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Microsoft XNA Game Studio Express (Beta) Available for Download!

http://www.microsoft.com/downloads/details.aspx?FamilyID=21e979e3-b8ae-4ea6-8e65-393ea7684d6c&displaylang=en
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Microsoft Invites the World to Create Its Own Xbox 360 Console Games for the First Time

"The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform." http://www.microsoft.com/presspass/press/2006/aug06/08-13xnagamestudiopr.mspx
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DirectX SDK (August 2006) Available for download

http://www.microsoft.com/downloads/details.aspx?FamilyId=C72D9F1E-53F3-4747-8490-6801D8E8B4EF&displaylang=en
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DirectX SDK (June 2006) Available for download

http://www.microsoft.com/downloads/details.aspx?FamilyId=1FD20DF1-DEC6-47D0-8BEF-10E266DFDAB8&displaylang=en
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DevelopMentor - MDX Class

Introduction to Computer Graphics Programming with Managed DirectX 9 and C# 6/26 is first available class in Torrance, CA.
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Halo 3 Announced at E3

http://bungie.net/Games/Halo3/content.aspx?link=Halo3AnnounceFAQ
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Microsoft to sponsor World Cyber Games

http://news.com.com/Microsoft+to+sponsor+World+Cyber+Games/2100-1043_3-6061227.html?tag=html.alert
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DirectX SDK (April 2006) Available for download

http://www.microsoft.com/downloads/details.aspx?FamilyId=7AB978B5-5F1A-4F6A-88EB-FC646138BECA&displaylang=en HLSL Compiler Updated Improved Flow Control Management w/ Shader Model 3.0 New Samples Vista Game Explorer Documentation Updated XInput API
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GDC 2006: XNA Announcements

http://www.microsoft.com/xna/ XNA Framework Simplifies Cross-Platform Game Development - "The XNA Framework contains a custom implementation of the Microsoft® .NET Framework and new game-development-specific libraries designed to help game developers
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Vehicle Control with Neural Networks

"The idea is to have a vehicle that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment. In order to make it more real, the AI should only see what a person would see if it was driving, so the AI's decision is only based on obstacles that are in front of the vehicle. By having a realistic input, the AI could possibly be used in a real vehicle and work just as well. Gaming is the first use I think of when I hear "AI controlling a vehicle". Many driving games could use this technique to control vehicles, but there are a number of other applications that could be found for software that controls a vehicle in a virtual world, or in the real world."
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Tech Giants Tackle Mobile Phone Gaming

Microsoft and Nokia are among those supporting an open architecture to speed development of games. http://www.pcworld.com/resource/article/0,aid,124689,pg,1,RSS,RSS,00.asp
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Microsoft Game Developer Day @ GDC 2006

3/21/2006, 10 a.m. - 6 p.m. XNA Studio: Advanced Features of XNA's Build System Next Generation Graphics Programming on Xbox 360 Xbox Live on Xbox 360 — Best Practices DirectX Futures D3D10 Vista Coding for Multiple Cores Cross Platform Development Best
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GPU Gems 2: Using Vertex Texture Displacement for Realistic Water Rendering

A very chapter excerpt from GPU Gems2 on how to create realistic water rendering using DX Shader Model 3.0 http://www.gamasutra.com/features/20060103/kryachko_01.shtml Thanks to Xavier Moore for the link!
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February 2006 DirectX SDK Available

http://www.microsoft.com/downloads/details.aspx?FamilyId=EDB98FFA-A59C-4C23-9B92-BA304F188314&displaylang=en Direct3D 10 Technology Preview D3DX9 Microsoft Cross-Platform Audio Creation Tool (XACT) Windows Vista Game Explorer (Beta) Tools
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MDX Game Engines

In response to my post on Suva Interactive , ZMan from the ZBuffer sent me a link to his comprehensive list of MDX engines. Thanks Z! http://www.thezbuffer.com/categories/engines.aspx
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