Only 4 days left to claim your early bird 10% discount off the Games Development in Computer Science 08 conference
The UK has a well deserved reputation in the field of Games Development and yet so far is not well represented at this world-class conference aboard the luxury Celebrity Century cruise ship, . It promises to be a very informative and fun event and will provide an excellent opportunity for networking too. If you have any questions then please let me know.
Claire
General session and tech talk speakers include:
Henry Kelly, President, Federation of American Scientists
John Cash, Technical Director, Blizzard Entertainment
Sam Glassenberg, Senior Program Manager, Microsoft
Steve Seabolt, VP, Global Brand Development, Electronic Arts
Colleen McCreary, Director of Corporate HR & Diversity, Electronic Arts
Matt Brown, Design Director, Sims Label, Electronic Arts
Andrew Brownsword, Electronic Arts, Senior Software Engineer – could be a tech talk.
August De los Reyes, Sr. User Experience Designer, Microsoft
Dennis Wixon, User Research Manager - Halo, Microsoft
Randy Pausch, CMU, Alice Project
Wanda Dann, CMU, Alice Project
Cory Ondrejka, Linden Lab - 2nd Life
Ben Sawyer, Serious Games
Raph Koster --Designer of Ultima Online and Star Wars Galaxies
Steve Theodore, Bungie, Technical Director
Chris Hoffman, Purdue
Mark Overmars, Utrecht University
Academic papers accepted through a peer review process include:
Game2Learn: Improving the motivation of CS1 students
Game Design and Development Students: Who are They?
Bringing a pioneer games project to the next level.
Adding Handheld Game Programming to a Computer Science Curriculum.
Gaming for Middle School Students: Building Virtual Worlds.
Group Interactions in a Game Engine Class.
Impact of Game Design on Students' Interest in CS.
A Hybrid Approach to Projects in Gaming Courses.
A Game Framework to Enhance Stem Pipeline.
The ETH Game Programming Laboratory: A Capstone for Computer Science and Visual Computing.
Assessing Game-Themed Programming Assignments for CS1/2 Courses
Integrating Games and Machine Learning in the Undergraduate Computer Science Classroom
Introduction to Game Design in the Large Classroom
Games, Robots, and Robot Games: Complementary Contexts for Introductory Computing Education
Operating A Computer Science Game Degree Program