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Hosting VE3D in native code

Sorry for the glut of posts this week. I hadn't been able to write much, but there were still interesting topics and questions coming up and I'm trying to address that backlog now. So, without further ado: It is possible to host VE3D in a variety of contexts,
Posted by NikolaiF | 0 Comments

GraphicsProxy RenderState

I've gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject. After you create the GraphicsObject, it has a RenderState object available on it. The fields on this object will be familiar to those
Posted by NikolaiF | 2 Comments
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