Real Time Graphics for Computer Games: a Primer
Gaming has been a driving force behind the development of graphics rendering hardware for a number of year’s resulting in incredibly sophisticated consumer computing hardware. So what does it take to harness the power of this hardware? This session takes an in-depth look at rendering technology development on the XBOX360, how that technology can be leveraged in games and what will come in the near future.
Delivered by Damiano Iannetta or Nick Burton