Robert Hogue has updated the Python script with a bunch of new features. See this forum post for the instructions, tutorials, and demos!
-- Jordan
PingBack from http://code-inside.de/blog/2008/01/30/howto-windows-presentation-foundation-einstieg-infos-programme-berblick/
FYI: update to v.046
http://www.codeplex.com/xamlexporter/Release/ProjectReleases.aspx?ReleaseId=14420
I just checked in v0.47.
http://www.codeplex.com/xamlexporter/Release/ProjectReleases.aspx?ReleaseId=14498
The exporter now duplicates exactly the blender scene when parent\child relationships are used within blender.
This change should complete the support for full blender parent\child relationships.
1. local transforms are now within model3dgroups for parent\child relationships. World transforms are used for items without parents.
bitbonk tested this on some fairly complex robotic models with correct results. This final change should substantially help those who import complex models which normally have parent\child relationships. Before, people had to re-build the model by hand and recreate the proper transform and model3dgroup nesting. Now, an exported model can go directly into Expression Blend for animation by the designer.
enjoy
TheRHogue