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Controlling Time

Today we show a little of the "Time" sample. It demonstrates how to use the concepts of rendering time and world time. In any rendering or simulation engine it is important to understand the system's concepts of time. VE3D uses two time concepts. The
Posted by NikolaiF | 3 Comments

Current Samples

Here's the newest, most whiz-bang sample set we've got right at the moment. Get The Samples! For the future, whenever we update the sample set we will update this post, to save you (and us) from having to slog through out-of-date links.
Posted by NikolaiF | 8 Comments

New Version of VE3D

You may have noticed that we have not blogged recently, and that’s because we’ve been hard at work on the next version of Virtual Earth 3D. The new version features some rendering improvements for the general user, but the most exciting part is for devs
Posted by NikolaiF | 9 Comments
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Animation

Note: this entry references code for an older version of VE3D. The newest code samples are here . Smoothly animated objects make for a more compelling 3D world, and in this entry we'll learn about using them. In the X File entry, the model that we loaded
Posted by NikolaiF | 1 Comments

New Intellisense Files

Note: this entry references code for an older version of VE3D. The newest code samples are here . Some entries were missing or incomplete from the xml intellisense files in the samples zip in the first post of this blog. I've posted a zip of the new xml
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Loading a model into VE3D

Note: this entry references code for an older version of VE3D. The newest code samples are here . Commonly the models seen in any 3D product are created using specialized software packages, exported to a file, and then loaded into the end product. Unfortunately
Posted by NikolaiF | 1 Comments

Basic Math

When working with things that exist on the globe, there is a fair bit of basic math that complicates your life. Let's start of with a mesh that you want to add to the Earth. We recommend that you orient your mesh so that it is facing along the Y axis,
Posted by Heptazane | 1 Comments
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Installing Plug-Ins

Note: this entry references code for an older version of VE3D. The newest code samples are here . Some types of plug-ins feature special data or rendering, and are intended to be used with a particular website. Others are intended to enhance the experience
Posted by NikolaiF | 1 Comments

Creating the most basic Windows Form

Note: this entry references code for an older version of VE3D. The newest code samples are here . The samples that can be downloaded below demonstrate creating a basic Windows Application with a VE3D control on it (SimpleForm), however, I wanted to go

Geometry

The first thing that most people want to do when playing with the 3D control is add some stuff to the world. The most straightforward way to do this is via the Geometry Manager, accessible from Host.Geometry. You can modify any of the samples to contain

Adding a Virtual Earth 3D Plug-in to your webpage

Note: this entry references code for an older version of VE3D. The newest code samples are here . Want to try custom code for the 3D view of Virtual Earth? This is the place to find out how! What do I need? · Virtual Earth 3D installed. Navigate to maps.live.com,
 
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