|
Sample |
Description |
Location (under Samples) |
|
Windows Animation Manager Timer Driven |
Demonstrates how to use Windows Animation Manager with the Animation Timer, utilizing GDI for rendering the background color of a window. |
Multimedia\Animation\WAMTimerDriven |
|
Windows Animation Manager - Without Timing |
Demonstrates how to use Windows Animation Manager without the Animation Timing, utilizing Direct2D for rendering the background color of a window and syncing to the refresh rate. |
Multimedia\Animation\WindowsAnimationManagerWithoutTimer |
|
Windows Animation Manager - With A Timer |
Demonstrates how to use Windows Animation Manager with the Animation Timer, utilizing GDI for rendering the background color of a window. |
Multimedia\Animation\WindowsAnimationManagerWithTimer |
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AEC-MicArray DMO sample |
Demonstrates how to use the AEC-MicArray DMO to obtain echo-free or microphone-array processed microphone signals. |
Multimedia\Audio\AECMicArray |
|
Core Audio Sample : CaptureSharedEventDriven |
Demonstrates how to user Core Audio APIs to capture data from the specified input device and writes it to a uniquely named .WAV file in the current directory. |
Multimedia\audio\CaptureSharedEventDriven |
|
Core Audio Sample : CaptureSharedTimerDriven |
A console application that demonstrates how to capture data from the specified input device and writes it to a uniquely named .WAV file in the current directory. |
Multimedia\audio\CaptureSharedTimerDriven |
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Core Audio APIs: DuckingCaptureSample |
A chat application. The client - reads audio samples from the default console device and discards the output. |
Multimedia\audio\DuckingCaptureSample |
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Core Audio APIs : DuckingMediaPlayer |
Demonstrates the use of Core Audio APIs to implement a media player that controls volume based on volume change request received from other apps |
Multimedia\audio\DuckingMediaPlayer |
|
Core Audio APIs: EndpointVolume |
Demonstrates an Endpoint Volume Changing sample application. |
Multimedia\audio\EndpointVolume |
|
MidiPlayer |
Demonstrates a simple MidiPlayer |
Multimedia\audio\MidiPlyr |
|
RenderExclusiveEventDriven |
Uses the Core Audio APIs to render audio data to an output device, specified by the user. Demonstrates event-driven buffering for a rendering client in exclusive mode. For an exclusive-mode stream, the client shares the endpoint buffer with the audio device. |
Multimedia\audio\RenderExclusiveEventDriven |
|
RenderExclusiveTimerDriven |
Uses the Core Audio APIs to render audio data to an output device, specified by the user. Demonstrates timer-driven buffering for a rendering client in exclusive mode. For an exclusive-mode stream, the client shares the endpoint buffer with the audio device. |
Multimedia\audio\RenderExclusiveTimerDriven |
|
Core Audio APIs : RenderSharedEventDriven |
Demonstrates the use of WASAPI in implementing an application that renders to the specified device by using event buffering. |
Multimedia\audio\RenderSharedEventDriven |
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Core Audio API: RenderSharedTimerDriven |
Demonstrates the use of WASAPI in creating an application that renders audio to the specified device |
Multimedia\audio\RenderSharedTimerDriven |
|
Simple "Hello, World" Direct2D application that draws text to the screen. |
Demonstrates how to use Direct2D to draw the text, “Hello, World.” |
Multimedia\Direct2D\Direct2DHelloWorld |
|
Direct3D/Direct2D Interoperability Sample |
Demonstrates how to use Direct2D to project 2D content onto a 3D surface. |
Multimedia\Direct2D\DXGI Interoperation Sample |
|
GDI/Direct2D Interoperability Sample |
Demonstrates how to write Direct2D content to a GDI DC. |
Multimedia\Direct2D\GdiInteropSample |
|
Direct2D Geometry Realization Sample |
Demonstrates how to use meshes and A8 render targets to improve performance when rendering complex shapes. |
Multimedia\Direct2D\GeometryRealizationSample |
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Interactive 3D Text Sample |
Demonstrates how to use DirectWrite and Direct2D to create editable 3D text. |
Multimedia\Direct2D\Interactive3dTextSample |
|
Direct2D ListView Control Sample |
Demonstrates how to use Direct2D to create a list view control. |
Multimedia\Direct2D\ListViewSample |
|
Direct2D Antialiasing Sample |
Demonstrates different antialiasing rendering modes. |
Multimedia\Direct2D\MSAARenderingSample |
|
Direct2D Saving an Image as a File Example |
Demonstrates how to write Direct2D content to an image file. |
Multimedia\Direct2D\SaveAsImageFileSample |
|
Simple Direct2D Application |
Demonstrates a simple Direct2D application. It draws text, images, shapes, and creates a pattern. |
Multimedia\Direct2D\SimpleDirect2DApplication |
|
Direct2D Animate Along a Path Sample |
Demonstrates how to animate an object along a geometric path. |
Multimedia\Direct2D\SimplePathAnimationSample |
|
Direct2D Text Animation Sample |
Demonstrates different ways to render animated text. |
Multimedia\Direct2D\TextAnimationSample |
|
DMO DMODemo |
Demonstrates how to use a DMO. |
Multimedia\DirectShow\DMO\DMODemo |
|
A Choose Font Dialog Using DirectWrite |
Demonstrates choosing a font face, size and weight. |
Multimedia\DirectWrite\ChooseFont |
|
Custom Font Loader Sample |
Demonstrates how to load a custom font embedded in an application using DirectWrite. |
Multimedia\DirectWrite\CustomFont |
|
DirectWrite Custom Layout Sample |
Demonstrates how a custom layout can utilize the information from script itemization, bidi analysis, line breaking analysis, and shaping to accomplish text measurement and fitting, line breaking, basic justification, and drawing. |
Multimedia\DirectWrite\CustomLayout |
|
Font Enumeration Sample |
Demonstrates how to enumerate fonts using DirectWrite and outputs the font family names to the console. |
Multimedia\DirectWrite\FontEnumeration |
|
DirectWrite - GDI Interoperation Sample |
Demonstrates how DirectWrite can convert from GDI font objects and display DirectWrite text on a GDI surface. |
Multimedia\DirectWrite\GdiInterop |
|
Hello World using DirectWrite |
Demonstrates how to use DirectWrite to render simple text, text with multiple formats, and customized text with a custom renderer. |
Multimedia\DirectWrite\HelloWorld |
|
DirectWrite layout sample |
Demonstrates various DirectWrite features such as: Glyph rendering, Complex script shaping, Script analysis, Bidi ordering (?abc?), Line breaking, Font fallback, Font enumeration, ClearType rendering, OpenType styles, Inline objects, Trimming, and Selection hit-testing. |
Multimedia\DirectWrite\PadWrite |
|
DirectWrite Text Rendering Sample |
Demonstrates the rendering capabilities of DirectWrite, both to a DIB and a Direct2D surface. |
Multimedia\DirectWrite\RenderTest |
|
A simple version of Hello World with DirectWrite |
A version of the DirectWrite Hello World sample that uses simple text only. |
Multimedia\DirectWrite\SimpleHelloWorld |
|
DirectWrite Text Dialog Sample |
Demonstrates font enumeration, changing font face, style, weight, underline, and size using DirectWrite. Displays the changes in real time. |
Multimedia\DirectWrite\TextDialogSample |
|
Windows Color System Color Translation Sample |
Demonstrates API usage of various new Vista Windows Color System APIs used to translate color values from a source device to a destination device. |
Multimedia\gdi\WCS\ |
|
AudioClip |
Demonstrates IMFSourceReader |
Multimedia\MediaFoundation\AudioClip |
|
Media Foundation: Decoder Sample |
Demonstrates how to implement a decoder for Media Foundation |
Multimedia\Mediafoundation\Decoder |
|
DXVA-HD |
Demonstrates DXVA-HD |
Multimedia\MediaFoundation\DXVA_HD |
|
MFCaptureD3D |
Demonstrates Media Foundation video capture |
Multimedia\MediaFoundation\MFCaptureD3D |
|
MFCaptureToFile |
Demonstrates how to capture video and save it to an MP4 or WMV file. |
Multimedia\MediaFoundation\MFCaptureToFile |
|
MFPlayer2 |
Demonstrates MFPlayer2 |
Multimedia\MediaFoundation\MFPlayer2 |
|
Source for TopoEdit for Media Foundation |
Demonstrates how to create and work with topologies in media foundation, as well as how to handle basic playback. |
Multimedia\MediaFoundation\topoedit |
|
Windows Imaging Component Progressive Decoding |
Demonstrates how to decode a progressively encoded image and access each progressive level. Uses Direct2D and DirectWrite for image and text rendering. |
Multimedia\wic\progressivedecoding |
|
WIC Gif Animation |
Demonstrates how to load gif metadata using WIC to animate a gif image. |
Multimedia\wic\wicanimatedgif |
|
WIC D2D Image Viewer |
Demonstrates how to decode an image using WIC and render it using Direct2D. |
Multimedia\wic\wicviewerd2d |
|
WIC GDI Image Viewer |
Demonstrates how to decode an image using WIC and render it using GDI. |
Multimedia\wic\wicviewergdi |
|
WIC GdiPlus Image Viewer |
Demonstrates how to decode an image using WIC and render it using GDI Plus. |
Multimedia\wic\wicviewergdiplus |
|
Windows Animation Manager App Driven Sample |
Demonstrates how to use Windows Animation Manager without the Animation Timing, utilizing Direct2D for rendering the background color of a window and syncing to the refresh rate. |
Multimedia\WindowsAnimation\AppDriven |
|
Windows Animation Manager Custom Interpolator Sample |
Demonstrates how to use Windows Animation Manager and implement your own Custom Interpolator. This sample also uses Direct2D for rendering. |
Multimedia\WindowsAnimation\CustomInterpolator\ |
|
Windows Animation Manager Grid Layout Sample |
Demonstrates how to use Windows Animation Manager, by animated a grid of images utilizing Direct2D |
Multimedia\WindowsAnimation\GridLayout |
|
Windows Animation Manager Priority Comparison Sample |
Demonstrates how to use Windows Animation Manager and implement your own Priority Comparison. This sample also uses Direct2D for rendering. |
Multimedia\WindowsAnimation\PriorityComparison\ |
|
Windows Animation Manager Timer Driven Sample |
Demonstrates how to use Windows Animation Manager with the Animation Timer, utilizing GDI for rendering the background color of a window. |
Multimedia\WindowsAnimation\TimerDriven\ |
|
Windows Media Player Skin in C++ with Remoting Sample |
Demonstrates how to embed the Windows Media Player ActiveX control in a C++ application. Demonstrates how to use a skin in C++ to create the user interface. Demonstrates how to use remote mode. |
Multimedia\WMP\CPP\RemoteSkin |
|
multimediawmp_11cppwmphost |
Demonstrates basic embedding of the Windows Media Player control in a C++ application. |
Multimedia\WMP\cpp\WMPHost |
|
MultimediaWMP_11cppWMPML |
Demonstrates how to use the library functionality of the Windows Media Player 11 object model to create a user interface. |
Multimedia\WMP\cpp\WMPML |
|
Windows Media Player C# Embedding Sample |
Demonstrates how to embed the Windows Media Player ActiveX control in a C# program. |
Multimedia\WMP\dotNet\csharp |
|
Schema and Attribute Reader Sample |
Creates a tool that uses the Windows Media Player object model to retrieve and display information about metadata in the Windows Media Player library or a digital media file. |
Multimedia\WMP\dotnet\SchemaReader |
|
Windows Media Player VB.NET Embedding Sample |
Demonstrates how to embed the Windows Media Player ActiveX control in a VB.NET program. |
Multimedia\WMP\dotNet\VB |
|
Windows Media Player Sample Digital Media Files and Installer |
These are the sample digital media files for the Windows Media Player SDK samples. The file named loader.hta adds the required files to the user's Windows Media Player library. |
Multimedia\WMP\media |
|
Windows Media Player Skin Sample |
A comprehensive skin sample that demonstrates multiple features. |
Multimedia\WMP\skins\bigdrawer |
|
Windows Media Player Skin Logging Sample |
Demonstrates how to use a log file to assist in debugging a skin. |
Multimedia\WMP\skins\logging |
|
Windows Media Player Skin Playlist Element Sample |
Demonstrates code that changes playlist attributes. |
Multimedia\WMP\skins\showplay |
|
Windows Media Player Playlist Drawer Sample |
Demonstrates how to create a drawer effect by hiding and showing parts of the skin. |
Multimedia\WMP\skins\textplay |
|
Windows Media Player Tiny Skin Sample |
Demonstrates the minimum coding to produce a skin that plays and stops. |
Multimedia\WMP\skins\tiny |
|
Setting the ContentDistributor Attribute Sample |
Demonstrates how to use the Windows Media Format SDK to set a value for the WM/ContentDistributor attribute. |
Multimedia\wmp\stores\cpp |
|
Windows Media Player Online Store Sample Web Page |
Designed to be used in an online store task pane. It demonstrates how to use the download manager to download digital media files to the user's computer. |
Multimedia\wmp\stores\html |
|
Windows Media Player Closed Captioning Sample |
Demonstrates a simple use of closed captioning in a Web page. |
Multimedia\WMP\webpages\closecap |
|
Windows Media Player Web Browser Detection Sample |
Demonstrates how to detect which version of Windows Media Player is available on the end user's computer and which browser is in use. |
Multimedia\WMP\webpages\detection |
|
Windows Media Player Web Embedding Sample with Error Handling |
Demonstrates how to embed the Player in a web page and provides standard error-handling techniques. |
Multimedia\WMP\webpages\embedded |
|
Windows Media Player Markers Sample |
Demonstrates a simple use of markers. |
Multimedia\WMP\webpages\markers |
|
Windows Media Player Minimal Web Embedding Sample |
Demonstrates the minimum HTML file needed to embed the Windows Media Player ActiveX control in a Web page. |
Multimedia\WMP\webpages\minocx |
|
Windows Media Player Multiple Audio Language Sample |
Demonstrates how to use the multiple audio language feature of the Windows Media format with the Windows Media Player 9 Series or later ActiveX control. |
Multimedia\WMP\webpages\multilang |
|
Windows Media Player Script Commands Sample |
Demonstrates a simple use of script commands in a Web page. |
Multimedia\WMP\webpages\scriptcom |
|
Windows Media Player URL Flipping Sample |
Demonstrates how to do “URL flips” in a Web page. URLs are embedded into a media file and when encountered, will display the Web pages in Microsoft Internet Explorer by using the embedded URLs. |
Multimedia\WMP\webpages\urlflip |
|
Portable Device API Sample |
This application Demonstrates how to use the Portable Device APIs to work with portable devices. This includes discovering installed portable devices, enumerating device content, modifying content meta-data and transferring content to and from a device. |
Multimedia\Wpd\WpdApiSample\cpp |
|
Portable Device API Services Sample |
This application Demonstrates how to use the Portable Device APIs to work with portable device services. This includes discovering installed device services, enumerating content under device services, modifying content meta-data and invoking methods on services. |
Multimedia\Wpd\ |