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Installing VE3D without the setup package

In some scenarios it may be desirable to install the VE3D engine without visiting the www.bing.com/maps site, and/or to avoid the individual downloads that the setup package performs (eg offline or enterprise installations). The main installation msi
Posted by NikolaiF | 0 Comments
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Hosting VE3D in native code

Sorry for the glut of posts this week. I hadn't been able to write much, but there were still interesting topics and questions coming up and I'm trying to address that backlog now. So, without further ado: It is possible to host VE3D in a variety of contexts,
Posted by NikolaiF | 0 Comments

X File bulk display

I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually. I've written up a sample here . The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the
Posted by NikolaiF | 0 Comments

Actor data source questions

I just fielded a few good questions via email about actor data sources, and thought it would make a good post. Actor data sources are a way of getting little bits of your code (actors) into the world, handing spatial indexing and cache management for
Posted by NikolaiF | 0 Comments

Bing Maps 3D

As you may be aware, the website changed names to Bing Maps: http://www.bing.com/maps/ . The 3D view on the site is now called "Bing Maps 3D". As a developer it doesn't change much for you, and in terms of the engine/SDK it's still valid to refer to it
Posted by NikolaiF | 0 Comments
 
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