It's almost time for Meltdown!

Like Mitch mentions, I'll be giving a talk at Meltdown this week (both Tuesday and Wednesday) on using Managed Code in gaming.  For those of you who won't be attending the conference, the talk's slides will most likely be posted on MSDN shortly after the conference is over. 

It will be a good time.

Published 26 July 04 09:04 by tmiller
Filed under:

Comments

# G Man said on July 28, 2004 6:28 PM:
Question, where should we post bugs we find in the MDX common framework? For example, this line:

dragRectangle = new System.Drawing.Rectangle(int.MinValue, int.MinValue, int.MaxValue, int.MaxValue);

Does not work as you intended (so the FirstPersonCamera does not work out of the box). The 3rd and 4th parameters are width and height values, not X2,Y2. So the rectangle does not include any positive values.
# G Man said on July 28, 2004 6:31 PM:
I forgot to say. I got the 1st person camera working by changing this line to

dragRectangle = new System.Drawing.Rectangle(int.MinValue/2, int.MinValue/2, int.MaxValue, int.MaxValue);
# Leonlai said on July 29, 2004 10:38 PM:
In Chapter 16 using D3D for 2d Graphics
Creating a full screen rendering device
***********************************
After I run the application,if I press
Alt+ Tab button ,it will throw a exception.
How can solve this problem?
Thanks!
# G Man said on July 30, 2004 4:37 AM:
Here's another one, and I would really appreciate help with this.

Page 149: "it's probably not a great to store multiple versions of a mesh"

Page 157: "It's common to store multiple versions of a mesh"

Which statement is correct? They are both referring to levels of detail in a mesh.

# G Man said on July 30, 2004 4:38 AM:
Oops I meant to type "not a great *idea*"
New Comments to this post are disabled
Page view tracker