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Introducing XNA Game Studio Mind Edition...

I'm probably going to get in trouble for announcing this before any press release has went out publicly, but I find it hard to hold back my excitement! The next version of the XNA Game Studio product line will be the "XNA Game Studio Mind Edition". I
Posted by tmiller | 1 Comments
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Why CornflowerBlue?

This post will be purely speculation by me! Take a time travel machine back in time to early 2003. It might have even been late 2002, but I think it was 2003. I was coming up with the concepts and code that would eventually be my first kick start book,
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Not quite what I had in mind...

Well, so far my promise to myself to write new blog posts more often has been working out well. I've almost written as much this week as I did the entirety of last year (and I have to admit, four blog posts over the course of a year is pretty pathetic,
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Why purple?

One of the things I'm going to try to do this year is write more on my blog. The publisher for my books is hoping I'll write something new for them this year as well, although at the moment I don't know if I'd have the time, or what I'd write about anyway..
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Reflection

With a title like that I’m bound to start discussing the intricacies of one of the CLR features am I not? Well given the day, I have to say of course not. I’m going to take this time to remind myself of the things that have happened over the last year.
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Random XNA thoughts and links..

Well, maybe not so random. First, ever wonder what the XNA Framework was? Look at Mitch's latest post on the Xna Team Blog .. Second, a coworker has recently started a blog, and he has a number of interesting posts, including explaining why he joined
Posted by tmiller | 4 Comments
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Cornucopia of topics, redux...

So much has been going on, it's hard to believe that it's been since April since I made my last post. Well, aside from being quite busy I was pretty annoyed at the spam I was getting before, so I guess a break was a good thing. It's been a while since
Posted by tmiller | 2 Comments
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Exciting new announcements!

Well I have to admit, I've been anxiously awaiting the opportunity where I could finally get out and let the public know some of these things, and now the reigns have been taken off and I've never felt better about the opportunity to write a blog post.
Posted by tmiller | 17 Comments
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So many topics today..

This will be the first of a number of posts today.. It seems today is just the 'news' day for me I guess.. First topic today, nothing to do with MDX at all, but a link to a great article on Gamasutra by David Sirlin on World of Warcraft. The article is
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The COMPLETE Effect and HLSL Guide

I just recently acquired a copy of " The COMPLETE Effect and HLSL Guide " and I must say, it delivers *exactly* what the title implies. It also included a little 'abbreviated version' that is a few pages long and the size of two credit cards that makes
Posted by tmiller | 2 Comments
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World of Warcraft - Redux

Aside from this one sentence here, this entire post will be completely devoid of any information about Managed DirectX. Instead today, I'm going to discuss World of Warcraft. I'd put a link to the site here, but gee, it happens to be down right now. Anyway,
Posted by tmiller | 15 Comments
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360

Although it is probably a mistake, I've put my Xbox Live Gamertag on my blog page. Despite my potentially obvious bias, I'm quite pleased with the new console. For all of you still waiting to get theirs, if it makes you feel any better, I just got mine
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Probably not quite what he intended..

I got an email recently from Phil Vaira about a new RPG he was working on.. So, like I normally do, I went and checked out the link. What I found though was a new post detailing his 'advice' on native DX vs Managed DX. Naturally, I read that as well.
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Las Vegas.. Without the driving...

Like i said the last time i was blogging about trips to Vegas, next time I wouldn't be driving.. Prophetic, since i'm leaving for Vegas and (imagine this) flying this time.. These Vegas trips have been happening every year for a while now.. Hopefully
Posted by tmiller | 1 Comments
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Slides from Game Developers Conference..

Have just been posted.. You can get them here: http://msdn.microsoft.com/directx/directxcommunity/default.aspx
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