The Development Process
Viva Piñata is an Xbox 360 game that was released to critical acclaim in November 2006. This session provides an overview of the development process of Viva Piñata, presented from the perspective of a developer working on his first commercial title. The session details the history of the game’s development, the structure and work flow of the Viva Piñata team, and the challenges faced by them. It provides an insight into the developer’s specific role, and a case study explaining the implementation of a feature from start to finish.
Presented by Robin Moore, Software Engineer
Robin Moore has worked as a software engineer for Rare Limited since February 2005. After graduating from Southampton University with a BEng Computer Engineering degree, Robin worked as an engineer in the telecoms industry for a year and a half. Upon realising making video games appealed to him more than mobile phones, he joined Rare Limited. Soon after starting at Rare, Robin joined the Viva Piñata team and worked primarily on programming the game's user interface and scripting before its release in November 2006. He has since been working on a currently unannounced title.