World of Warcraft - Game of the... Months?

Now, I'm not much of what you might call a "MMORPG" type gamer.  I've tried many of them in the past, and never really got into them at all.  That all changed with World of Warcraft, which I found engaging and fun right from the start..  I was in beta for the majority of time it was open, and now that the game's been out a few months, i've played it enough that I have one character already at the level cap (level 60), and another fast approaching it (level 54).  With that bit of information out of the way, allow me to continue.  You probably expect a glowing review of the game I've enjoyed so much..

Unfortunately, you couldn't be further from the truth.  I fully expect my next few paragraphs to be a scathing review of where I see the game at now, and why I've cancelled my account.  I decided against posting this on the WoW forums since all it would be is flamed, and no, you can't have my stuff.

First, I'd like to mention what 'life at 60' is like, at least in my experience.  You log in, you are probably at your factions 'capital city' (where the auction house is).  You sit around waiting for a 'raid' to start on either BRS, Stratholme, or Scholomance.  Once one of the raids are starting, you join, you do the raid, and then you start the whole process over again.  Once you've reached 60, there isn't really any way to 'advance' your character outside of getting new items.  The best way to get said items are by doing these instances.  Now, aside from UBRS, the dungeons listed above are all *designed* to be done with a 5man group, yet it's rare to ever find a 5man group willing to try to do them.  Why?  The time commitment required to complete them with only a group of 5 is on the order of 3-7 hours, depending on the dungeon, and how 'skilled' the group is, and that's asssuming you complete it at all.  Most people decide it's easier to run the *exact* same dungeon with 20 people 4 times in less time.

So, not only are you doing the exact same thing over and over again, you're doing it trivially.  There's virtually no challenge 'beating' a dungeon designed for 5 with 20, and worse yet, your only improvement path (new items) are now less since you'll be 'compteting' with others in the raid for the same item you want.  Heaven forbid you're not a member of the raid leaders guild, or you're really going to have a rough time getting anything new.

What's worse, is this game went from a great multiplayer game that you always had the option to solo in, and the instant you hit 60, you're basically *forced* to group if you want to accomplish anything worthwhile for your level.  I honestly feel like i've 'beaten' the game, as there's little left for me to do..

Second, Blizzard itself.  I have been a *huge* fan of Blizzard since Warcraft 1, and virtually every game since.  The "developers" seem way out of touch on this one though.. (I use the term "developers" because this is what the community people on the forums use.. I believe this also includes the designers as well.)  They are quick to swing the 'nerf' stick to 'fix' classes, for example a recent change to the priest class.  (FYI: I do not normally play a priest, my highest level priest is level 7, so this isn't me 'complaining' how they broke one of my abilities).  The priest has a spell called "Mind Soothe", which has been in the game for quite a long time.  It's design was that it was instant cast, and would dramatically lower the 'aggro radius' of the targetted monster, so much so that you could essentially walk by a monster without it attacking you.  This is what the spell was designed to do, and it did exactly that.  With the first patch though, Blizzard introduced a new dungeon called "Maraudon".  Inside this dungeon you got an item that let you warp into the middle of this dungeon, and once you had that item, it was possible for a skilled group to warp into the dungeon, and walk to the final boss (the "Princess") essentially untouched by use of this ability.  So rather that realizing (or admitting) the dungeon layout/design was bugged and *fixing the problem*, they completely changed the way Mind Soothe works, essentially making it a virtually worthless spell.  They changed it because people were using it to do *exactly* what it was designed to do..  Give me a break.

Throughout the course of 'release', there have been a number of issues 'hotfixed' into the game, such as this Mind Soothe 'fix'.  The vast majority of all of the issues that are hotfixed are directly related to an 'issue' where players *could* use some ability to their benefit.  They say they do this because they want to "keep the economy in check", and that's a noble goal.  However, two major issues with that.  One, the economy is already out of whack.  This is what happens when you have bored level 60s with thousands of gold creating (and twinking) alternate characters.  They can (and do) buy all the best for these other characters throwing the economy "out of whack".  Second, and more importantly however, is they haven't yet hot fixed major *game hindering* bugs, such as the raid lock bug, or the Hunters aspect of the hawk bug, etc.  These bugs have been around for *months* with no resolution, yet because they don't benefit the player, they go un-fixed.  Yet, let an issue crop up like the paladins blessing of light bug come up, and it's hot-fixed within a day.  It's sickening.

We haven't even touched on communication yet.  Really though, there is no communication so it's no wonder we haven't talked about it much.  For whatever reason, Blizzard has decided that the 'voice' we get to hear from them (the community managers on the forums) are not allowed to say anything.  They need approval apparently from everyone in the company before they're allowed to say something other than "working as intended" or "we're looking into it".  They can't (or won't) even admit when something has changed until the community proves otherwise.  This implies that they either a) don't know about the change, or b) aren't willing to admit the change was made.  I can't decide which I think is worse.  The forum moderators will respond to the most asinine posts on the boards, yet let very important issues simmer without any response at all.  All this does is breed contempt with the players trying to get some information about a game they are *paying* to play.

Tied in with communication is support.  Blizzard actually hires and pays people (the "game masters") to help out with particular issues within the game.  These people are where players are always directed towards, and yet, it appears a vast majority of them don't even know the rules of the game, or are unable to help the player in question.  The only thing the GM's can do with any semblence of 'speed' is changing peoples names (because that's obviously the most important issue the game has to deal with).  You make a request to a GM for anything 'major' though, and after a 8-12 hour wait, you'll probably get a mail telling you to remove your interface folder (even though it probably has nothing to do with the issue itself).  While there are a few 'good' GM's out there, the majority of them are slow, rude, and don't appear to have a clue what they're doing.

Another thing the GM's can do is ban you.  Not very long ago, a certain guild was in one of the high end raid dungeons.  They were using a 'trick' hunters can use to split linked mobs via traps and feign death.  This 'ability' has been around since beta, everyone assumed it was a valid thing to do, yet they were warned about 'exploiting' high end content.  While I don't necessarily agree (if it's a bug, fix your code, don't warn the players), they were warned, and they stopped.  The next day, same guild, same dungeon, this time they've figured out that a rogue can walk up to a boss stealthed, and aggro the boss.  A warlock can then summon the rogue, and the boss will run all the way to the group (passing a bunch of monsters) alone.  This is an ingenious find, and was using multiple class abilities to try to win the fight.  Blizzard and the GM's stance?  They were exploiting the content, and since they were already warned once the day before, they were temporarily suspended from the game.  The pattern here is consistent.  Anytime a 'flaw' in Blizzard's design is shown, the first (and only) reaction is to punish the players for finding and using it.  Players and guilds are actually somewhat 'frightened' of getting banned by *using the abilities they have* in the high level raids because who knows what might be deemed an 'exploit' next.

This doesn't even count the massive server problems that have been happening (and still are).  I don't care that this is the first MMO they've done.  I don't care they had more customers than they originally expected.  I don't care what problems they run into, the fact is, this game is a service I *pay* to use.  To all of the people who want me to be 'patient', it's my opinion that the 'customer service' of these companies is steadily degrading because people like you allow them to get off the hook so easily.  I wouldn't stand for this type of 'service' with my electric company, nor my phone company, nor any other service I pay to use.  I *really* feel sorry for the people who were on the servers that were down basically all of Saturday.  So long as i'm paying my money to them, i have the right (no, duty) to complain about these issues.

Last, but not least, updates, or lack thereof.  Despite what Blizzard says now, one of the big 'selling' points they had for the game was monthly content updates.  The game has been out 3 months, and there has been a single 'content' update, with a lot of promises and 'previews' of what's to come.  Battlegrounds (which sound at least somewhat interesting) now look like they'll be out late this year if we're lucky.  The next 'content' patch will have a whole new dungeon, and that's not even designed for level 60s.

Blizzard told us that the 'real game' didn't start until level 60.  We have vastly different ideas about what 'starting' means apparently because in my opinion the game has basically ended at 60.  It was one of the best games i've played from levels 1-59 though..  I'm going to start playing a new character on another faction, and get that character to 60 as well.  I've already cancelled my account, but maybe (hopefully) they can fix these issues before my already paid time runs out.  Based on these last three months though, I am highly doubtful they can.

Update: Mar2.

It's my opinion that things have gone from bad to worse now.  Tuesday, a post from one of the Blizzard moderators mentioned how they were banning all characters permanently who were caught using speed/teleport hacks.  I'm sure everyone can agree that using these hacks are definitely a 'bad thing', and the people using them deserve what they got, a permanent ban.

Shortly after this post though, a number of people began mentioning how friends/relatives of them have been banned for cheating even though they swear they've never done any type of cheating in the game ever.  One of the posts already has 250,000 views, and so many responses, it needed a second thread because the first one broke.  Anyway, as I see it, here are the three possibilities these posts have:

1) They were caught cheating and won't admit it.
2) They're staging a hoax.
3) Blizzard messed up and has banned some people mistakenly.

It's a sad state of affairs when Blizzard's reputation has taken such drastic hits that a majority of posters instantly assume #3 is the way it is.  Myself, I don't know (nor really care) whether or not these people were cheating/hacking.  No one (aside from the banned players themselves, and Blizzard's 'proof') knows whether or not they're cheating/hacking.  Putting myself in Blizzard's shoes for a minute, regardless of which of the 3 scenarios is the case, when the forums are swamped with people talking about this issue (and little else) it would seem imperative to address the situation somehow.  Once again though, Blizzard is simply 'ignoring' the problem (aside from a small number of relatively useless posts). 

You'd assume if it was a hoax, it would be in Blizzard's best interest to notify everyone post-haste.  That hasn't happened, so strike that one from the list.  Which leaves either the player(s) cheated, or Blizzard is banning some people mistakenly.  While this is purely speculation on my part, it seems likely that with the large number of bannings in a short period of time, most likely some sort of 'automated' tool was written to scan logs looking for certain 'cheating' behaviors.  I don't profess to know what they are, nor am I positive that's what they've done, but working in the software industry, this is the most logical thing to do.  Now, as anyone working in the software industry can tell you, writing any type of code there is bound to be some 'bugs' in that code at some point in time.  Blizzard isn't immune to this 'problem', and anyone who's actually played the game for some length of time can attest to the 'bugginess' of Blizzard's code.

Regardless of the number of 'real hackers' that were caught by this 'automated' tool it seems entirely likely to me that a number of 'false positives' could be flagged and cause 'innocent' players to be banned.  After they're banned, the 'accused' (or should i say 'convicted') are sent a form letter, which includes the text: "As a result, this account will no longer be accessible and unfortunately will not be reopened under any circumstances.".  So, they've unilaterally decided this person has cheated (regardless of how it was done), and offered essentially no recourse nor chance for rebuttal.  If you do happen to reply to the alias they reply, you'll receive yet another form letter which states (in part): "We regret to inform you that the account closure decision is final and the account status permanent. The World of Warcraft account will not be re-opened or re-activated under any circumstance".

Wow.. (and not the game) This attitude is completely unacceptable for a business supposedly in the 'customer service' arena.  What if the 'circumstance' was you banned an innocent player?  Imagine the scenario.. You've paid $80 for the game (collector's edition) , plus a 6 month subscription (another $80).   Blizzard just told you "Too bad, we have your money, you can't play our game anymore, we told you we wouldn't reactivate your account under any circumstances, deal with it."  Obviously, this is just a game, but boy, I'm sure glad our legal system doesn't work that way..

Regardless of whether these players were cheating or not, all this has done is lower the amount of respect I have (had?) for Blizzard.  At the very least they should address the issue, and if they *did* make a mistake, admit it.  It seems unlikely though since they haven't up to this point.  I'm glad i'm 'done' with the game and won't be playing it much more now because honestly, i'm half-afraid of being banned just by using my normal in game abilities.  Much like it appears many of these players were.

Oh, and update part 2.. One of the bugs i mentioned in the original post (the Hunters Aspect of the Hawk bug) was just hotfixed Tuesday..  You may think "Well good for Blizz, finally fixing a bug that hindered the players!" only then you'd be wrong.  Blizzard ignored the bug completely until a hunter (Seven) posted on the forums a way to exploit that bug (via warriors Battleshout) to actually give a *benefit* to the player.  As soon as a bug was identified that benefited the playerbase, it was instantly fixed.. 

Blizzard should be ashamed of itself.

Published 28 February 05 02:16 by tmiller
Filed under:

Comments

# Scott McCulloch said on February 28, 2005 2:36 PM:
Couldn't agree more.. I am in the exact same position..
# bob said on February 28, 2005 3:03 PM:
WoW sucks
# Anon said on February 28, 2005 3:35 PM:
Sounds a lot like Everquest :p
# Turbo said on February 28, 2005 4:04 PM:
Maybe you should consider joining a guild that is capable of attempting Molten Core or Onyxia's Lair. I gaurantee you both instances offer the challenge you are looking for. Since you have reached 60, you obviously can make the time commitement these instances require.

After my guild started doing these instances, I have rarely ever set foot back in BRS / Strat or Scolo, and I certainly dont sit around looking for a group to do them. Ill start my own with some other guildies if I need to.
# No said on February 28, 2005 4:27 PM:
WoW sucks, and so does Blizzard
# Tom Miller said on February 28, 2005 4:39 PM:
I've done Molten Core and Onyxia as well, and those are even worse in my opinion.. Ignoring the raid lock bug (which is annoying at best, game breaking at worse), you still ahve the problem of dedicating a few hours (at least) to kill some uber boss that drops 3 items (or maybe only 2) to split between the 40 people in the raid.. Ugh.. Then you have to wait a minimum of 5 days before you can try again (or longer if the raid is set longer like MC is)? Do you realize how many runs of these dungeons you'd need to make to complete a full set of the epics that drop there? Now, mulitply that by 5 for the number of days you gotta wait..

No thanks.
# Burko said on February 28, 2005 4:59 PM:
Same position here. I'm looking forward to Guild Wars.
# Murgool said on February 28, 2005 5:09 PM:
How many people expect perfection first go? I'd have to say as far as first cut goes, they did ok to keep us entertained for a while. Sure, a lot rests on what they do ongoing to keep us playing, but if you compare $ versus time spent playing, it's cheaper than going to the movies every night.

If you see the game as 'time investment', or 'time sink', and you're simply not enjoying it, then go do something else, for your own sanity's sake, coz it's clear that you're on waaaay too much :)

Cheers,
Murgool.
# Turbo said on February 28, 2005 5:13 PM:
So what would you suggest instead of the MC / Onyxia encounters and drop rates? IMO, its not possible for any company to create content that would last for years, when all players get everything they need on 1 or 2 runs of said content. Given that it probably takes a whole team of people months to create a single instance and its encounters, how would you keep the content flowing every few weeks, once existing content is exhausted? The manpower necessary to create hundreds of hours of content is insane: look at how much time it takes a team of 50 people to make a 10 hour single player game nowadays, and you are asking Blizzard to supply well over 10 hours of gameplay every few months. No matter how successful the game is, they cant afford to keep hundreds of designers and artists and programmers on staff to make this happen.
# Tom Miller said on February 28, 2005 5:22 PM:
Perhaps if the loot from MC or Onyxia was 'better', the long wait wouldn't be too bad, or if the dungeons would work the way they are supposed to. Perhaps this is why i've never really gotten into the MMO games before, because with my schedule I can't dedicate the time required to go to these big raids all the time. Even if I could, the monotony would kill me.

I actually had a blast the first dozen times through BRS/Strat/Schol, but once the dungeons became trivial it lost it's luster. MC and Onyxia are the same way.. Tons of fun at first, but once you've figured them out, it's just tedium.

Regardless of the time/money/resources involved (or would be involved) in making enough content to make the end game 'more enjoyable', the fact remains that at least for me, it is not. Until it is, my only course of action is to stop paying and stop playing. I'm sure there are scores of people who *enjoy* this type of gameplay, and i'm sure they will continue to play and pay Blizzard for years to come. It's just not for me.
# Lucan said on February 28, 2005 5:40 PM:
I agree that the level 60 game is NIY.

I was one of those players that can only play for about 2 hours at a time and i got level 60 no problem.

All i can to now is hang out for raids or kill random crap in the hope of loot(My gear sucks).

This game was vastly different to EQ pre level 60, now it is the same or worse because there is no more character developement.
# ShockWave said on February 28, 2005 7:01 PM:
GUILD WARS

GOOGOGOGO
# Golden_Salmon (Salmon Express) said on February 28, 2005 10:20 PM:
I agree, though I didn't get that far in WoW during my one month (42 pali, 25 warlock), I grew bored with the game rather quickly. They invented quest grinding, which I hate very much. At first I enjoyed the game a lot, a few quests to get me introduced to it and a decent battle system. The game became so borring I sold it after my month. Now all I do I play Guild Wars. This title seems a LOT more promising than WoW, I cant wait for it!
# RoyYxia said on March 1, 2005 12:03 AM:
Some of the original Blizzard members made a new company and started making a game called Guild Wars, it's an online rpg without a monthly fee.

You could try it out www.guildwars.com
There's still two more events before the release on April 28.

I liked a lot of Blizzard games too.
Like Diablo 1 and 2, Starcraft, Warcraft 1 and 2, but older games like Rock N Roll Racing, Blackthorne and Lost Vikings.
World of Warcraft doesn't have that same appealing those games have.

It may be a direct hit from Bill Roper, Jeff Strain and the other leaving the company before World of Warcraft.

Hope they fix the issues soon.
# happy guildwar player said on March 1, 2005 12:27 AM:
guildwars !!!
# Mashekle said on March 1, 2005 1:01 AM:
Good thing I didnt waste my money on WoW...


GUILD WARS ALL THE WAY!!!!
# Elias said on March 1, 2005 1:44 AM:
meh.. maybe we should get Guildwars, i regret to subscribe for 6 months.. do we have to pay for WOW cancelation fee ? we're all fuc*ed by Blizzard now
# GWISbetta said on March 1, 2005 1:50 AM:
Guild Wars will be better than WoW. I have a gut feeling here.
# hmmmm said on March 1, 2005 4:45 AM:
I play World of Warcraft too.

While I agree with most of the rant, I personally think it is very important to *remember* What an accomplishment WoW is.

It is truly a "world" to be seen. It probably has the most breathtaking world ever. The amazing use of color and art does not stop to stun me. Unfortunate gaphics does not make a game.

My biggest problem with WoW is that it has NOT hold true to its promise about being "casual friendly".

Im a PvP guy. I dont have a problem with the lack of Battlegrounds and PvP honor system - But the PvP is not fair. Im not even talking about balance here between the classes. Or even the talents - Compare a shadow speced priest to other priest builds, and you will know what I mean with imbalance.

But also the hugh empathy on uber items and long grind.

It makes me want to scream.

But seriously - This game does not even have player housing! The cities is as dead as rocks. And static and uninteractive aswell!

On top of this? The crafting is awful. I come from SWG so it makes me puke to see. And speaking of SWG that is a game that actually is going in the right way.. In under 2 months they have revamped their PvP system! In over 3 months Blizzard has given us NOTHING. Nothing worthwhile at all.

And the game has allmost 1,5 million people playing. Vivendi are laughing all the way to the bank! 15 bucks a month from 1,5 million people... Are we honorstly going to belive that all these money are going into server maitimance? With the ignorance of emgergency fixes? huh? with the lag? with the broken promise and lies about europeans being able to play with americans? with the lies about the character transfer?

Still... All this would be irelevant if the PvP worked. But fact is that skill does not matter in this game... the game features fast paced, but still tedious sandwhich combat. Come on... Even Diablo 2 outshines wow on this! Not animation wise, but WoW combat is awful and unbalanced.

the guy with the best items win.. this is suicide for all casual/normal gamers wanting to try battlegrounds! they are going to be raped.. because they couldnt farm BRD or oxy...

and now I see all these.. "OMFG guild wars is gonna pwn" comments.. I look forwad to GW but it will have its own host of problems - I will tell you that.

its so stupid..

back in EQ... everyone said; "ohh look... DAOC and AO are gonna pwn ur n00b butts SOE!!!"... then does game dissapointed and everyone wanted SWG, FFXI and Horizons... then does game dissapointed and everyone was on EQ2 and WoW... And look now..

the most beloved pc developer of all time(along with black isle and bioware) is fading in the dust, being hated...

its gonna be the same with guild wars. just wait and see, when their servers will get unstable and crash.. when stupid not worthwhile expansions will get released and people will hack and exploit arenanets servers... then people will cry again.

wow is not a bad game.. of course it aint. audio.. humor... graphic... level of detail.. world design... some of the quests(but most are tedious) its all genius.

BUT WHAT IS NOT GENIUS is the linear way everything is done.

In WoW everyone looks ALIKE... the most retarded character creation i have seen... look at SWG or CoH - Does games have tons of players still dedicated because their avatar looks so uniqe... people dont want to play pale wc3 units.. the models are so limited looking:( dissapointing at best!

but in wow the game is linear. this goes against the concept of a MMORPG. and MUDS... MULTI USER DUNGEONS... Open ended adventure games - WoW takes this and totally turns around into a final fantasy game.

every paladin is doing the same things at lvl 20. getting the same rewards at lvl 27.. doing the same dungeons at lvl 30.. only few builds are competitive.. everyone looks the same.. everyone feels the same. customization is not there.

everyone hunts the same things..

at least in normal MMORPGs people go out and explore and hunt their own places in the world.. get random drops - this at least made everyone have individual experiences. you cant say about that in wow..

the world is totally non dynamic. the quests you do does not affect the world.. nomatter how many defias, kobold or murloc quests you do, nomatter race or class, its not gonna change.. oxy will spawn again if you kill her..

the scam of wow is its so casual friendly approach.. bah.

personally i also despise wows lack of originality and innovation. you cant even select multiple choices when taking quests or talking to npcs..

ohh... and the community is by far the worst I have ever seen in an computer game. its actually worse than lineage 2, FFXI and RO..

The most saddest thing? Either big sites like IGN or gamespots know nothing about MMORPGs, or else they have been bought out by vivendi, because does reviews are complete and utter false.
# strider said on March 1, 2005 6:12 AM:
Guildwars is just way better, try it!
# Tantor said on March 1, 2005 6:23 AM:
If you guys were to play 15 minutes or even 150 hours like I have you would put WoW up for sale on ebay and grab Guild Wars and simply thank GOD for it.
# Tantor said on March 1, 2005 6:24 AM:
If you guys were to play 15 minutes or even 150 hours like I have you would put WoW up for sale on ebay and grab Guild Wars and simply thank GOD for it.
# Mark Davis said on March 1, 2005 9:50 AM:
I love WoW and still see the potential to be enjoying the game in months to come. I could understand that, if you're a hard core player, you'll always be among the first to hit the limits of the existing content. Perhaps there could be an option to retire your level 60 character to another server, where you can all fight each other for glory, loot and all that.

Perhaps you're one of those players who races through everything? Not me. I congratulate Blizzard's efforts to produce a balanced game and not just pander to one gamer type. They've redefined the MMORPG genre to a point where casual play is finally available to the rest of us.

I was surprised when those players got banned. The term "high-end content abuse" doesn't make sense since this is entirely allowable within the game rules. There needs to be a clearer definition of what is acceptable behavior, as opposed to what can be done within the game rules. Perhaps this area wasn't explored enough during the beta - I'm sure this social aspect will evolve and improve over time.

I don't think any online game can meet the needs of everyone. WoW does offer the upcoming Battlegrounds that I presume will give level 60s something to do (a good thing, since some bored level 60s can spoil things for the rest of us).

For me, WoW's greatest acheivement is that I can enjoy it without handing my life over. I can solo or group with ease, take my time exploring or farm like a crazy guy.
# GW said on March 1, 2005 10:38 AM:
Glad I don't go for a pay per month game instead, but go for an even better game, Guild Wars!!!
# Mike said on March 1, 2005 1:00 PM:
Couldn't agree more.

By the way; GUILD WARS!!
# FoxMan said on March 2, 2005 7:57 AM:
What did you expect from Blizzard? They have had some of the worst customer relations\PR in the industry for YEARS. Just because you're paying a monthly fee doesn't mean the zebra is going to change it's stripes.
# WOW-exFanboi said on March 2, 2005 10:06 PM:
I'd rather suck a dog's ball than paying $15 each month for playing a fedex game, Blizzard definitely suck ass
# rar said on March 4, 2005 7:48 AM:
Yeah guild wars kicks ass
# TheAssMan said on March 4, 2005 8:22 AM:
Damn a lot of you guys seriously need to get a life
# drivehappy said on March 4, 2005 9:13 AM:
I've got WoW as well (lvl 52, and a few 20's and 30's). Their main problem is that they cannot keep their servers up for more than two days. I played a lot of DiabloII and WarcraftIII on Battle.net and I cannot remember a time when it was down. They've been having problems with their servers ever since I purchased the game. I was trying to play last Saturday, and couldn't. Just yesterday I was on Lothar, which is part of this group of servers that has had trouble the most the last week, the entire Azeroth continent side goes down. Half of my friends list is instanstly dropped and 15 minutes later I'm kicked out of the game.

It's like their good software engineers were pulled from WoW once it was finished and moved to a new game, while they put 2 or 3 persons who probably don't know what they're doing.

I've got the 6 month plan, I'll stick it out because I still like playing a lot (there's some high level areas I haven't done, different class types).
# JRP said on March 9, 2005 6:09 PM:
DO all MMOs have as many problems as WoW does when they first come out? I just want to play the game and the servers are always down. How is it that a company that sells hundreds of thousands of games can't keep the servers running? That just seems unimaginable to me.
# Nathan said on March 10, 2005 5:33 PM:
Tom, any opinions on some of the new "content" they are adding with the next patch that will hopefully be out on March 18th (according to http://www.wow-europe.com/)?

Its not much, but some of it looks interesting and there are some class balances being put in as well as a lot of bug fixes. Granted, it shouldn't have taken this long and i've been anxiously awaiting the supposed "monthly" content as well.

I also am disappointed by Blizzards extremely poor customer service and communication level on the forums. For once, they could learn something from SOE of all people, who have been notorious in the past for giving customers a hard time.
# joey said on March 13, 2005 8:14 PM:
WOW, is the most overhyped MMORPG ever. The sad thing is all the players who refuse to admit that it does nothing innovative. I can't believe this game got such great reviews when absolutely every single thing in it is an exact carbon copy of a different mmorpg. OH and btw - The graphics suck - WOW's graphics remind me of summoner, or darkstone, both of which were out years and years ago. Blizzard makes great single player games, they will never be competent enough to make a constantly engaging mmorpg, simply because they have a bunch of 90 year old grandmas programming. If it takes you more than 1 month to make a content patch, test it, and release it, your screwed in mmorpg's. I don't mind waiting an extra year for a single player game to be released with relative perfection, but WOW is the WORST Blizzard has ever done. Content that was promised with the game, isn't even there. STILL ISNT. Bugs that were in the game during BETA 1, are STILL THERE. Now they are banning people for making too much money... 1000 accounts already.

The only thing INNOVATIVE was the "waiting in line QUEUE" just to play a game you pay EVERY MONTH for. What a sad state mmorpg's are in, if this becomes the status quo.
# Darkstone said on March 19, 2005 8:43 PM:
Okay, everyone shut up about Guild Wars. Try playing a pay-to-play game and meet some people in it, then play Guild Wars. See a difference in community? I sure do, when you don't pay to play then people are crazy and all they do is beg, insult people and talk all 1337 and think they're cool when, in fact, they are not.

I'm not saying which game is better because then it would be biased and I'd just end up taking sides which is idiotic and is what people in the above posts have been doing, not to mention wasting their own and other people's time.

If you buy WoW, enjoy it and take your time in it to enjoy it to it's fullest extent. Guild Wars, buy it if you're a cheapskate who can't afford a decent game so they go for the one that everyone tells them to buy. Both choices are good and bad in their own ways, but don't just make a post for no apparent reason just to tell the world what game you choose to buy, because that makes you an imbecile with nothing better to do than play MMORPGS all their lives.

Go outside for a change, if you remember where the door is from your computer.
# Sniffer said on March 21, 2005 7:46 AM:
Tom Miller you have been seen as an enemy to Blizzard.

Please note that your account will be terminated asap.

This decision is final.
# Remigius said on March 21, 2005 9:06 AM:
Glad I came across this here Blog before buying the game... I really thought WoW was going to be quite innovative, with Instance Dungeons, mounts and all other interesting features that were promised. Lucky for me Blizzard pulled of a marketing trick here in Europe by supplying way to few copies of the game when they released, just to increase the hype a bit more. It really bothers me to see that selling games (actually software in general) comes down to marketing for 90%.

As for the problems MMORPGs seem to be experiencing, some things are so realiy apparent it amazes me that respected companies like Blizzard attempt to create a MMORPG at all... I've helped at a small-time online world based on Neverwinter Nights (NWN) and all problems we experienced hold true for these big MMORPGs.


1) Player game-time

MMORPGS inherently have the problem of differences in game-time available to players. Because of this, it's virtually impossible to satisfy everyone. Sooner or later there will be players that have seen and done everything in your world, while you simply can't move on with the story line without making the players with less game-time feel left behind.

2) Continuous need for new content

An obvious one, but paying players will want to see new content, as often as possible and the more, the better. Playing the same dungeon over and over again and seeing the same enemies/envirnments is not easily accepted by paying players.

3) Balancing issues / "Nerfing"

As Tom described in the Mind Soothe example it's much easier to change a global 'rule' to fix a problem, than to check and correct all instances where the current implementation of the 'rule' causes problems.

We've quite had some experiences with this as well at our NWN world and it's a guaranteed way to piss players off. People play to become a power to be reckoned with in an online world, making them less powerful won't make them happy, especially when it's done to cover up for mistakes in the game.

4) Underestimated continuous investment

MMORPG Players will demand new content, quality support and whatnot in exchange for the money they paid for buying the game and the money they pay to play the game.

Since the game can only be played online and player know there's supposedly a 'team' behind the online world providing the new things they want, they'll have high expectations. Meeting these expectations is a costly task which requires a dedicated, professional team to manage. And this in turn means a continuous investment from the game company, which is only realistic considering their pay-to-play money making scheme.

Alas, as drivehappy pointed out, a lot of companies simply ship the game and hold out on their players for as long as possible with providing new content and updates, just to maximize their profit. If you can get the profit you want by telling players that updates are on the way, why prioritize the actual releases of these updates? .. same goes for CAPping levels and not raising the CAP; people will just start a new character, continuing to play and pay, without you having to do anything.

5) MMORPG Players have minds of their own

Sounds stupid, maybe, but it does make sense. Human players will always (try to) do things you haven't thought of while developing. This will cause disappointment or may give players an opportunity to exploit a fault your game.

Add to this that everyone will want to be the most powerful character in the world (which in turn causes jealousy and hence undue complaints, camping, OOC interaction and whatnot) and that people simply are unpredictable, and you'll have a completely unmanagable situation on your hands.


So, MMORPGs simply don't work, at least not yet and at least not in the long run. Blizzard made a valiant attempt to change this situation, but from what I can read here they failed as well. A pitty.
# Remigius said on March 21, 2005 9:33 AM:
Oh, and I stll haven't found out how to get vertex data from a Mesh loaded from an X-file thanks to this topic... stupid WoW :p
# Hey said on March 25, 2005 12:54 PM:
Hey if someone have good wow hacks, i need some. My msn is thjarsen@jubiimail.dk plz add me and send me some cheats it would be great :D.
# pol said on March 26, 2005 5:35 AM:
take a poo
# Guild wars said on March 27, 2005 12:22 AM:
I have played WoW, Since it has started till now, I have loved the game, but all these issues erk me. I am moving on to better things. I have looked into guild wars so far, read alot about it, it looks like a great game. A game based on skill other than time.

www.Guildwars.com

Could not hurt checking it out, Wonderful fun game from what I have veiwed. My days of WoW are long gone. The Future of MMO's - Guildwars
# Anonoman said on March 29, 2005 12:58 PM:
I have never owned a MMO till WOW, but have played others using friends accounts to try them out. I've played EQ, DAoC, and CoH and have found them to be not my idea of a 'fun' time. Again a friend said I sould try WOW and again I logged onto his account and created a chacter and begain playing. Only when my friend told me I had to go home because he wanted to play did I find out that I really enjoyed WOW.

I thought that as time passed I would forget about WOW like I did with all the other MMORPG i played before. I was wrong, and found ways to 'drop by' my friend's place to play a little WOW. I NEVER did this with EQ or DAoC, so I decided to take the plunge and buy WOW.

Maybe it's because I have never really spent any amount of time playing the other MMORPGs to know better but I really enjoy WOW.

I am a VERY casual player and in the 3 months of owning WOW I DON't have a lvl 60 character. I don't even have a lvl 40 character (although my mage is lvl 39). I find I want to push to 40 to get my mount and because of this I am playing more but still no more than 2 hours at a time and usually only 3-4 nights a week (oh the pain of having a life/wife outside of gaming!)

I enjoy the cartoonie graphics, love the music, enjoy the fact I can solo most things(but my guild is great for elite questing). Because I don't spend every waking hour playing this game I find i'm really enjoying the time I do spend playing it.

There are issues though! The servers really bug me. As I have said before I don't spend a lot of time playing but when I do find the time I really want to play. When logging on to WOW and finding I'm 1638 in the que .... grrrrr, or even better to find that my server is down and I don't even get the hope of playing... dubble grrrr.

To the people who say give it time and it'll get better....

It'll probable take another 2 months to get to lvl 60 and if there are no battle grounds or other so called add-ons by then ... THEN I will be upset to say the least.

I rambled enough so I'll close by saying that as of now with the amount of time I play, WOW is still a great game to play .... imo
# El Rinc said on April 23, 2005 7:05 AM:
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