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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Koios Works, at it again..</title><link>http://blogs.msdn.com/tmiller/archive/2006/02/22/537342.aspx</link><description>So amongst the other mails I got today, i also got one from Marshall Belew from Koiois Works . You may remember them from my posts way back since they were one of the first commercial MDX games out. I'm sure you can guess that since i'm blogging about</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Koios Works, at it again..</title><link>http://blogs.msdn.com/tmiller/archive/2006/02/22/537342.aspx#539062</link><pubDate>Sat, 25 Feb 2006 09:19:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:539062</guid><dc:creator>Joe</dc:creator><description>Tom do you know if their new engine is using MDX? &amp;nbsp;Also just to nitpick for fun it is spelled Kiois Works, you added an extra 'o'.</description></item><item><title>re: Koios Works, at it again..</title><link>http://blogs.msdn.com/tmiller/archive/2006/02/22/537342.aspx#539915</link><pubDate>Mon, 27 Feb 2006 19:10:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:539915</guid><dc:creator>Marshall Belew</dc:creator><description>&lt;br&gt;&lt;br&gt;&amp;lt; Tom do you know if their new engine is using MDX?&amp;gt; &lt;br&gt;&lt;br&gt;Affirmative!&lt;br&gt;&lt;br&gt;It's using MDX from June 2k5 on .Net 1.1.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Marshall</description></item><item><title>Just a question</title><link>http://blogs.msdn.com/tmiller/archive/2006/02/22/537342.aspx#545888</link><pubDate>Wed, 08 Mar 2006 07:05:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:545888</guid><dc:creator>Jeff Johnson</dc:creator><description>Just a question,&lt;br&gt;&lt;br&gt;I'm using managed directx and I like the API, but I have a concern about all the functions that use things like Vector3, Matrix and Plane (all of which are a ValueType). When passing these into functions such as Multiply and Normal and Dot, etc. A copy has to be made (because of the value type) as I pass them as parameters.&lt;br&gt;&lt;br&gt;Would performance be better if these were passed as constant references rather than making a copy of the value type every call? That way you pass in an alias to the value type that cannot be modified. Maybe I am missing something with this.&lt;br&gt;&lt;br&gt;Like in C++:&lt;br&gt;&lt;br&gt;void DoStuff(const Vector3&amp;amp; vect)&lt;br&gt;{&lt;br&gt; &amp;nbsp; ...&lt;br&gt;}&lt;br&gt;&lt;br&gt;Thanks for the hard work!&lt;br&gt;&lt;br&gt;-Jeff</description></item></channel></rss>