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  • MVP Releases Programming Course on Writing Computer Games

      MVP Rob Miles has produced a programming course, for students who have no prior experience in writing games in C# and the XNA Game Studio. The course is designed to engage students with the craft of programming, by the creation of gameplay using the XNA game framework. Overview of the course "Getting Started Making Games with C# and XNA Game Studio" is a programming course for senior high school or undergraduate students with no prior programming experience. It is intended to engage
    Posted to The Microsoft MVP Award Program Blog (Weblog) by Jas Dhaliwal on December 16, 2009
    Filed under: Developer, EMEA, UK, XNA, Course
  • Deploying XNA Games

    Kathleen Weaver , one of the many amazing computer science teachers in Texas these days, has been using XNA Game Studio with her students. Recently she recorded two videos that demonstrate how to deploy XNA games to other devices . Specifically this first video shows how to deploy a game from your PC to an XBOX 306 . http://kweaver.us/xboxDeploy/XboxDeploy.html This second video ( http://kweaver.us/XNA_Zune/XNA_Zune.html ) shows how to deploy an XNA game to a handheld Zune device. I give her extra
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on December 15, 2009
    Filed under: Computer Science Education, XNA, education, Zune, blogs
  • Sinus-Berechnung auf der xBox (EDT 12/09/09)

    Was ist so spektakulär an einer Sinusberechnung? Es fängt damit an, dass Programmierer manchmal nachfragen, wo denn so die wichtigen Unterschiede zwischen Code für die Xbox und dem gleichwertigen Code für den PC liegen. Diese Frage ganzheitlich zu beantworten ist nicht so einfach. Man gewinnt nämlich erst nach und nach die eine oder andere Erkenntnis über kleine Unterschiede hinzu. Meistens – so auch gestern – meldet sich ein Freund der gerade an einem Xbox-Projekt arbeitet mit der Botschaft “Ich
    Posted to 04F | Mr. Tom Wendel (Weblog) by Tom Wendel on December 9, 2009
    Filed under: Spiele, Erkenntnis des Tages, XNA
  • Coding4Fun at PDC 2009 – Video Montage

    We’ll be posting one project each month but here is the Coding4Fun booth at PDC 2009!  You can even view the Iron Bartender challenge at GeekFest as well! Overall Recap of each project Iron Bartender!
    Posted to Coding4Fun (Weblog) by Coding4Fun on December 4, 2009
    Filed under: c4fnews, hardware, hardwarehacks, XNA, wiimote, WPF
  • Обновление в Библиотеке учебных курсов

    Библиотека учебных курсов пополнилась новыми курсами и книгами: Технология разработки программных систем , А.В. Гаврилов Курс дает базовые сведения по технологии разработки программных систем. Подробно рассматриваются модели и дисциплины Microsoft Solution Framework (MSF). Основной упор делается на использование полученных теоретических знаний при реализации конкретного программного проекта. На примере Visual Studio Team System (VSTS) демонстрируется использование инструментальной среды командной
    Posted to Студенческий блог MS Russia (Weblog) by kichinsky on December 3, 2009
    Filed under: Учебные материалы, XNA, ASP.NET, Программирование, Students, Theory, msdn aa currucula, curricula, Visual Studio, Обучение, XNA Game Studio, Multicore, Agile, Parallel
  • Is this frame straight?

    Joel Ivory Johnson created a rather functional program for his Zune HD.  Joel created a bubble level based on the accelerometer in the Zune HD to get the tilt of the device.  From that data and everyone’s favorite theorem , he created a bubble level! Joel also explains the math needed for doing this such as calculating the direction and the magnitude. Vector3 accelReading = accelState.Acceleration; tiltDirection = ( float )Math.Atan2(accelReading.Y, accelReading.X); tiltMagnitude = ( float
    Posted to Coding4Fun (Weblog) by Coding4Fun on December 2, 2009
    Filed under: c4fnews, XNA, Zune, ZuneHD
  • Games, games, games: Methods

    Well, I am still working through the idea of what the best curriculum would be for a CS1 class.  Shouldn’t it be fun? University of Washington apparently has some great material around CS1 and C#.  If you are an instructor, visit the Faculty Connection to find the material on XNA Game Programming .  Thanks to Kevin Sung, this is exactly the way I would teach a CS1 class that is fun, clear and something that the students can show other what they are working on. You can download the
    Posted to Sam Stokes on Game Programming using C#, XNA, XML, Zune, XBox and World of Warcraft (Weblog) by SoCal Sam on December 1, 2009
    Filed under: XBox 360, XBOX, XNA Game Studio, XNA, XNA Game Studio 3.1
  • Learning XNA: A Guide for .NET Rocks Show 501 on XNA Game Development

    If you’re a listener of .NET Rocks! (“The Internet Audio Talk Show for .NET Developers”), you may have heard Show #501 on XNA that Michael Cummings and I recorded last week. You can download the show here (59 minutes – MP3/WMA/AAC). We mentioned a lot of things on the show, so here are core resources to help you create that game you’ve always wanted to try making. So, What’s XNA? XNA is the name for resources, software, and frameworks for creating games for the PC , Zune , and Xbox 360 .  The
    Posted to Chris Bowen's Blog (Weblog) by cbowen on November 30, 2009
    Filed under: XNA, Gaming, XBox, Podcasts
  • Interesting Links 23 November 2009

    Ever wonder how they get the sound effects for car racing video games? A Tesla gets recorded for Microsoft games . Interesting story really. Hacking and ethics I was really hoping more people would leave comments and opinions on that post.Especially after a former student of mine left a strongly dissenting view. Is he right? What do you or your students think? I saw this first on a Tweet from @ Microsoft : “ Make learning fun: Game Design Challenge -- build mini-games on XNA Game Studio 3.1 ” Games
    Posted to Computer Science Teacher - Thoughts and Information from Alfred Thompson (Weblog) by AlfredTh on November 23, 2009
    Filed under: XNA, Game Programming, education, Ethics, Contests
  • Surface SDK 1.0 SP1 supports XNA Game Studio 3.0 and later

    Prior to SP1 the Surface SDK supported only XNA Game Studio 2.0, which lacked support for Visual Studio 2008. Most people don't know it, but our the Surface SDK 1.0 SP1 release added support for XNA Game Studio 3.0 and later. And starting with version 3.0, XNA Game Studio supports Visual Studio 2008. Note: You can download the Microsoft Sruface SDK Workstation Edition from Surface.com . Just install XNA Game Studio 3.x before you install the Surface SDK. If you already have the SDK installed, install
    Posted to Microsoft Surface Blog (Weblog) by ericstj on November 23, 2009
    Filed under: SDK, XNA, Developers, Visual Studio
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