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May 2008 - Posts

Loading a model into VE3D

Note: this entry references code for an older version of VE3D. The newest code samples are here . Commonly the models seen in any 3D product are created using specialized software packages, exported to a file, and then loaded into the end product. Unfortunately
Posted by NikolaiF | 3 Comments

Basic Math

When working with things that exist on the globe, there is a fair bit of basic math that complicates your life. Let's start of with a mesh that you want to add to the Earth. We recommend that you orient your mesh so that it is facing along the Y axis,
Posted by Heptazane | 3 Comments
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Installing Plug-Ins

Note: this entry references code for an older version of VE3D. The newest code samples are here . Some types of plug-ins feature special data or rendering, and are intended to be used with a particular website. Others are intended to enhance the experience
Posted by NikolaiF | 2 Comments
 
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