Writing a game using Managed DirectX.. The Contest..

With the upcoming release of my new book, I thought it would be pretty cool if there was a contest held for writing the 'best game' using Managed DX.  Details are sketchy right now (like will people outside of the US be allowed to enter), but it's something that will be happening..

While rules and regulations are still being decided, here are some things you can start thinking about if you're interested..  The devleopment process will probably be two-three months..  Entries will be scored on numerous different 'categories' such as:

  • Originality
  • Gameplay
  • Fun-Factor
  • Use of Shaders (HLSL)
  • Use of 'DX9 Features' (i.e., PRT, HDR, etc)
  • Artisitic appeal

Naturally, the categories will be weighted.. Oh, and good prizes, etc..  I'll keep you posted on details as they become available..

Published 08 October 04 03:42 by tmiller
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Comments

# OmegaSupreme said on October 8, 2004 4:01 PM:
sounds like a great idea, would be very interesting to see what people come up with.
# Marcel said on October 8, 2004 5:55 PM:
New book? I look forward to it, still enjoying the old one :-)

-- Marcel
# Jeff said on October 8, 2004 7:39 PM:
I still haven't had time to read through your first book, let alone write any code! :)
# IjonTichy said on October 8, 2004 8:03 PM:
Now, first of all:
I want that book !!! :)
Is there a releasedate yet ?

That contest is going to be fun. Will we have to deliver the source too ? Since I do not se a catogry like codedesing/codequality or so ...





# Richard Clark (MVP .NET) said on October 9, 2004 12:15 AM:
Well, good idea BUT:

I want to write in VB .NET, so with DX 9.0c, I can't use DX Managed.

You see what I mean ?
# Tom Miller said on October 9, 2004 1:40 AM:
Why can't you use VB.NET with DX9.0c?
# Chris Woodruff said on October 9, 2004 5:34 PM:
Is there a link to the content details? Or is that coming?
# Tom Miller said on October 9, 2004 11:01 PM:
No link yet.. That will be coming as they become available.
# Richard Clark (MVP .NET) said on October 10, 2004 12:17 AM:
I can write DX 9.0c applications with VB, but what I mean is that all examples in SDK are in C#, with unsafe code not like previous SDK.

http://blogs.developpeur.org/richardc/archive/2004/08/06/2229.aspx
# http://www.cnblogs.com/iceshark said on October 10, 2004 6:19 PM:
Good idea

i use C# and MDX
# Mark Harmer said on October 11, 2004 12:18 PM:
I this is an excellent idea, and I would love to write a short game.
# Tom Miller said on October 11, 2004 1:38 PM:
We will be bringing back VB.NET samples in future DX SDK releases.. With the new 'quicker' SDK releases, it affords us this opportunity.
# Bjoern Graf said on October 11, 2004 3:13 PM:
Yeah, cool idea but it would require a "Yes" to the question if people outside of the US will be allowed to enter :)

# Richard Clark said on October 13, 2004 1:56 AM:
# Dave M. said on October 13, 2004 8:07 AM:
Seems like a good idea but I think I'm more interested in your book!! Managed DirectX 9 was spectacular! Have any info??
# miguel jimenez's coding blog said on October 13, 2004 12:53 PM:
# Vert Malmsjö said on October 31, 2004 1:00 PM:
Yas, a contest would be cool, but you wont giving away any cars or anything to the winner, right?!?!...so I think it should possible for rest of the world to enter, I would personally enter just for fun and to be credited any glory that goes with it...and sweden has has quite many game-programmers that I know of...
# Cyberdigitus said on November 3, 2004 4:28 AM:
Sounds interesting. I'm not a us resident though, so...

Would the contest allow the use of library's / engine's like the wonderful open source Axiom (a c# port of Ogre) or would it only be for pure dx stuff?
# Sasha Krsmanovic said on November 22, 2004 2:54 PM:
# Sasha Krsmanovic said on November 26, 2004 11:49 AM:
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# MainFunction::Editor's Corner said on April 2, 2005 11:36 PM:
Join our Direct X mavericks , Tom Miller (Author of many books, including the upcoming Writing a game...
# MainFunction::Editor's Corner said on April 4, 2005 11:46 AM:
Join our Direct X mavericks , Tom Miller (Author of many books, including the upcoming Writing a game...
# Tom Miller's Blog said on January 2, 2007 2:40 AM:

With a title like that I’m bound to start discussing the intricacies of one of the CLR features am I

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