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The physics in games, real time simulation explained

Did you ever find yourself wondering about the maths behind your favourite simulation game? Did you know that the motion physics of a car are much more complicated than the those of an airplane? Anybody who thinks about the thinking behind things that they experience in a simulated environment should watch this interview with Brian Beckham, academic, physicist and programmer, who recently worked on games such as Forza. http://channel9.msdn.com/Showpost.aspx?postid=314874 
Published Tuesday, July 24, 2007 10:00 AM by ukacademia
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# re: The physics in games, real time simulation explained

Cool, I didn't download it yet, but maybe I will soon.

Tuesday, July 24, 2007 9:11 AM by Timo Salomäki

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