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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Cel Shading</title><link>http://blogs.msdn.com/wpf3d/archive/2007/09/07/cell-shading.aspx</link><description>Charles Petzold has been experimenting with cel shading on his blog at the request of Chris Cavanagh (whom has updated his 3D physics XBAP btw). Though we do use shaders internally, WPF3D's API is fixed function so you have to dig out the ol' fixed function</description><dc:language>en-US</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title> WPF3D Team Blog Cel Shading | Outdoor Ceiling Fans</title><link>http://blogs.msdn.com/wpf3d/archive/2007/09/07/cell-shading.aspx#9669003</link><pubDate>Sun, 31 May 2009 15:24:43 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9669003</guid><dc:creator> WPF3D Team Blog Cel Shading | Outdoor Ceiling Fans</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://outdoorceilingfansite.info/story.php?id=21151"&gt;http://outdoorceilingfansite.info/story.php?id=21151&lt;/a&gt;&lt;/p&gt;
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