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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Tom Schultz's Blog : DirectX</title><link>http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx</link><description>Tags: DirectX</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Microsoft XNA Game Studio Express (Beta) Available for Download!</title><link>http://blogs.msdn.com/tschultz/archive/2006/08/30/731974.aspx</link><pubDate>Wed, 30 Aug 2006 19:18:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:731974</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/731974.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=731974</wfw:commentRss><description>&lt;P&gt;&lt;A href="http://www.microsoft.com/downloads/details.aspx?FamilyID=21e979e3-b8ae-4ea6-8e65-393ea7684d6c&amp;amp;displaylang=en"&gt;&lt;FONT face=Arial size=2&gt;http://www.microsoft.com/downloads/details.aspx?FamilyID=21e979e3-b8ae-4ea6-8e65-393ea7684d6c&amp;amp;displaylang=en&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=731974" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>Microsoft Invites the World to Create Its Own Xbox 360 Console Games for the First Time</title><link>http://blogs.msdn.com/tschultz/archive/2006/08/21/711029.aspx</link><pubDate>Mon, 21 Aug 2006 21:07:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:711029</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/711029.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=711029</wfw:commentRss><description>&lt;P&gt;&lt;FONT face=Arial size=2&gt;"The XNA Game Studio Express beta will be available Aug. 30, 2006, as a free download on Windows XP, for development on the Windows XP platform."&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="http://www.microsoft.com/presspass/press/2006/aug06/08-13xnagamestudiopr.mspx"&gt;&lt;FONT face=Arial size=2&gt;http://www.microsoft.com/presspass/press/2006/aug06/08-13xnagamestudiopr.mspx&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=711029" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>DirectX SDK (August 2006) Available for download</title><link>http://blogs.msdn.com/tschultz/archive/2006/08/07/691032.aspx</link><pubDate>Mon, 07 Aug 2006 18:51:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:691032</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/691032.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=691032</wfw:commentRss><description>&lt;A href="http://www.microsoft.com/downloads/details.aspx?FamilyId=C72D9F1E-53F3-4747-8490-6801D8E8B4EF&amp;amp;displaylang=en"&gt;&lt;FONT face=Arial size=2&gt;http://www.microsoft.com/downloads/details.aspx?FamilyId=C72D9F1E-53F3-4747-8490-6801D8E8B4EF&amp;amp;displaylang=en&lt;/FONT&gt;&lt;/A&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=691032" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>DirectX SDK (June 2006) Available for download</title><link>http://blogs.msdn.com/tschultz/archive/2006/06/10/625683.aspx</link><pubDate>Sat, 10 Jun 2006 23:18:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:625683</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/625683.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=625683</wfw:commentRss><description>&lt;SPAN style="FONT-SIZE: 12pt"&gt;&lt;A title=http://www.microsoft.com/downloads/details.aspx?FamilyId=1FD20DF1-DEC6-47D0-8BEF-10E266DFDAB8&amp;amp;displaylang=en href="http://www.microsoft.com/downloads/details.aspx?FamilyId=1FD20DF1-DEC6-47D0-8BEF-10E266DFDAB8&amp;amp;displaylang=en"&gt;&lt;FONT face=Arial size=2&gt;http://www.microsoft.com/downloads/details.aspx?FamilyId=1FD20DF1-DEC6-47D0-8BEF-10E266DFDAB8&amp;amp;displaylang=en&lt;/FONT&gt;&lt;/A&gt;&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/SPAN&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=625683" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>DevelopMentor - MDX Class</title><link>http://blogs.msdn.com/tschultz/archive/2006/06/01/613525.aspx</link><pubDate>Fri, 02 Jun 2006 02:37:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:613525</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/613525.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=613525</wfw:commentRss><description>&lt;P&gt;&lt;A href="http://develop.com/us/training/course.aspx?id=374"&gt;&lt;FONT face=Arial size=2&gt;Introduction to Computer Graphics Programming with Managed DirectX 9 and C#&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Arial size=2&gt;6/26 is first available class in Torrance, CA.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=613525" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>Halo 3 Announced at E3</title><link>http://blogs.msdn.com/tschultz/archive/2006/05/20/602913.aspx</link><pubDate>Sun, 21 May 2006 03:45:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:602913</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/602913.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=602913</wfw:commentRss><description>&lt;A href="http://bungie.net/Games/Halo3/content.aspx?link=Halo3AnnounceFAQ"&gt;&lt;FONT face=Arial size=2&gt;http://bungie.net/Games/Halo3/content.aspx?link=Halo3AnnounceFAQ&lt;/FONT&gt;&lt;/A&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=602913" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>Microsoft to sponsor World Cyber Games</title><link>http://blogs.msdn.com/tschultz/archive/2006/04/14/576377.aspx</link><pubDate>Fri, 14 Apr 2006 16:32:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:576377</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/576377.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=576377</wfw:commentRss><description>&lt;A href="http://news.com.com/Microsoft+to+sponsor+World+Cyber+Games/2100-1043_3-6061227.html?tag=html.alert"&gt;&lt;FONT face=Arial size=2&gt;http://news.com.com/Microsoft+to+sponsor+World+Cyber+Games/2100-1043_3-6061227.html?tag=html.alert&lt;/FONT&gt;&lt;/A&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=576377" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>DirectX SDK (April 2006) Available for download</title><link>http://blogs.msdn.com/tschultz/archive/2006/04/11/573354.aspx</link><pubDate>Tue, 11 Apr 2006 17:06:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:573354</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/573354.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=573354</wfw:commentRss><description>&lt;P&gt;&lt;A href="http://www.microsoft.com/downloads/details.aspx?FamilyId=7AB978B5-5F1A-4F6A-88EB-FC646138BECA&amp;amp;displaylang=en"&gt;&lt;FONT face=Arial size=2&gt;http://www.microsoft.com/downloads/details.aspx?FamilyId=7AB978B5-5F1A-4F6A-88EB-FC646138BECA&amp;amp;displaylang=en&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;HLSL Compiler Updated&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;Improved Flow Control Management w/ Shader Model 3.0&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;New Samples&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;Vista Game Explorer Documentation Updated&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;XInput API updated&lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=573354" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>GDC 2006: XNA Announcements</title><link>http://blogs.msdn.com/tschultz/archive/2006/03/20/555735.aspx</link><pubDate>Mon, 20 Mar 2006 20:55:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:555735</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/555735.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=555735</wfw:commentRss><description>&lt;P&gt;&lt;A href="http://www.microsoft.com/xna/"&gt;&lt;FONT face=Arial size=2&gt;http://www.microsoft.com/xna/&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Arial size=2&gt;&lt;STRONG&gt;XNA Framework Simplifies Cross-Platform Game Development&lt;/STRONG&gt;&lt;/FONT&gt;&lt;FONT face=Arial size=2&gt;&amp;nbsp;- &lt;EM&gt;"The XNA Framework contains a custom implementation of the Microsoft® .NET Framework and new game-development-specific libraries designed to help game developers more easily create cross-platform games on Windows® and Xbox 360 using the highly productive C# programming language. Using the XNA Framework, game developers will benefit from the ability to re-use code and game assets in developing multiplatform titles, without sacrificing performance or flexibility."&lt;/EM&gt;&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Arial size=2&gt;Also, you can download the &lt;STRONG&gt;XNA Build March 2006 CTP&lt;/STRONG&gt; &lt;/FONT&gt;&lt;A href="http://www.microsoft.com/downloads/details.aspx?FamilyId=868FE562-5DED-4BB1-8648-708D3481BDA3&amp;amp;displaylang=en"&gt;&lt;FONT face=Arial size=2&gt;here&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=Arial size=2&gt;.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=555735" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>Vehicle Control with Neural Networks</title><link>http://blogs.msdn.com/tschultz/archive/2006/03/01/541489.aspx</link><pubDate>Wed, 01 Mar 2006 22:52:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:541489</guid><dc:creator>tschultz</dc:creator><slash:comments>1</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/541489.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=541489</wfw:commentRss><description>&lt;P&gt;&lt;FONT face=Arial size=2&gt;An interesting article of applying neural network artificial intelligence to provide collision avoidance as it applies to 3D/2D development.&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="http://www.gamedev.net/reference/programming/features/vehiclenn/"&gt;&lt;FONT face=Arial size=2&gt;http://www.gamedev.net/reference/programming/features/vehiclenn/&lt;/FONT&gt;&lt;/A&gt;&lt;FONT face=Arial size=2&gt;.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=541489" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>Tech Giants Tackle Mobile Phone Gaming</title><link>http://blogs.msdn.com/tschultz/archive/2006/02/28/540689.aspx</link><pubDate>Tue, 28 Feb 2006 21:02:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:540689</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/540689.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=540689</wfw:commentRss><description>&lt;DIV class=black3&gt;&lt;FONT face=Arial size=2&gt;Microsoft and Nokia are among those supporting an open architecture to speed development of games.&lt;/FONT&gt;&lt;/DIV&gt;
&lt;P&gt;&lt;FONT face=Arial size=2&gt;&lt;/FONT&gt;
&lt;P&gt;&lt;A href="http://www.pcworld.com/resource/article/0,aid,124689,pg,1,RSS,RSS,00.asp"&gt;&lt;FONT face=Arial size=2&gt;http://www.pcworld.com/resource/article/0,aid,124689,pg,1,RSS,RSS,00.asp&lt;/FONT&gt;&lt;/A&gt;&amp;nbsp;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=540689" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>Microsoft Game Developer Day @ GDC 2006</title><link>http://blogs.msdn.com/tschultz/archive/2006/02/13/531089.aspx</link><pubDate>Mon, 13 Feb 2006 21:19:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:531089</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/531089.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=531089</wfw:commentRss><description>&lt;P&gt;&lt;FONT face=Arial size=2&gt;3/21/2006, 10 a.m. - 6 p.m.&lt;/FONT&gt;&lt;/P&gt;
&lt;UL&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;XNA Studio: Advanced Features of XNA's Build System&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;Next Generation Graphics Programming on Xbox 360&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;Xbox Live on Xbox 360 — Best Practices&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;DirectX Futures&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;D3D10&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;Vista&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;Coding for Multiple Cores&lt;/FONT&gt;&lt;/LI&gt;
&lt;LI&gt;&lt;FONT face=Arial size=2&gt;Cross Platform Development Best Practices for Xbox 360 / Windows&lt;/FONT&gt;&lt;/LI&gt;&lt;/UL&gt;
&lt;P&gt;&lt;FONT face=Arial size=2&gt;Full event description is &lt;A href="http://www.cmpevents.com/GD06/a.asp?option=C&amp;amp;V=11&amp;amp;SessID=2400"&gt;here&lt;/A&gt;.&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=531089" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>GPU Gems 2: Using Vertex Texture Displacement for Realistic Water Rendering</title><link>http://blogs.msdn.com/tschultz/archive/2006/02/13/531079.aspx</link><pubDate>Mon, 13 Feb 2006 21:00:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:531079</guid><dc:creator>tschultz</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/531079.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=531079</wfw:commentRss><description>&lt;IMG src="http://www.gamasutra.com/db_area/images/news2001/7657/pac.jpg"&gt; 
&lt;P&gt;&lt;FONT face=Arial size=2&gt;A very chapter excerpt from GPU Gems2 on how to create realistic water rendering using DX Shader Model 3.0&lt;/FONT&gt;&lt;/P&gt;
&lt;P&gt;&lt;A href="http://www.gamasutra.com/features/20060103/kryachko_01.shtml"&gt;&lt;FONT face=Arial size=2&gt;http://www.gamasutra.com/features/20060103/kryachko_01.shtml&lt;/FONT&gt;&lt;/A&gt;&lt;/P&gt;
&lt;P&gt;&lt;FONT face=Arial size=2&gt;Thanks to Xavier Moore for the link!&lt;/FONT&gt;&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=531079" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>February 2006 DirectX SDK Available</title><link>http://blogs.msdn.com/tschultz/archive/2006/02/09/528809.aspx</link><pubDate>Thu, 09 Feb 2006 22:13:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:528809</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/528809.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=528809</wfw:commentRss><description>&lt;p&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=EDB98FFA-A59C-4C23-9B92-BA304F188314&amp;amp;displaylang=en"&gt;&lt;font face=Arial size=2&gt;http://www.microsoft.com/downloads/details.aspx?FamilyId=EDB98FFA-A59C-4C23-9B92-BA304F188314&amp;amp;displaylang=en&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;font face=Arial size=2&gt;Direct3D 10 Technology Preview &lt;/font&gt;&lt;/li&gt;
&lt;li&gt;&lt;font face=Arial size=2&gt;D3DX9 &lt;/font&gt;&lt;/li&gt;
&lt;li&gt;&lt;font face=Arial size=2&gt;Microsoft Cross-Platform Audio Creation Tool (XACT) &lt;/font&gt;&lt;/li&gt;
&lt;li&gt;&lt;font face=Arial size=2&gt;Windows Vista Game Explorer (Beta) &lt;/font&gt;&lt;/li&gt;
&lt;li&gt;&lt;font face=Arial size=2&gt;Tools&lt;/font&gt;&lt;/li&gt;&lt;/ul&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=528809" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item><item><title>MDX Game Engines</title><link>http://blogs.msdn.com/tschultz/archive/2006/02/02/523785.aspx</link><pubDate>Fri, 03 Feb 2006 06:47:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:523785</guid><dc:creator>tschultz</dc:creator><slash:comments>0</slash:comments><comments>http://blogs.msdn.com/tschultz/comments/523785.aspx</comments><wfw:commentRss>http://blogs.msdn.com/tschultz/commentrss.aspx?PostID=523785</wfw:commentRss><description>&lt;p&gt;&lt;font face=Arial size=2&gt;In response to my &lt;a href="/tschultz/archive/2006/02/02/523475.aspx"&gt;post on Suva Interactive&lt;/a&gt;, ZMan from the ZBuffer sent me a link to his comprehensive list of MDX engines.&amp;nbsp; Thanks Z!&lt;/font&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.thezbuffer.com/categories/engines.aspx"&gt;&lt;font face=Arial size=2&gt;http://www.thezbuffer.com/categories/engines.aspx&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=523785" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/tschultz/archive/tags/DirectX/default.aspx">DirectX</category></item></channel></rss>