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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx</link><description>With the upcoming release of my new book, I thought it would be pretty cool if there was a contest held for writing the 'best game' using Managed DX. Details are sketchy right now (like will people outside of the US be allowed to enter), but it's something</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240030</link><pubDate>Fri, 08 Oct 2004 23:01:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240030</guid><dc:creator>OmegaSupreme</dc:creator><description>sounds like a great idea, would be very interesting to see what people come up with. </description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240064</link><pubDate>Sat, 09 Oct 2004 00:55:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240064</guid><dc:creator>Marcel</dc:creator><description>New book? I look forward to it, still enjoying the old one :-)&lt;br&gt;&lt;br&gt;-- Marcel</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240085</link><pubDate>Sat, 09 Oct 2004 02:39:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240085</guid><dc:creator>Jeff</dc:creator><description>I still haven't had time to read through your first book, let alone write any code! :)</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240092</link><pubDate>Sat, 09 Oct 2004 03:03:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240092</guid><dc:creator>IjonTichy</dc:creator><description>Now, first of all:&lt;br&gt;I want that book !!! :) &lt;br&gt;Is there a releasedate yet ?&lt;br&gt;&lt;br&gt;That contest is going to be fun. Will we have to deliver the source too ? Since I do not se a catogry like codedesing/codequality or so ...&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240141</link><pubDate>Sat, 09 Oct 2004 07:15:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240141</guid><dc:creator>Richard Clark (MVP .NET)</dc:creator><description>Well, good idea BUT:&lt;br&gt;&lt;br&gt;I want to write in VB .NET, so with DX 9.0c, I can't use DX Managed.&lt;br&gt;&lt;br&gt;You see what I mean ?</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240163</link><pubDate>Sat, 09 Oct 2004 08:40:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240163</guid><dc:creator>Tom Miller</dc:creator><description>Why can't you use VB.NET with DX9.0c?</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240319</link><pubDate>Sun, 10 Oct 2004 00:34:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240319</guid><dc:creator>Chris Woodruff</dc:creator><description>Is there a link to the content details?  Or is that coming?</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240378</link><pubDate>Sun, 10 Oct 2004 06:01:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240378</guid><dc:creator>Tom Miller</dc:creator><description>No link yet..  That will be coming as they become available.</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240384</link><pubDate>Sun, 10 Oct 2004 07:17:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240384</guid><dc:creator>Richard Clark (MVP .NET)</dc:creator><description>I can write DX 9.0c applications with VB, but what I mean is that all examples in SDK are in C#, with unsafe code not like previous SDK.&lt;br&gt;&lt;br&gt;&lt;a target="_new" href="http://blogs.developpeur.org/richardc/archive/2004/08/06/2229.aspx"&gt;http://blogs.developpeur.org/richardc/archive/2004/08/06/2229.aspx&lt;/a&gt;</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240558</link><pubDate>Mon, 11 Oct 2004 01:19:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240558</guid><dc:creator>http://www.cnblogs.com/iceshark</dc:creator><description>Good idea&lt;br&gt;&lt;br&gt;i use C# and MDX</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240882</link><pubDate>Mon, 11 Oct 2004 19:18:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240882</guid><dc:creator>Mark Harmer</dc:creator><description>I this is an excellent idea, and I would love to write a short game.</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240926</link><pubDate>Mon, 11 Oct 2004 20:38:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240926</guid><dc:creator>Tom Miller</dc:creator><description>We will be bringing back VB.NET samples in future DX SDK releases..  With the new 'quicker' SDK releases, it affords us this opportunity.</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#240978</link><pubDate>Mon, 11 Oct 2004 22:13:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:240978</guid><dc:creator>Bjoern Graf</dc:creator><description>Yeah, cool idea but it would require a &amp;quot;Yes&amp;quot; to the question if people outside of the US will be allowed to enter :)&lt;br&gt;&lt;br&gt;</description></item><item><title>DirectX 9.0c refresh SDK: Bonnes nouvelles</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#241600</link><pubDate>Wed, 13 Oct 2004 08:56:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:241600</guid><dc:creator>Richard Clark</dc:creator><description /></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#241752</link><pubDate>Wed, 13 Oct 2004 15:07:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:241752</guid><dc:creator>Dave M.</dc:creator><description>Seems like a good idea but I think I'm more interested in your book!! Managed DirectX 9  was spectacular! Have any info??</description></item><item><title>Updates and... First game with Managed Direct X??</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#241817</link><pubDate>Wed, 13 Oct 2004 19:53:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:241817</guid><dc:creator>miguel jimenez's coding blog</dc:creator><description /></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#250256</link><pubDate>Sun, 31 Oct 2004 20:00:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:250256</guid><dc:creator>Vert Malmsjö</dc:creator><description>Yas, a contest would be cool, but you wont giving away any cars or anything to the winner, right?!?!...so I think it should possible for rest of the world to enter, I would personally enter just for fun and to be credited any glory that goes with it...and sweden has has quite many game-programmers that I know of...</description></item><item><title>re: Writing a game using Managed DirectX.. The Contest..</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#251593</link><pubDate>Wed, 03 Nov 2004 11:28:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:251593</guid><dc:creator>Cyberdigitus</dc:creator><description>Sounds interesting. I'm not a us resident though, so...&lt;br&gt;&lt;br&gt;Would the contest allow the use of library's / engine's like the wonderful open source Axiom (a c# port of Ogre) or would it only be for pure dx stuff?</description></item><item><title>Chatting with microsoft experts, book authors</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#268080</link><pubDate>Mon, 22 Nov 2004 22:54:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:268080</guid><dc:creator>Sasha Krsmanovic</dc:creator><description /></item><item><title>Chatting with Microsoft experts, book authors PART II</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#270741</link><pubDate>Fri, 26 Nov 2004 19:49:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:270741</guid><dc:creator>Sasha Krsmanovic</dc:creator><description /></item><item><title>Chatting with Microsoft experts, book authors PART II</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#270743</link><pubDate>Fri, 26 Nov 2004 19:52:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:270743</guid><dc:creator>Sasha Krsmanovic</dc:creator><description /></item><item><title>Re:</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#333383</link><pubDate>Tue, 28 Dec 2004 12:52:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:333383</guid><dc:creator>RebelGeekz </dc:creator><description>[&lt;a target="_new" href="http://itpeixun.51.net/"&gt;http://itpeixun.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://aissl.51.net/"&gt;http://aissl.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz003.freewebpage.org/"&gt;http://kukuxz003.freewebpage.org/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz001.51.net/"&gt;http://kukuxz001.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz003.51.net/"&gt;http://kukuxz003.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz005.51.net/"&gt;http://kukuxz005.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz002.51.net/"&gt;http://kukuxz002.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz004.freewebpage.org/"&gt;http://kukuxz004.freewebpage.org/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz007.51.net/"&gt;http://kukuxz007.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz001.freewebpage.org/"&gt;http://kukuxz001.freewebpage.org/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz006.51.net/"&gt;http://kukuxz006.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz002.freewebpage.org/"&gt;http://kukuxz002.freewebpage.org/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz004.51.net/"&gt;http://kukuxz004.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz008.51.net/"&gt;http://kukuxz008.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz009.51.net/"&gt;http://kukuxz009.51.net/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz005.freewebpage.org/"&gt;http://kukuxz005.freewebpage.org/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz006.freewebpage.org/"&gt;http://kukuxz006.freewebpage.org/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz007.freewebpage.org/"&gt;http://kukuxz007.freewebpage.org/&lt;/a&gt;][&lt;a target="_new" href="http://kukuxz009.freewebpage.org/"&gt;http://kukuxz009.freewebpage.org/&lt;/a&gt;]         </description></item><item><title>Developing Games and Tools using Managed DirectX</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#404958</link><pubDate>Sun, 03 Apr 2005 06:36:23 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:404958</guid><dc:creator>MainFunction::Editor's Corner</dc:creator><description>Join our Direct X mavericks , Tom Miller (Author of many books, including the upcoming Writing a game...</description></item><item><title>Developing Games and Tools using Managed DirectX</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#405239</link><pubDate>Mon, 04 Apr 2005 18:46:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:405239</guid><dc:creator>MainFunction::Editor's Corner</dc:creator><description>Join our Direct X mavericks , Tom Miller (Author of many books, including the upcoming Writing a game...</description></item><item><title>Reflection</title><link>http://blogs.msdn.com/tmiller/archive/2004/10/08/240025.aspx#1396907</link><pubDate>Tue, 02 Jan 2007 10:40:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1396907</guid><dc:creator>Tom Miller's Blog</dc:creator><description>&lt;p&gt;With a title like that I’m bound to start discussing the intricacies of one of the CLR features am I&lt;/p&gt;
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