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GPU Gems 2: Using Vertex Texture Displacement for Realistic Water Rendering

A very chapter excerpt from GPU Gems2 on how to create realistic water rendering using DX Shader Model 3.0

http://www.gamasutra.com/features/20060103/kryachko_01.shtml

Thanks to Xavier Moore for the link!

Published Monday, February 13, 2006 1:00 PM by tschultz
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# Tom Schultz s Blog GPU Gems 2 Using Vertex Texture Displacement for | Outdoor Ceiling Fans

# Tom Schultz s Blog GPU Gems 2 Using Vertex Texture Displacement for | Outdoor Ceiling Fans

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