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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx</link><description>I blame my self-imposed umm.. isolation? while on vacation for the lack of a Dec SDK release announcement. Since i'm so late and lazy now though, i'm just going to copy David's post: The Windows Graphics and Gaming Technology Team is proud to announce</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#507675</link><pubDate>Wed, 28 Dec 2005 09:44:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:507675</guid><dc:creator>Lonnie McCullough</dc:creator><description>Awesome!!!!!  So glad that you removed the WinForms dependency.  I know I asked about it here at least once.</description></item><item><title>re: December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#507721</link><pubDate>Wed, 28 Dec 2005 16:41:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:507721</guid><dc:creator>swt</dc:creator><description>In addition to the MSDN Forums, please take a look at the connect.microsoft.com beta feedback/bug reports as well.</description></item><item><title>re: December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#509829</link><pubDate>Fri, 06 Jan 2006 00:59:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:509829</guid><dc:creator>Greg</dc:creator><description>The SDK is great so far, but I have one concern:&lt;br&gt;Do we get any alternatives for AudioVideoPlayback? Playing videos + sound or rendering them to a texture seems to be an impossible thing right now.</description></item><item><title>re: December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#509959</link><pubDate>Fri, 06 Jan 2006 07:09:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:509959</guid><dc:creator>Aaron</dc:creator><description>DXMUT... erm... any chance this stuff will eventaully be turned into a real library (like D3DX) with ... documentation?</description></item><item><title>re: December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#511838</link><pubDate>Thu, 12 Jan 2006 04:20:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:511838</guid><dc:creator>Weston133</dc:creator><description>Tom Miller,&lt;br&gt;   I bought one of your books &amp;quot;Beginning 3D Game Programming&amp;quot;.  However, I ame having an extreemely hard time figuring it out...  I could not get the teapot to render, so I skiped that (which isn't realy important to me).  I have just finished adding the code on page 60 for the blockers game.  You now say that I can render a design onto my screen, but it says there are 18 errors.  Each error is the same &amp;quot;Expected class, delegate, enum, interface, or struct&amp;quot;.  I am very frusterated with this (as I can not figure out what I did rong), and have nowhere else to turn for help.  Tom please help me out...  Email me at weston144@yahoo.com&lt;br&gt;Thanks...&lt;br&gt;-Weston Elliott</description></item><item><title>re: December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#515106</link><pubDate>Fri, 20 Jan 2006 02:34:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:515106</guid><dc:creator>Arne Claassen</dc:creator><description>Is the 2.0 documentation anywhere? I've been digging around and can't find it. I was trying to convert my 1.1 DirectX code to 2.0 and while a lot is logical, I'm stuck on some of the other changes.&lt;br&gt;&lt;br&gt;thanks,&lt;br&gt;arne</description></item><item><title>re: December SDK Available.. Better late than never?</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#515814</link><pubDate>Sun, 22 Jan 2006 01:14:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:515814</guid><dc:creator>Andrew Mayne</dc:creator><description>I found from my debug output that when going from windowed to full screen or vica versa, the device was resized twice - not good. So it's not too difficult just to handle the changes yourself. Also it is much easier to handle exceptions from invalidating or restoring your device objects if you call it from your code; when the D3D device handled it you had to put a try block around base.OnSizeChanged which is messy IMHO.&lt;br&gt;&lt;br&gt;btw I found that I got memory leaks when creating dynamic vertex buffers in the default pool, and I reproduced this in the CreateDevice tutorial from the SDK...I'll see if I can post that code for you...&lt;br&gt;&lt;br&gt;Cheers</description></item><item><title> Tom Miller s Blog December SDK Available Better late than never | Insomnia Cure</title><link>http://blogs.msdn.com/tmiller/archive/2005/12/27/507633.aspx#9742474</link><pubDate>Sat, 13 Jun 2009 09:32:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9742474</guid><dc:creator> Tom Miller s Blog December SDK Available Better late than never | Insomnia Cure</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://insomniacuresite.info/story.php?id=8042"&gt;http://insomniacuresite.info/story.php?id=8042&lt;/a&gt;&lt;/p&gt;
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