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Multitouch in VE3D

Ever since I got a Touchsmart at home I've been very interested in the desktop touch experience, and so in the last couple days I decided to play with how I could incorporate it into VE3D. The code itself isn't really ready for consumption, but if you'd
Posted by NikolaiF | 11 Comments

Animation Redux

This sample was released before , but didn't have a version that could run on the web without an install. The new version in the samples pack is almost exactly the same, so I won't go over it again in detail. This post is just to show it off interactively.
Posted by NikolaiF | 1 Comments
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Actors and DataSources

In this sample, we create a DataSource, which is a class that can be used for large-scale data sets. It provides hooks into the system's spatial index, memory cache, and background data threads. Data from the DataSource will only be requested when it
Posted by NikolaiF | 1 Comments
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Camera Control

In this sample, we create a plug-in to move the camera to a random location in the world every time a HTML button is pressed. It demonstrates basic plug-in loading, writing and using a CameraController, and communicating between a plug-in and the hosting
Posted by NikolaiF | 1 Comments
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Terrain Imagery Overlays

There are four ways to add custom imagery to VE3D. The first three involve using built-in classes, and you just have to provide information on where to get the data. The fourth involves implementing your own DataSource. See it in action! This sample demonstrates
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Controlling Time

Today we show a little of the "Time" sample. It demonstrates how to use the concepts of rendering time and world time. In any rendering or simulation engine it is important to understand the system's concepts of time. VE3D uses two time concepts. The
Posted by NikolaiF | 3 Comments

Current Samples

Here's the newest, most whiz-bang sample set we've got right at the moment. Download The Samples! See The Samples! For the future, whenever we update the sample set we will update this post, to save you (and us) from having to slog through out-of-date
Posted by NikolaiF | 4 Comments

Animation

Note: this entry references code for an older version of VE3D. The newest code samples are here . Smoothly animated objects make for a more compelling 3D world, and in this entry we'll learn about using them. In the X File entry, the model that we loaded
Posted by NikolaiF | 2 Comments

Installing Plug-Ins

Note: this entry references code for an older version of VE3D. The newest code samples are here . Some types of plug-ins feature special data or rendering, and are intended to be used with a particular website. Others are intended to enhance the experience
Posted by NikolaiF | 2 Comments

Adding a Virtual Earth 3D Plug-in to your webpage

Note: this entry references code for an older version of VE3D. The newest code samples are here . Want to try custom code for the 3D view of Virtual Earth? This is the place to find out how! What do I need? ยท Virtual Earth 3D installed. Navigate to maps.live.com,
 
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