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GraphicsProxy RenderState

I've gotten a few questions lately about how to do some alpha effects using models, specifically MeshGraphicsObject. After you create the GraphicsObject, it has a RenderState object available on it. The fields on this object will be familiar to those
Posted by NikolaiF | 2 Comments
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Actor data source questions

I just fielded a few good questions via email about actor data sources, and thought it would make a good post. Actor data sources are a way of getting little bits of your code (actors) into the world, handing spatial indexing and cache management for
Posted by NikolaiF | 0 Comments

Data Format update and reminder

You may recall that I posted about a data format change for the new version. The final switch-over is going to happen July 9th. If you are still using an old version, models will stop displaying. So upgrade now, the new version is better anyway. For those
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WMS Data

I was having a discussion with Kurt Guenther from Infusion yesterday on the topic of WMS servers and VE3D. There is a large amount of very interesting spatial data out there served by Web Map Services , or WMS servers. VE3D is able to process this data
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Modifying cache location

My, it has been a long time since I posted. I promise I will try to be better. Recently I was asked if it is possible to change the location of the cache file. It is, with certain minor restrictions. You can change the location by adding this to user.config:
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New Version Released!

Our new version has gone live. Head on over to maps.live.com and click "3D" to upgrade. This release is billed primarily as a perf and bug release because it doesn't add a lot of new features at the end-user level (though I think you will be pleased with
Posted by NikolaiF | 13 Comments
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Upcoming new version

Next week we'll be releasing a new version of the control. The focus of the release is on perf and bug fixes, but it also adds a set of interesting new functions for managed code developers. I'll be posting updated samples, and more detail on the changes,
Posted by NikolaiF | 1 Comments
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WPF and VE3D

I do love having a developer community out there. We've had lots of requests for direct WPF integration of VE3D, and we've certainly wanted to make it part of the story... and then someone else just goes and does it. Marc Schweigert called this to me
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Multitouch in VE3D

Ever since I got a Touchsmart at home I've been very interested in the desktop touch experience, and so in the last couple days I decided to play with how I could incorporate it into VE3D. The code itself isn't really ready for consumption, but if you'd
Posted by NikolaiF | 11 Comments

Startup and Host interaction

When the control first starts, there are several stages that need to complete before it is really ready. 1 Construction. This occurs when you call GlobeControl's constructor. 2 Initialization on the UI thread. Some objects can initialize themselves here.
Posted by NikolaiF | 2 Comments
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Microsoft Photo Calibration Tool

Siddharth Jain, one of the devs on our team, wrote a tool using VE3D to place photos in 3D and save this information as a tag in the file itself. In short, you open a picture in the program, fly to roughly where the picture was taken from, click on points
Posted by NikolaiF | 18 Comments
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Documentation!

Due to the outstanding efforts of our team's tech writer, we've produced some lovely help documentation and are able to share it with you, the intrepid VE3D dev community. Why intrepid? Well, at least some of you coded for some time and did some impressive
Posted by NikolaiF | 5 Comments
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Busy busy busy...

I haven't posted in quite awhile, as development on the next version has been pretty intense. However, we are still monitoring the blog feedback and comments, so don't feel as if VE3D or the blog is being neglected. When I have time I will be getting
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Information Pop-ups in WinForms

We've had several questions about how to do a pop-up form in WinForms, similar to the one on the website. The website pop-up is implemented entirely within the browser, using an IFrame. Therefore, the functionality does not exist by default in the managed
Posted by NikolaiF | 1 Comments
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VE3D on a Mac

Parallels, which is a program that allows running Windows software on a Mac, has recently released version 4, which has support for DirectX 9.0. This means that Mac users can now see VE3D in all its glory. Well, most of it anyway. I don't have a Mac in
Posted by NikolaiF | 1 Comments
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