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May 2008 - Posts

Basic Math

When working with things that exist on the globe, there is a fair bit of basic math that complicates your life. Let's start of with a mesh that you want to add to the Earth. We recommend that you orient your mesh so that it is facing along the Y axis,
Posted by Heptazane | 0 Comments
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Installing Plug-Ins

Some types of plug-ins feature special data or rendering, and are intended to be used with a particular website. Others are intended to enhance the experience of all websites, and run every time a user runs VE3D. Most of the samples given so far have
Posted by NikolaiF | 1 Comments
 
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