Welcome to MSDN Blogs Sign in | Join | Help

Browse by Tags

All Tags » DataSource   (RSS)

X File bulk display

I was asked the other day about how to load multiple x file -based models into VE3D without having to place each one manually. I've written up a sample here . The idea is more or less a fusion of the existing ActorDataSource and XFile samples, using the
Posted by NikolaiF | 0 Comments

Actor data source questions

I just fielded a few good questions via email about actor data sources, and thought it would make a good post. Actor data sources are a way of getting little bits of your code (actors) into the world, handing spatial indexing and cache management for
Posted by NikolaiF | 0 Comments

WMS Data

I was having a discussion with Kurt Guenther from Infusion yesterday on the topic of WMS servers and VE3D. There is a large amount of very interesting spatial data out there served by Web Map Services , or WMS servers. VE3D is able to process this data
Posted by NikolaiF | 0 Comments
Filed under: , , , ,

Data Format Revision

As part of our version update, we are also updating the file format of our 3D buildings. The upside is that the new data format is significantly smaller, for faster download. The downside is that old versions of the code cannot understand the new data.
Posted by NikolaiF | 2 Comments

Actors and DataSources

In this sample, we create a DataSource, which is a class that can be used for large-scale data sets. It provides hooks into the system's spatial index, memory cache, and background data threads. Data from the DataSource will only be requested when it
Posted by NikolaiF | 1 Comments
Filed under: , , , ,

Terrain Imagery Overlays

There are four ways to add custom imagery to VE3D. The first three involve using built-in classes, and you just have to provide information on where to get the data. The fourth involves implementing your own DataSource. See it in action! This sample demonstrates
Posted by NikolaiF | 1 Comments
Filed under: , ,
 
Page view tracker