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October 2008 - Posts

Debug Key Shortcuts

There are a few settings in VE3D that you can use for debugging that are turned off by default, but (for a dev anyway) are very easy to turn back on again. All you need is this file . Drop it into VE3D's settings directory, which is at this location:
Posted by NikolaiF | 4 Comments
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Actors and DataSources

In this sample, we create a DataSource, which is a class that can be used for large-scale data sets. It provides hooks into the system's spatial index, memory cache, and background data threads. Data from the DataSource will only be requested when it
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Camera Control

In this sample, we create a plug-in to move the camera to a random location in the world every time a HTML button is pressed. It demonstrates basic plug-in loading, writing and using a CameraController, and communicating between a plug-in and the hosting
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Terrain Imagery Overlays

There are four ways to add custom imagery to VE3D. The first three involve using built-in classes, and you just have to provide information on where to get the data. The fourth involves implementing your own DataSource. See it in action! This sample demonstrates
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Controlling Time

Today we show a little of the "Time" sample. It demonstrates how to use the concepts of rendering time and world time. In any rendering or simulation engine it is important to understand the system's concepts of time. VE3D uses two time concepts. The
Posted by NikolaiF | 3 Comments
 
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