Welcome to MSDN Blogs Sign in | Join | Help

February 2006 - Posts

WinFX Runtime February CTP available

WPF, WCF, WF http://www.microsoft.com/downloads/details.aspx?FamilyId=F51C4D96-9AEA-474F-86D3-172BFA3B828B&displaylang=en

Tech Giants Tackle Mobile Phone Gaming

Microsoft and Nokia are among those supporting an open architecture to speed development of games. http://www.pcworld.com/resource/article/0,aid,124689,pg,1,RSS,RSS,00.asp
Posted by tschultz | 0 Comments
Filed under:

Microsoft Game Developer Day @ GDC 2006

3/21/2006, 10 a.m. - 6 p.m. XNA Studio: Advanced Features of XNA's Build System Next Generation Graphics Programming on Xbox 360 Xbox Live on Xbox 360 — Best Practices DirectX Futures D3D10 Vista Coding for Multiple Cores Cross Platform Development Best
Posted by tschultz | 0 Comments
Filed under:

GPU Gems 2: Using Vertex Texture Displacement for Realistic Water Rendering

A very chapter excerpt from GPU Gems2 on how to create realistic water rendering using DX Shader Model 3.0 http://www.gamasutra.com/features/20060103/kryachko_01.shtml Thanks to Xavier Moore for the link!
Posted by tschultz | 0 Comments
Filed under:

CS Group PM Ryan Donovan's Blog

Ryan Donovan is the Group Program Manager, head honcho, for Commerce Server. You can access his blog here. http://blogs.msdn.com/rdonovan/default.aspx
Posted by tschultz | 0 Comments
Filed under:

WCF Product Team Site

News & Articles Resources Samples Forums Product Team Member Blogs http://windowscommunication.net

WS-Sudoku - Multi-Player Game over WCF

Gaurav Khanna has extended his Sudoku game to make it multiplayer via a publish/subscribe pattern using callback contracts via WSDualHttpBinding. The source uses the November CTP. http://www.wintoolzone.com/blog/?p=114

Halo2 coming to Vista

http://www.xbox.com/en-US/press/2006/0206-halo2vista.htm
Posted by tschultz | 0 Comments

February 2006 DirectX SDK Available

http://www.microsoft.com/downloads/details.aspx?FamilyId=EDB98FFA-A59C-4C23-9B92-BA304F188314&displaylang=en Direct3D 10 Technology Preview D3DX9 Microsoft Cross-Platform Audio Creation Tool (XACT) Windows Vista Game Explorer (Beta) Tools
Posted by tschultz | 0 Comments
Filed under:

MDX Game Engines

In response to my post on Suva Interactive , ZMan from the ZBuffer sent me a link to his comprehensive list of MDX engines. Thanks Z! http://www.thezbuffer.com/categories/engines.aspx
Posted by tschultz | 0 Comments
Filed under:

2006 PC Games

A very comprehensive list with screen shots (page is very heavy) http://www.gamespot.com/forums/show_msgs.php?topic_id=24145969
Posted by tschultz | 0 Comments
Filed under:

Spatial Ace - 3D/2D Development Environment

Thanks much to MVP Kevin Spencer for the link. http://www.spatialace.com/summary_of_features.html
Posted by tschultz | 0 Comments
Filed under:

Suva Interactive - MDX Game Engine

Suva-3D is a real-time game engine for simulation, modeling, and interactive software titles. The Suva-3D engine is a turnkey solution for realtime rendering, scalable network architecture, physics modeling, and visual effects. Written entirely in C#
Posted by tschultz | 0 Comments
Filed under:

MSDN Video Game Development WebCasts - FREE

11 free webcasts 3D/2D .NET20 http://www.microsoft.com/events/series/msdnvideodev.mspx
Posted by tschultz | 0 Comments
Filed under:

December 2005 DirectX SDK Available

This release also include a public pre-release of Microsoft Cross-Platform Audio Creation tool, Managed Direct Code (2.0 CLR), and Direct3D 10. http://msdn.microsoft.com/directx/sdk /
Posted by tschultz | 0 Comments
Filed under:

Adobe Illustrator to WPF/XAML Export

My good friend Mike Swanson who is a Group Manager for Platform Evangelism has written this killer plug in for Illustrator that exports to XAML. http://www.mikeswanson.com/XAMLExport/ Check out Mike's insanely cool blog . Mike, it was great catching up
Posted by tschultz | 0 Comments

NASA WorldWind - ported to Windows Mobile 5.0, Managed Direct3D

Click here . Casey Chestnut ported NASA's WorldWind application to WM5.0, D3D. Very awesome!!
Posted by tschultz | 0 Comments
Filed under:

Real-Time 3D Terrain Engines Using C++ and DirectX 9

This is an awesome book written by one of the Halo programmers, Greg Snook. I highly recommend it whether you are a managed or unmanaged developer http://www.charlesriver.com/Books/BookDetail.aspx?productID=62401
Posted by tschultz | 1 Comments
Filed under:

PDC 2005 Presentations: DirectX and Windows Vista

http://msdn.microsoft.com/directx/archives/pdc2005/ Part 1: Utilizing the Maximum Power of the GPU in Your Graphic-Intensive Windows Vista Application Part 2: Deep Dive into Building Real Time Graphics Applications Using Direct 3D
Posted by tschultz | 0 Comments
Filed under:

DirectPlay replacement - Genesis

http://mdx.ircomm.net/Home/tabid/36/ctl/Details/mid/365/ItemID/7/Default.aspx A rather cool idea of implementing equivalent DirectPlay functionality via the .NET Framework and UDP.
Posted by tschultz | 3 Comments
Filed under:

MDXinfo

http://www.mdxinfo.com/ MDX info is a website created by some enthusiasts to provide information on Microsoft's Managed DirectX , branded as the game programming evolution . To actually become an evolution, Managed DirectX needs some more momentum so
Posted by tschultz | 0 Comments
Filed under:

GameDev.net : An Overview of Microsoft's Direct3D 10 API

http://www.gamedev.net/reference/programming/features/d3d10overview/
Posted by tschultz | 0 Comments
Filed under:
 
Page view tracker