Welcome to MSDN Blogs
Sign in
|
Join
|
Help
WPF3D Team Blog
This Blog
Email
Syndication
RSS 2.0
Atom 1.0
Search
Tags
3.5
3.5 SP1
3D
3DTools
4.0 Beta 1
4.0 Beta 2
Apps
Basics
Books
Brushes
D3DImage
Geometry
Hit Testing
Lectures
Lighting
Materials
Performance
Shading
Tools
UIElement3D
Viewport2DVisual3D
Visual3D
WPF
Archives
October 2009 (1)
June 2009 (4)
May 2009 (2)
January 2009 (1)
May 2008 (1)
January 2008 (1)
November 2007 (1)
October 2007 (1)
September 2007 (4)
July 2007 (1)
June 2007 (1)
May 2007 (1)
April 2007 (1)
March 2007 (4)
February 2007 (2)
January 2007 (5)
December 2006 (4)
Other WPF Blogs
Charles Petzold
The WPF Blog (discontinued)
Tim Sneath
Rob Relyea
Karsten Januszewski
WPF Graphics Team Blogs
BrandF
DwayneNeed
Greg_Schechter
DanLehen (old)
PAntal
WPF Links
3DTools
MSDN WPF Forum (ask questions!)
XAML Exporters
MSDN Docs
Browse by Tags
All Tags
»
UIElement3D
(RSS)
3.5
3D
Geometry
Viewport2DVisual3D
WPF
Wednesday, September 05, 2007 6:20 PM
Subclassing UIElement3D
Subclassing from UIElement3D to create your own elements that respond to input, focus and eventing is simple to do in 3.5. In this example we'll create a Sphere class which derives from UIElement3D and will show off some new features in the process. Deriving
Posted by
wpf3d
|
11 Comments
Filed under:
3D
,
WPF
,
Geometry
,
UIElement3D
,
3.5
Attachment(s):
Shapes.zip
Monday, July 30, 2007 5:24 PM
What’s new in WPF 3.5
With the release of WPF 3.5 beta 2 (download here: http://www.microsoft.com/downloads/details.aspx?FamilyId=D2F74873-C796-4E60-91C8-F0EF809B09EE&displaylang=en ), we’ve added some exciting new features to WPF 3D. At a very high level these can be
Posted by
wpf3d
|
13 Comments
Filed under:
3D
,
WPF
,
Viewport2DVisual3D
,
UIElement3D
,
3.5