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Only 4 days left to claim your early bird 10% discount off the Games Development in Computer Science 08 conference

The UK has a well deserved reputation in the field of Games Development and yet so far is not well represented at this world-class conference aboard the luxury Celebrity Century cruise ship, . It promises to be a very informative and fun event and will provide an excellent opportunity for networking too. If you have any questions then please let me know.

 

Claire

General session and tech talk speakers include:

Henry Kelly, President, Federation of American Scientists

John Cash,  Technical Director, Blizzard Entertainment

Sam Glassenberg, Senior Program Manager, Microsoft

Steve Seabolt, VP, Global Brand Development, Electronic Arts

Colleen McCreary, Director of Corporate HR & Diversity, Electronic Arts

Matt Brown, Design Director, Sims Label, Electronic Arts

Andrew Brownsword, Electronic Arts, Senior Software Engineer – could be a tech talk.

August De los Reyes, Sr. User Experience Designer, Microsoft

Dennis Wixon, User Research Manager - Halo, Microsoft

Randy Pausch, CMU, Alice Project

Wanda Dann, CMU, Alice Project

Cory Ondrejka, Linden Lab - 2nd Life

Ben Sawyer, Serious Games

Raph Koster --Designer of Ultima Online and Star Wars Galaxies

Steve Theodore, Bungie, Technical Director

Chris Hoffman, Purdue

Mark Overmars, Utrecht University

 

Academic papers accepted through a peer review process include:

Game2Learn: Improving the motivation of CS1 students

Game Design and Development Students: Who are They?

Bringing a pioneer games project to the next level.

Adding Handheld Game Programming to a Computer Science Curriculum.

Gaming for Middle School Students: Building Virtual Worlds.

Group Interactions in a Game Engine Class.

Impact of Game Design on Students' Interest in CS.

A Hybrid Approach to Projects in Gaming Courses.

A Game Framework to Enhance Stem Pipeline.

The ETH Game Programming Laboratory: A Capstone for Computer Science and Visual Computing.

Assessing Game-Themed Programming Assignments for CS1/2 Courses

Integrating Games and Machine Learning in the Undergraduate Computer Science Classroom

Introduction to Game Design in the Large Classroom

Games, Robots, and Robot Games: Complementary Contexts for Introductory Computing Education

Operating A Computer Science Game Degree Program

Published Friday, December 14, 2007 10:06 AM by ukacademia
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