<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Introducing XNA Game Studio Mind Edition...</title><link>http://blogs.msdn.com/tmiller/archive/2008/03/31/introducing-xna-game-studio-mind-edition.aspx</link><description>I'm probably going to get in trouble for announcing this before any press release has went out publicly, but I find it hard to hold back my excitement! The next version of the XNA Game Studio product line will be the "XNA Game Studio Mind Edition". I</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Introducing XNA Game Studio Mind Edition...</title><link>http://blogs.msdn.com/tmiller/archive/2008/03/31/introducing-xna-game-studio-mind-edition.aspx#8446396</link><pubDate>Thu, 01 May 2008 08:32:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8446396</guid><dc:creator>trayle</dc:creator><description>&lt;p&gt;Hey Tom sign me up for the beta. &lt;/p&gt;
&lt;p&gt;I was part of the Halo 5: Combat Realized pre-beta and had a bad reaction. &amp;nbsp;It was Awesome! It was a bit too realistic though, I think. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Will not having arms or legs help or hurt my consideration for participation?&lt;/p&gt;
</description></item></channel></rss>