relatively low processing power and the lack of a central server (unless it's a Zune). Peer-to-peer means everyone is running an instance of the same program - there is no client or server. Thusly, to implement a lobby, you
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on June 16, 2008
    Filed under: Projects, XNA, Programming, Zune
  • May Posts in Review

    digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/06/03/may-posts-in-review.aspx'; May was an interesting month for me in several ways. One area that I struggled with though was blogging. Perhaps it is because the school year is winding down but I could not seem to stay on a roll. Still there were a couple of posts that received a lot of traffic. XNA was big because of the Zune announcement. And people seemed to be interested in projects for use in their classrooms. I have a long post about
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on June 3, 2008
    Filed under: Computer Science Education, Microsoft, Projects, XNA, Game Programming, education, fun, Zune, Microsoft Office, Office
  • Getting Started Tutorials for Zune Game Development

    digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/14/getting-started-tutorials-for-zune-game-development.aspx'; Well it hasn’t taken long for more people to jump on the XNA 3.0 Community Technical Preview that was announced last week . Sam Stoke s has a blog post showing the step by step that one needs to take to get the software installed and ready to run. He’s got a lot of screen captures to really make it clear what is going on. Dan Water s who has cranked out a number of previous helpful
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on May 12, 2008
    Filed under: Projects, XNA, Game Programming, education, Programming, fun, Zune
  • XNA Links for Teachers (and other learners)

    digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/04/22/xna-links-for-teachers-and-other-learners.aspx'; I’ve been hearing from a lot of high school computer science teachers that they are looking for some fun and educational things to do with their AP CS students once the exam is over. For some of these teachers some XNA looks promising. For those people and more I decided to put this collection of resources together in one place. I’m open to adding more if people leave me comments or send
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on April 22, 2008
    Filed under: Projects, XNA, Game Programming, education, Programming, fun
  • When One Thing Leads To Another

    The laws of unintended consequences seem to live in computer science and software development. Most good software products seem to wind up being used in unexpected ways. More than that one thing seems to always lead to another and not always in expected directions. For example start with XNA Game Studio Express . It was designed to let hobbyists create their own video games for the Xbox 360 and for Windows PCs. It does that very well. And then other people with other ideas started looking at it as
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on April 15, 2008
    Filed under: Robotics, Projects, XNA, Game Programming, Programming
  • XNA Game-Themed Assignments

    Kelvin Sung from the University of Washington at Bothell has a project that is building XNA Game-Themed assignments for use in computer science classes. I haven't looked at the project too deeply but from the write-up it looks like it might be useful. From the introduction: XNA Game-Themed Assignments ( XGA ) are individual CS1/2 assignments modules designed specifically for selective and gradual adoption. By selective adoption we mean these assignment modules are completely independent from each
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on April 2, 2008
    Filed under: Projects, XNA, Game Programming, education, Programming
  • Fun or Serious Learning - Why not both?

    The SIGCSE mailing list recently had a long discussion about plagiarism in the context of philosophy of teaching statements being submitted with applications for professorial jobs. While the discussion on plagiarism was interesting what got me thinking was my the idea of a statement of teaching philosophy. Specifically what was mine? When I think back on the best teachers I ever had, ever worked with, and what I saw as what I copied about them several things came to mind. Knowledgeable Enthusiastic
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on February 4, 2008
    Filed under: C#, Projects, XNA, education, Programming, fun, rant
  • Texas

    Last week I was hanging out in Texas doing some training on Silverlight/Evangelism training. I was staying in Irving - a huge tech center - more or less just like any other suburban tech city (Redmond/San Jose/Reston). But at some point, I had a sudden need for a new firewire cable, so I ran down to the local Frys in Dallas (1.5 hours away). I drove over and here's what I saw: WTF Texas....WTF... Also while in Texas I made a visit to Allen High School with a collegue - Alfred Thompson . We saw highschoolers
    Posted to The CyKho Blog (Weblog) by CyK on December 15, 2007
    Filed under: programming, xna, projects, education, high school, gaming, networking
  • Your way, Your play, XNA: Modify a 2D Game in 10 minutes

    Short attention span? No problem. Hilary Pike has created a short quick moving demo/screen cast on modifying an existing 2-dimensional XNA based video game . In just 10 minutes she walks the viewer through some key gaming concepts and then adds Collision Detection and Score Keeping to the game. Also at her blog post you will find links to other XNA resources and of course the sample code for the game used in the demo. This demo will give a good overview of what one can do with existing game code
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on November 16, 2007
    Filed under: Projects, XNA, Game Programming, education, Programming, fun
  • XNA In The Classroom

    There really aren't a lot of books on XNA available yet (though some are coming) and real textbooks seem to be trailing the rest of the books. None of that is stopping the really innovative teachers though. Not in universities, not in community colleges and not even in high schools. Brian Scarbeau has been blogging about his plans for an XNA-based high school computer science course next year. At his post you will find some discussion of scope and sequence as well as information about the resources
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on May 15, 2007
    Filed under: C#, teaching, Computer Science Education, CSTA, Projects, XNA, Game Programming, education, Programming, fun
1 2 Next >

© 2008 Microsoft Corporation. All rights reserved. Terms of Use  |  Trademarks  |  Privacy Statement
Microsoft
Page view tracker