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Optimizing Animations Using Direct2D
(click image for larger view) ( video from Tom's Blog ) In my previous post I demonstrated rendering text in the style of the Star Wars opening credits. The demo works and the animation is smooth (on my machine at least), but the CPU consumption is much Read More...
Rendering Text In The Style Of The Star Wars Opening Credits Using Direct2D with Direct3D interop
(Click the image for a larger view) This is a fun little sample I created. I based it off of a Hands On Lab that was presented at PDC. If you remember two spinning cubes, one rotating around the other, that's the one. My version is very similar. The main Read More...
Posted 31 October 08 02:45 by Tom_Mulcahy | 3 Comments   
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Attachment(s): SciFiText.zip
Blogging about Direct2D
Hello, my name is Tom Mulcahy. I'm a developer on the Direct2D team and this is my first blog post. To begin with, I will explain the name of this blog. Zemblanity is the opposite of serendipity (as coined by William Boyd in Armadillo ). It means the Read More...
Posted 29 October 08 08:30 by Tom_Mulcahy | 1 Comments   
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