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Multitouch in VE3D

Ever since I got a Touchsmart at home I've been very interested in the desktop touch experience, and so in the last couple days I decided to play with how I could incorporate it into VE3D. The code itself isn't really ready for consumption, but if you'd
Posted by NikolaiF | 11 Comments

Animation Redux

This sample was released before , but didn't have a version that could run on the web without an install. The new version in the samples pack is almost exactly the same, so I won't go over it again in detail. This post is just to show it off interactively.
Posted by NikolaiF | 1 Comments
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Actors and DataSources

In this sample, we create a DataSource, which is a class that can be used for large-scale data sets. It provides hooks into the system's spatial index, memory cache, and background data threads. Data from the DataSource will only be requested when it
Posted by NikolaiF | 1 Comments
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Camera Control

In this sample, we create a plug-in to move the camera to a random location in the world every time a HTML button is pressed. It demonstrates basic plug-in loading, writing and using a CameraController, and communicating between a plug-in and the hosting
Posted by NikolaiF | 1 Comments
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Terrain Imagery Overlays

There are four ways to add custom imagery to VE3D. The first three involve using built-in classes, and you just have to provide information on where to get the data. The fourth involves implementing your own DataSource. See it in action! This sample demonstrates
Posted by NikolaiF | 1 Comments
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