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September 2009 - Posts

Installing VE3D without the setup package

In some scenarios it may be desirable to install the VE3D engine without visiting the www.bing.com/maps site, and/or to avoid the individual downloads that the setup package performs (eg offline or enterprise installations). The main installation msi
Posted by NikolaiF | 0 Comments
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Hosting VE3D in native code

Sorry for the glut of posts this week. I hadn't been able to write much, but there were still interesting topics and questions coming up and I'm trying to address that backlog now. So, without further ado: It is possible to host VE3D in a variety of contexts,
Posted by NikolaiF | 0 Comments

GraphicsProxy RenderState

I've gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject. After you create the GraphicsObject, it has a RenderState object available on it. The fields on this object will be familiar to those
Posted by NikolaiF | 2 Comments
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X File bulk display

I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually. I've written up a sample here . The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the
Posted by NikolaiF | 0 Comments
 
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