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Real Time Graphics for Computer Games: a Primer

Gaming has been a driving force behind the development of graphics rendering hardware for a number of year’s resulting in incredibly sophisticated consumer computing hardware. So what does it take to harness the power of this hardware? This session takes an in-depth look at rendering technology development on the XBOX360, how that technology can be leveraged in games and what will come in the near future. 

 

Delivered by Damiano Iannetta  or Nick Burton

Published Wednesday, October 31, 2007 5:22 PM by ukacademia

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# The Rare 2008 lecture series

We are pleased to announce the 2008 lecture series offered by our colleagues at Rare. These free talks

Wednesday, October 31, 2007 1:01 PM by UK Academic Team Blog

# The Rare 2008 lecture series

We are pleased to announce the 2008 lecture series offered by our colleagues at Rare. These free talks

Wednesday, October 31, 2007 2:04 PM by Noticias externas

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