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I wish I had Dan Waters’ creativity. Recently Dan posted a how to video to introduce the peer to peer Zune game he created . There are a couple of points Dan makes about this example that make it a good learning project. Zune games are perfect for peer-to-peer because of their relatively low processing power and the lack of a central server (unless it's a Zune). Peer-to-peer means everyone is running an instance of the same program - there is no client or server. Thusly, to implement a lobby, you
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digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/05/14/getting-started-tutorials-for-zune-game-development.aspx'; Well it hasn’t taken long for more people to jump on the XNA 3.0 Community Technical Preview that was announced last week . Sam Stoke s has a blog post showing the step by step that one needs to take to get the software installed and ready to run. He’s got a lot of screen captures to really make it clear what is going on. Dan Water s who has cranked out a number of previous helpful
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digg_url = 'http://blogs.msdn.com/alfredth/archive/2008/04/22/xna-links-for-teachers-and-other-learners.aspx'; I’ve been hearing from a lot of high school computer science teachers that they are looking for some fun and educational things to do with their AP CS students once the exam is over. For some of these teachers some XNA looks promising. For those people and more I decided to put this collection of resources together in one place. I’m open to adding more if people leave me comments or send
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The laws of unintended consequences seem to live in computer science and software development. Most good software products seem to wind up being used in unexpected ways. More than that one thing seems to always lead to another and not always in expected directions. For example start with XNA Game Studio Express . It was designed to let hobbyists create their own video games for the Xbox 360 and for Windows PCs. It does that very well. And then other people with other ideas started looking at it as
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Kelvin Sung from the University of Washington at Bothell has a project that is building XNA Game-Themed assignments for use in computer science classes. I haven't looked at the project too deeply but from the write-up it looks like it might be useful. From the introduction: XNA Game-Themed Assignments ( XGA ) are individual CS1/2 assignments modules designed specifically for selective and gradual adoption. By selective adoption we mean these assignment modules are completely independent from each
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The SIGCSE mailing list recently had a long discussion about plagiarism in the context of philosophy of teaching statements being submitted with applications for professorial jobs. While the discussion on plagiarism was interesting what got me thinking was my the idea of a statement of teaching philosophy. Specifically what was mine? When I think back on the best teachers I ever had, ever worked with, and what I saw as what I copied about them several things came to mind. Knowledgeable Enthusiastic
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Last week I was hanging out in Texas doing some training on Silverlight/Evangelism training. I was staying in Irving - a huge tech center - more or less just like any other suburban tech city (Redmond/San Jose/Reston). But at some point, I had a sudden need for a new firewire cable, so I ran down to the local Frys in Dallas (1.5 hours away). I drove over and here's what I saw: WTF Texas....WTF... Also while in Texas I made a visit to Allen High School with a collegue - Alfred Thompson . We saw highschoolers
Posted to The CyKho Blog (Weblog) by CyK on December 15, 2007
Filed under: programming, xna, projects, education, high school, gaming, networking
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Short attention span? No problem. Hilary Pike has created a short quick moving demo/screen cast on modifying an existing 2-dimensional XNA based video game . In just 10 minutes she walks the viewer through some key gaming concepts and then adds Collision Detection and Score Keeping to the game. Also at her blog post you will find links to other XNA resources and of course the sample code for the game used in the demo. This demo will give a good overview of what one can do with existing game code
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There really aren't a lot of books on XNA available yet (though some are coming) and real textbooks seem to be trailing the rest of the books. None of that is stopping the really innovative teachers though. Not in universities, not in community colleges and not even in high schools. Brian Scarbeau has been blogging about his plans for an XNA-based high school computer science course next year. At his post you will find some discussion of scope and sequence as well as information about the resources
Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on May 15, 2007
Filed under: C#, teaching, Computer Science Education, CSTA, Projects, XNA, Game Programming, education, Programming, fun
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My friend Brian Scarbeau who teaches computer science at a high school in Florida gave me this link to a discussion of the path one could/should take towards becoming a professional game developer. A lot of students I talk to want to become professional game developers but they really don't have any idea what is actually required to get there. This list gives something of an idea. Computer games, especially console games, involve a lot more than programming. There is graphic design, story telling,
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