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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Virtual Earth 3D team blog : WPF</title><link>http://blogs.msdn.com/virtualearth3d/archive/tags/WPF/default.aspx</link><description>Tags: WPF</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>WPF and VE3D</title><link>http://blogs.msdn.com/virtualearth3d/archive/2009/03/11/wpf-and-ve3d.aspx</link><pubDate>Wed, 11 Mar 2009 22:10:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9470917</guid><dc:creator>NikolaiF</dc:creator><slash:comments>2</slash:comments><comments>http://blogs.msdn.com/virtualearth3d/comments/9470917.aspx</comments><wfw:commentRss>http://blogs.msdn.com/virtualearth3d/commentrss.aspx?PostID=9470917</wfw:commentRss><description>&lt;P&gt;I do love having a developer community out there.&amp;nbsp; We've had lots of requests for direct WPF integration of VE3D, and we've certainly wanted to make it part of the story... and then someone else just goes and does it.&amp;nbsp; &lt;A class="" href="http://blogs.msdn.com/devkeydet/archive/2009/03/10/infostrat-releases-a-virtual-earth-control-for-both-wpf-and-surface-to-codeplex.aspx" target=_blank mce_href="http://blogs.msdn.com/devkeydet/archive/2009/03/10/infostrat-releases-a-virtual-earth-control-for-both-wpf-and-surface-to-codeplex.aspx"&gt;Marc Schweigert&lt;/A&gt; called this to me attention yesterday.&amp;nbsp; &lt;A class="" href="http://www.infostrat.com/home" target=_blank mce_href="http://www.infostrat.com/home"&gt;Infostrat&lt;/A&gt;&amp;nbsp;has taken VE3D and wrapped it up in a WPF control that you can just drop right into your XAML, which is precisely what folks have wanted out of it.&lt;/P&gt;
&lt;P&gt;But it gets better.&amp;nbsp; Infostrat has also put this project, including the source, onto &lt;A class="" href="http://virtualearthwpf.codeplex.com/" target=_blank mce_href="http://virtualearthwpf.codeplex.com/"&gt;CodePlex&lt;/A&gt; under LGPL.&amp;nbsp; I've downloaded the source and built myself with no problems.&amp;nbsp; You just need VS 2008 and .NET 3.5 SP1.&amp;nbsp; The central problem and the trickiest part for most folks is how to efficiently get VE3D to composite into the rest of the WPF app, and they've done a good job.&amp;nbsp; For more sugar, they also have a Surface version with multi-touch support.&lt;/P&gt;
&lt;P&gt;Many thanks to &lt;A class="" href="http://nui.joshland.org/" target=_blank mce_href="http://nui.joshland.org/"&gt;Josh Blake&lt;/A&gt;, the primary developer on the project, and the Infostrat team.&amp;nbsp; Have fun!&lt;/P&gt;&lt;img src="http://blogs.msdn.com/aggbug.aspx?PostID=9470917" width="1" height="1"&gt;</description><category domain="http://blogs.msdn.com/virtualearth3d/archive/tags/VE3D/default.aspx">VE3D</category><category domain="http://blogs.msdn.com/virtualearth3d/archive/tags/WPF/default.aspx">WPF</category></item></channel></rss>