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XNA Game Studio 3.1 Zune HD Extensions
If you were already developing games for your Zune using XNA Game Studio, you’ll be happy to know that moving that game over to the new Zune HD will be remarkably easy.  Today we’ve released the XNA Game Studio 3.1 Zune HD Extensions that will allow Read More...
2009 Dream.Build.Play winners announced
At PAX this year, we announced the winners of the 2009 Dream.Build.Play contest with Dust: An Elysian Tail taking home the grand prize. Big congratulations go out to all of the entries, and to the winners, keep up the amazing work.  Read More...
Dream Build Play 2009 finalists…
Once again, the Dream-Build-Play 2009 competition has provided a ton of great games.  The finalist this years have been announced here , and the winner will be picked at PAX in just a few short days. The talent and ability the people making these Read More...
Posted 03 September 09 05:00 by tmiller | 0 Comments   
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My blog is a constant source of new and exciting information…
It’s been over a year since my last post, and despite my many promises to myself (and anyone who still reads this thing), I never seem to find time to post here.  Well, other than right now, since I obviously am doing it now. A lot has happened since Read More...
Posted 02 September 09 11:33 by tmiller | 1 Comments   
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Make money from your amazing game creations!
Today we announced the Xbox LIVE Community Games . You can read more information about it (including a FAQ) here . What is the big thing in the announcements that could be considered exciting? You'll be able to make money from your creations. As an XNA Read More...
Posted 22 July 08 11:56 by tmiller | 6 Comments   
Community Games!
For those of you who don't read the XNA Team Blog the Community Games on Xbox LIVE feature has gone into a beta release! Plus, the web site looks much cooler now. So, what does this mean? It means that premium members can create a game, submit it for Read More...
Posted 20 May 08 03:50 by tmiller | 1 Comments   
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Introducing XNA Game Studio Mind Edition...
I'm probably going to get in trouble for announcing this before any press release has went out publicly, but I find it hard to hold back my excitement! The next version of the XNA Game Studio product line will be the "XNA Game Studio Mind Edition". I Read More...
Posted 31 March 08 11:24 by tmiller | 1 Comments   
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I just tried to use four render targets on my Xbox 360 and it failed!!
Dear Mr Miller, you suck. I'm running in 1080p resolution, and needed to have four simultaneous render targets, and a depth buffer, and I can't do it. -- Now, to be fair, I didn't actually receive a message like that, but I could see it happening (and Read More...
Posted 29 February 08 02:06 by tmiller | 1 Comments   
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Why CornflowerBlue?
This post will be purely speculation by me! Take a time travel machine back in time to early 2003. It might have even been late 2002, but I think it was 2003. I was coming up with the concepts and code that would eventually be my first kick start book, Read More...
Posted 27 February 08 03:55 by tmiller | 6 Comments   
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Not quite what I had in mind...
Well, so far my promise to myself to write new blog posts more often has been working out well. I've almost written as much this week as I did the entirety of last year (and I have to admit, four blog posts over the course of a year is pretty pathetic, Read More...
Posted 24 February 08 11:03 by tmiller | 1 Comments   
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Why purple?
One of the things I'm going to try to do this year is write more on my blog. The publisher for my books is hoping I'll write something new for them this year as well, although at the moment I don't know if I'd have the time, or what I'd write about anyway.. Read More...
Posted 21 February 08 07:00 by tmiller | 6 Comments   
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Big Announcements!
Well, another conference has come and we have more announcements it seems. Hard to believe I've neglected this blog for so long that it's been since last August that I wrote anything. This is probably because we have so many other team members who are Read More...
Gamefest (or "I never seem to write blog posts anymore")
Well, Gamefest started today, and with that our team blog posted a new announcement . Exciting stuff! I also realize I rarely update this blog. I'd love to say that I'm working on improving that, but the truth is, aside from being busy, I have I guess Read More...
XNA Game Studio Express Update
Next month we'll be releasing an update with a small sampling of some of things we've been working on. You can read more about it on our team blog here . Read More...
Posted 08 March 07 01:24 by tmiller | 3 Comments   
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GDC? Books? A web site? A blog post?
I never seem to find time to write posts here anymore. Well, to be more accurate, I get frustrated with the number of things I get as direct responses to posts (or even just random mails from people from this blog). Honestly the top two questions I get Read More...
Posted 05 March 07 02:23 by tmiller | 7 Comments   
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