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July 2004 - Posts

It's almost time for Meltdown!

Like Mitch mentions, I'll be giving a talk at Meltdown this week (both Tuesday and Wednesday) on using Managed Code in gaming. For those of you who won't be attending the conference, the talk's slides will most likely be posted on MSDN shortly after the
Posted by tmiller | 5 Comments
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The Summer 2004 SDK Update For DirectX has been released..

-- Official announcement - DX Web site should be updated soon.. The DirectX(r) Team is pleased to announce the final release of DirectX 9.0 SDK Update (Summer 2004)! The DirectX 9.0 SDK Update (Summer 2004) contains updated versions of the D3DX library,
Posted by tmiller | 27 Comments
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Moving Day!!!

Hard to believe that in a little less than 20 hours I'll be moved into our new house. While the wait between signing the papers to have the house constructed (November of last year) until now has seemed to take eons upon eons to get here, in reality,
Posted by tmiller | 3 Comments
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Why are these textures taking up so much memory..

Someone on the newsgroups was recently asking why loading his simple 800x600 texture was taking up so much memory (more than 5 megs). He was using code something like the following: Texture myTexture = TextureLoader.FromFile(myDevice, somePath); The quest
Posted by tmiller | 2 Comments
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Now that the Whidbey Beta is out, what about Managed DirectX?

With the release of the Whidbey (err, I mean Visual Studio.NET 2005) beta a few weeks ago, my thoughts have drifted towards how Managed DirectX may work in this new release. For those of you who haven't seen VS2005, or the new CLR, the changes there are
Posted by tmiller | 21 Comments
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