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X File bulk display

I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually. I've written up a sample here . The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the
Posted by NikolaiF | 0 Comments

Actor data source questions

I just fielded a few good questions via email about actor data sources, and thought it would make a good post. Actor data sources are a way of getting little bits of your code (actors) into the world, handing spatial indexing and cache management for
Posted by NikolaiF | 0 Comments

Animated Textures

In addition to using dynamic buffers to animate geometry, you can also animate the textures on geometry. This is accomplished by using BitmapProvider. A BitmapProvider at its simplest is just a wrapper for a Bitmap, which can be used as the icon for a
Posted by NikolaiF | 1 Comments
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Animation Redux

This sample was released before , but didn't have a version that could run on the web without an install. The new version in the samples pack is almost exactly the same, so I won't go over it again in detail. This post is just to show it off interactively.
Posted by NikolaiF | 1 Comments
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Actors and DataSources

In this sample, we create a DataSource, which is a class that can be used for large-scale data sets. It provides hooks into the system's spatial index, memory cache, and background data threads. Data from the DataSource will only be requested when it
Posted by NikolaiF | 1 Comments
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