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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx</link><description>When was the last time you saw a Windows Mobile device that couldn't do color? (It's a trick question. The last grayscale device predates the name change to "Windows Mobile.") Subtle differences in screen quality aside, all WM devices have had the same</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462231</link><pubDate>Thu, 08 Sep 2005 04:28:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462231</guid><dc:creator>Rikiu</dc:creator><description>ahh finally thank you - i asked this question a month or so ago. I've had to develop a display driver for CE, so i knew that CE would support 18bit displays with a 32bit framebuffer, and wondered if it was a WM requirement that the FB be 16bit. And now i know - the OEMs can use the full 18bits, they chose not to for speed reasons.&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462268</link><pubDate>Thu, 08 Sep 2005 06:44:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462268</guid><dc:creator>Anthony Richardson</dc:creator><description>Thanks for posting this. &lt;br&gt;&lt;br&gt;Unfortunately I fall into the minority that has no interest in games but dearly loves carrying photos on my phone. Well I guess 65K colours (australian spelling)is still better than the 4K colours on my current phone, an old Treo 270.&lt;br&gt;&lt;br&gt;I haven't seen photos displayed on a 242K colour phone yet, but photos on a friends SE P910 (which support 65K colurs) still look poor (blocky).&lt;br&gt;&lt;br&gt;I guess I ned to load up a SD card and see for myself in the stores ... when the WM5.0 devices arrive in Australia that is.</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462276</link><pubDate>Thu, 08 Sep 2005 06:58:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462276</guid><dc:creator>Anthony Richardson</dc:creator><description>oops ... I meant SE P900 in my post above.</description></item><item><title>Windows Mobile Blog: Color support on Windows Mobile devices explained.</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462298</link><pubDate>Thu, 08 Sep 2005 07:47:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462298</guid><dc:creator>Mikehall's Embedded WebLog</dc:creator><description>Mike Calligaro has posted an explanation of how color is supported on Windows Mobile devices, make for...</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462422</link><pubDate>Thu, 08 Sep 2005 17:46:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462422</guid><dc:creator>Mike</dc:creator><description>What a well written article.  Thank you.  One additional item that you may want to consider posting about is how the screen resolution plays a role in the memory usage and other performance aspects of the SmartPhone.  For example, the SPV 550 has a screen size of 320x240, which is up from the previous 176x220 size that most WM SmartPhones used. </description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462473</link><pubDate>Thu, 08 Sep 2005 19:47:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462473</guid><dc:creator>Dave Evans</dc:creator><description>Very informative, Mike. Thanks.</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462508</link><pubDate>Thu, 08 Sep 2005 21:09:54 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462508</guid><dc:creator>NLS</dc:creator><description>Thanks for the info (although incidentaly I knew all about it). Why do I write then?&lt;br&gt;&lt;br&gt;I disagree a bit. Little LCD screens (and in fact their corresponding controllers) are very easy to get &amp;quot;updated&amp;quot; (not the current ones, I mean a new bunch) to 24 bits, since their big brothers already do it. It's just that the market hasn't pushed enough towards that.&lt;br&gt;&lt;br&gt;As far as performance hit goes, things also are not really as you say. A simple reason: Mobile GPUs are already available. A small dedicated frame buffer and a nice mobile GPU can make all the &amp;quot;problems&amp;quot; you mention, go away. It's not that hard.&lt;br&gt;&lt;br&gt;In fact I see it coming maybe next year, maybe in 2007. Not later.&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462512</link><pubDate>Thu, 08 Sep 2005 21:21:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462512</guid><dc:creator>NLS</dc:creator><description>Somethine else, related.&lt;br&gt;&lt;br&gt;I read somewhere that since 320x240 = 76800 colors, 65k are enough and 242k would be marginaly better.&lt;br&gt;&lt;br&gt;No insult to the comment poster, but this is erm... stupid. Thank God he didn't take it further to say that since also NOT ALL pixels in a photo will have different color, even 65k are an overkill.&lt;br&gt;&lt;br&gt;Let me explain why this is wrong (which I am sure most of you people know already... but since some need it spelled out...)...&lt;br&gt;&lt;br&gt;A 262k pallete (and 16M one) will ALWAYS be unbelievably better than a 65k one. It's not how many colors you choose, it's also WHAT CHOICE you have. Smoother color transitions also come to mind. It's like if CDDA was 8 bit vs. 16 bit (or more modern 24 bit audio)...&lt;br&gt;&lt;br&gt;The program Mike suggests can help you understand this.&lt;br&gt;&lt;br&gt;People that are around before truecolor VGA but come from CBM64, Spectrum, CGA PCs and Amigas, know these things like the alphabet.&lt;br&gt;&lt;br&gt;</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462565</link><pubDate>Thu, 08 Sep 2005 23:22:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462565</guid><dc:creator>windowsmobile</dc:creator><description>NLS, I really disagree that the 18 bit pallete will be better than the 16 bit one.  That program I posted lets you compare pictures directly, and I'm having trouble finding any where you can actually tell the difference between the two color depths.  If you have images that look unbelieveably better in 18 bit than 16 can you send them to me?  I'd very much like to see them.&lt;br&gt;&lt;br&gt;Mike Calligaro</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462569</link><pubDate>Thu, 08 Sep 2005 23:30:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462569</guid><dc:creator>windowsmobile</dc:creator><description>Anthony, there's actually a huge difference between 4K colors (12 bit) and 64K colors (16 bit).  The program I linked shows 12 bit as well as 16, 18, and 24.  You don't need to wait until you can see an 18 bit phone.  Just load the program on your PC and throw a bunch of pictures at it.  What I see when I do that is that thre's a recognizable difference between the 24 and the 18, no recognizable difference between the 18 and the 16, and a recognizable difference between the 16 and the 12.  &lt;br&gt;&lt;br&gt;Again, if anyone has any images that look a lot better at 18 than 16, please send them to me. I'm completely willing to be proven wrong here.&lt;br&gt;&lt;br&gt;Mike Calligaro</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462681</link><pubDate>Fri, 09 Sep 2005 03:34:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462681</guid><dc:creator>Alex Feinman</dc:creator><description>You seem to be avoiding one unfortunate effect of the 16 bit color system. The way it is used is 5:6:5 packing. This is a format that does not exist in the wild since it relies on BF_BITFIELDS compression and thus is unsupported by most of the popular graphic packages. The results can be seen in a Compact Framework 1.0 (up to SP3) - the bitmap colors are very slightly skewed. Loading a white bitmap and displaying it will result in a slight shade of gray being displayed instead. This would not have happened if a 24 bit color system were used</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462738</link><pubDate>Fri, 09 Sep 2005 05:34:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462738</guid><dc:creator>Anthony Richardson</dc:creator><description>Hi mike,&lt;br&gt;&lt;br&gt;I downloaded the sample app, Dot Net 2 and Windows Installer 3 and ran some sample pics through.&lt;br&gt;&lt;br&gt;As you suggest there is little observable difference between the 16&amp;amp;18bit versions.&lt;br&gt;&lt;br&gt;I can only surmise that the picture I saw on the SE P900 was either not a 16bit picture, the image viewer app was poor quality or perhaps the image has been heavily compressed.&lt;br&gt;&lt;br&gt;If the observable results on the shipping phones is the same as the sample app suggests then it would be suitable for my purposes.&lt;br&gt;&lt;br&gt;Thanks for the informative post and follow ups.</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462743</link><pubDate>Fri, 09 Sep 2005 05:39:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462743</guid><dc:creator>Anthony Richardson</dc:creator><description>Another question... the tone and wording of this blog post suggests that you have working versions of WM with 18bit colour support. Is it a case (ignore legacy apps) that you are ready (compile option perhaps) to move to 18bit when the hardware to adequately support it is available.</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462809</link><pubDate>Fri, 09 Sep 2005 09:49:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462809</guid><dc:creator>Thomas Kuglin</dc:creator><description>For what it's worth - and I don't know the technological processes behind it - there is an 18-bit PDA on the market: Palm's Tungsten|E2. Can't say I ever noticed any slowdowns with that compared to previous PDAs, although I never did anything very intensive on it. :) The screen did look good though!&lt;br&gt;&lt;br&gt;Thomas</description></item><item><title>NLS</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462937</link><pubDate>Fri, 09 Sep 2005 18:18:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462937</guid><dc:creator>Brian Z Jones</dc:creator><description>&amp;quot;I read somewhere that since 320x240 = 76800 colors, 65k are enough and 242k would be marginaly better.&amp;quot;&lt;br&gt;&lt;br&gt;76800 pixels != 76800 colors. The number of pixels has nothing to do with the color of said pixels.&lt;br&gt;&lt;br&gt;-bZj</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#462952</link><pubDate>Fri, 09 Sep 2005 18:58:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:462952</guid><dc:creator>windowsmobile</dc:creator><description>Anthony, remember that the real question is whether or not we support 24 bit.  18 bit support really doesn't exist in computing.  Anything that supports 18 bit is really doing 24 bit and throwing away the extra bits.  And, yes, Windows CE already supports 24 bit.  &lt;br&gt;&lt;br&gt;Personally, I believe that 16 bit is the better way to go, at least until people put in hardware graphics accelerators to compensate for the performance issues.  Those accelerators exist, but they're not widely used yet because they add to device cost.  &lt;br&gt;&lt;br&gt;Mike Calligaro</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#466281</link><pubDate>Wed, 14 Sep 2005 21:11:22 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:466281</guid><dc:creator>Travis Owens</dc:creator><description>As a graphic designer that is very sensitive to their monitor settings, I can attest there is visually no difference between 16bit and 24bit, unless you are talking about 3d rendering or using 2 color gradients.&lt;br&gt;&lt;br&gt;Photographs will look virtually the same even if you squint.&lt;br&gt;&lt;br&gt;I should also ponit out newer Pocket PCs have a screen DPI higher than your average desktop monitor, so the smaller the pixels, the less noticable the differente becomes.&lt;br&gt;&lt;br&gt;After reading this very enlightning article (write more like this!) I've come to learn even if I get a PDA that supports 24bit, I'd rather keep it on 16bit for the extra performance.  Desktop is a different story, we have nearly an infitine amount of speed and you do have this catch where 16bit mode lacks some of the colors of 256bit mode, which use to be a HUGE caveot for Web Designers back in the day.&lt;br&gt;</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#466290</link><pubDate>Wed, 14 Sep 2005 21:23:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:466290</guid><dc:creator>Travis Owens</dc:creator><description>And finally if anybody wants some quick info on video ram usage.&lt;br&gt;&lt;br&gt;Memory 2D = ColorDepthBits/8 * 2 * (VerticalResolution * HorizontalResolution)&lt;br&gt;Memory 3D = ColorDepthBits/8 * 3 * (VerticalResolution * HorizontalResolution)&lt;br&gt;&lt;br&gt;FYI: the magic 2 &amp;amp; 3 number are the number of buffers used, you need to use at least 2 in 2d and 3 in 3d, but for truly smooth 2d, you need 3 buffers.&lt;br&gt;&lt;br&gt;Going with the 3d math...&lt;br&gt;320x240@16bit =  150K&lt;br&gt;320x240@18bit =  505K&lt;br&gt;320x240@24bit =  675K&lt;br&gt;640x480@16bit = 1800K&lt;br&gt;640x480@18bit = 2025K&lt;br&gt;640x480@24bit = 2700K&lt;br&gt;&lt;br&gt;But of course our limitations here are speed based, and not (video) memory based.</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#474507</link><pubDate>Tue, 27 Sep 2005 21:53:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:474507</guid><dc:creator>Tam Hanna</dc:creator><description>Hi People, &lt;br&gt;altough I run a PalmOS news site, this article was really good and I can only agree to it in the basics(more colors=slower)!&lt;br&gt;Read my oppinion here:&lt;br&gt;&lt;a rel="nofollow" target="_new" href="http://tamspalm.blogspot.com/2005/09/high-color-resolution-screens-what.html"&gt;http://tamspalm.blogspot.com/2005/09/high-color-resolution-screens-what.html&lt;/a&gt;&lt;br&gt;Best regards&lt;br&gt;Tam Hanna</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#479054</link><pubDate>Mon, 10 Oct 2005 11:50:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:479054</guid><dc:creator>Himanshu Khanna</dc:creator><description>Brilliant article, I'm new at PPC game development and was searching something on pixel formats when i came across your article....absolutely refreshing</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#854387</link><pubDate>Sun, 22 Oct 2006 07:05:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:854387</guid><dc:creator>sneezinglion</dc:creator><description>&lt;p&gt;one thing that your test program fails on is that it appears to be using a 12, 16, 18, and 24 bit palette, not 12,16,18, and 24 bit color.&lt;/p&gt;
&lt;p&gt;Picking the RIGHT 12bit palette from my 32bit color depth is goingtomakethe picture change a lotless than shrinking the entire color space. &lt;/p&gt;
&lt;p&gt;I argue that your test app is not a valid test.&lt;/p&gt;
&lt;p&gt;I can give you an example ofwhat I mean:&lt;/p&gt;
&lt;p&gt;2 bit color red, green, black and white&lt;/p&gt;
&lt;p&gt;3 bit color yellow, blue, orange, purple, red, green, black and white&lt;/p&gt;
&lt;p&gt;Now taking those 2 color spaces, a 2 bit color image will still look good in a 3 bit color space, but a 3bit color imagewill not look as good in a 2bit space.&lt;/p&gt;
&lt;p&gt;But if you take 1 image that is from the 3 bit color space and reduce it down to a palette that is 2 bits in size then you can pick the best 4 colors for the palette thus making the comparison not quite the same as the first. The reduced palette is still in the 3 bit space and thus is not really doing what you say it is.&lt;/p&gt;
&lt;p&gt;Hopefully this makes &amp;nbsp;sense.&lt;/p&gt;
&lt;p&gt;You can see that what I have said about this application is true, if you take a test image of say strips of color from several different parts of the spectrum youwill see the same colors!&lt;/p&gt;
&lt;p&gt;This means that in the test program the color space that thepalettes draw from is the same, just the number of colors on the palette is different. &lt;/p&gt;
&lt;p&gt;This is NOT how the color spaces work.&lt;/p&gt;
&lt;p&gt;Another way of looking at it is in monochrome: Let us take only the redpart of the spectrum. in the 16 bit color space red is represented by 5 bits. In 24 bit color red is reproesented by 8 bits.&lt;/p&gt;
&lt;p&gt;This means that there are 32 shades of red in the 16 bit space and 256 shades of red in the 24 bit space.&lt;/p&gt;
&lt;p&gt;So there are 224 more shades in the 32 bit space.&lt;/p&gt;
&lt;p&gt;This means that there are 7 shades of red in the 24 bit space for each shade of red that is in the 16 bit space.&lt;/p&gt;
&lt;p&gt;You se how there are many more shades in the 24 bit space? And that is for only 1 of the three primary colors.&lt;/p&gt;
&lt;p&gt;Try setting your desktop down from 32 to 16 bit color and see how horrible it makes your icons look.&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#1633646</link><pubDate>Fri, 09 Feb 2007 13:27:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:1633646</guid><dc:creator>Pavlov</dc:creator><description>&lt;p&gt;Hi guys,&lt;/p&gt;
&lt;p&gt;I really doubt if the 6:6:6 format is useful for anyone, or at least, any human. As far as I know the human visual system is most sensitive to the middle part of the visible electromagnetic spectra, that is, to the green color. Harder quantization of the two other color primaries (red &amp;nbsp;and blue) should not make any difference in image quality, especially when the the difference in representatoin is only 1 bit (twice less quant levels for R and B than G).&lt;/p&gt;
&lt;p&gt;Any opinion?&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#2592377</link><pubDate>Sun, 13 May 2007 09:04:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:2592377</guid><dc:creator>cmonex</dc:creator><description>&lt;p&gt;well, i have a 18-bit windows CE device (running hpc2000). so OEM's can indeed make this choice and it is even running a standard platform so not plain CE. &lt;/p&gt;
&lt;p&gt;but i set it to 16-bit in normal day usage because that is just so much faster. maybe it is only because the screen resolution is 1024x600, so it sure is a performance hit to change to 18-bit mode. but, it is very very fast in 65K colours, i can tell you that.&lt;/p&gt;
&lt;p&gt;this is another note, 1024x600 is supported fine on some CE platforms (just not on the pocketpc/windows mobile).&lt;/p&gt;
&lt;p&gt;oh and i'm not very visual so i fail to notice even the difference between 16 and 32 on my PC... i don't think the icons look &amp;quot;horrible&amp;quot; in 16. you bet i didn't buy my 18-bit device just because it has 262K colours...&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#4715753</link><pubDate>Mon, 03 Sep 2007 06:37:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4715753</guid><dc:creator>hotdawg</dc:creator><description>&lt;p&gt;Where do I can find a picture with a format of 666, I want to test in some GUI system?&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#4743162</link><pubDate>Tue, 04 Sep 2007 19:32:34 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4743162</guid><dc:creator>MikeCal</dc:creator><description>&lt;p&gt;hotdawg, to my knowledge, you won't be able to find such a picture anywhere. &amp;nbsp;No computer system on the planet supports RGB666, so no one saves images in that format. &amp;nbsp;All you'll ever find are 24 bit pictures (RGB 888) with their low order bits cleared. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;Mike&lt;/p&gt;
</description></item><item><title>Q9h Memory? - Page 3 - Motorola Q Forum | Everything Q</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#4752901</link><pubDate>Wed, 05 Sep 2007 05:13:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4752901</guid><dc:creator>Q9h Memory? - Page 3 - Motorola Q Forum | Everything Q</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://www.everythingq.com/forum/moto-q-9/q9h-memory-11114-3.html#post76083"&gt;http://www.everythingq.com/forum/moto-q-9/q9h-memory-11114-3.html#post76083&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#8850777</link><pubDate>Tue, 12 Aug 2008 15:20:44 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8850777</guid><dc:creator>quentin</dc:creator><description>&lt;p&gt;hi, i dont know jack and sh.t about this so this will probably come across stupid.. on a mobile phone screen (2.2inch) is there a noticable difference between a 262k color display and a 16m color display?&lt;/p&gt;
&lt;p&gt;thanks.&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#8898995</link><pubDate>Wed, 27 Aug 2008 08:27:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8898995</guid><dc:creator>Raj</dc:creator><description>&lt;p&gt;how does the 24bit Coloref to 16bit device color mapping is done?&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#9385643</link><pubDate>Sat, 31 Jan 2009 05:04:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9385643</guid><dc:creator>mental</dc:creator><description>&lt;p&gt;Have been using p910i (256k colors) for quite some time now and recently i've switched to htc universal (65k colors winm), but there is no difference at all in the colors. So do we really need 256k or 16mil colors? Don't think so, the cpu time should go for more important things.&lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#9398985</link><pubDate>Thu, 05 Feb 2009 19:21:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9398985</guid><dc:creator>cocaice2009</dc:creator><description>&lt;p&gt;i can't agree that the 65k screen looks same as 16M one as i can see in the market most of the nokia phone screens are much better than wm phones... and i also don't think the wm phones are cheaper than nokia... so i suspect there could be a performance issue to support more colors in windows mobile? &lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#9587098</link><pubDate>Tue, 05 May 2009 03:37:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9587098</guid><dc:creator>Sergey</dc:creator><description>&lt;p&gt;Hello, &lt;/p&gt;
&lt;p&gt;I have been meaning to ask this- lets compare 2 phones- Nokia N97 and Sony X1. It says in N97 specs that its display can handle 16 million (!) colors, while X1 can only handle 65k. Can you explain this vast difference? &lt;/p&gt;
</description></item><item><title>re: Having More Colors Is A Good Thing, Isn't It?</title><link>http://blogs.msdn.com/windowsmobile/archive/2005/09/07/462187.aspx#9837757</link><pubDate>Fri, 17 Jul 2009 21:57:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9837757</guid><dc:creator>chrisb</dc:creator><description>&lt;p&gt;@Sergey: It's all about powers of 2.&lt;/p&gt;
&lt;p&gt;The X1 uses 16 bit colour (RGB 565). 2^16 is 65536.&lt;/p&gt;
&lt;p&gt;The N97 uses 24 bit colour (RGB 888). 2^24 is 16777216.&lt;/p&gt;
&lt;p&gt;The N97s pixels take up either 1.5x or 2x as much memory as the X1's (depending on whether the pixels are stored in memory as 24 bit or 32 bit).&lt;/p&gt;
&lt;p&gt;Although the number of colours is vastly different (256 times as many on the N97 as the X1) the actual visible difference is not that huge. There are 8 (2^3) times as many shades of red and blue, and 4 (2^2) times as many shades of green.&lt;/p&gt;
&lt;p&gt;Can your eye pick out 64 different levels of green, between bright green and black? Maybe. Can it pick out 256? Probably not.&lt;/p&gt;
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