Welcome to MSDN Blogs Sign in | Join | Help

Introducing Xbox LIVE Community Games

You’ve played Xbox 360 games with the millions of gamers on Xbox LIVE. You’ve chatted, shared, and dominated in games of all kinds. But what if those millions could be playing your game?

Better still – what if you were getting paid for it?

Starting holiday 08, Xbox LIVE Community Games is your ticket to fame – and possibly fortune as millions of Xbox LIVE users now have the opportunity to view, buy, and play games that you create.

How it Works

The setup? Simple. The payments? Cash.

As a Premium member in the XNA Creators Club, you’ll be able to submit any complete Xbox 360 game you’ve created in XNA Game Studio to the Creators Club community at http://creators.xna.com, for peer review. Other Premium Creators will check to make sure your game is safe to play. If it is, you’ll set a price point – between 200 and 800 Points – that people will pay to download your game.

Once the game is reviewed and the price point set, you’re done. The game is listed on Xbox LIVE Marketplace, and you’ll get a check every quarter, for up to 70% of the game’s total revenue in your own currency. Depending on your game’s success, you may even have your game advertised on Xbox 360 and other Microsoft online properties.

Just imagine - your game in the hands of millions of Xbox 360 gamers around the world: that’s the power of Community Games.


How to Get Started

While the official launch of Xbox LIVE Community Games won’t be until later this year, you can start working on that great game right now with XNA Game Studio and the XNA Creators Club Online community!

First, download XNA Game Studio, the free game development tool from Microsoft. It’s free and works with Visual Studio or Visual C# Express Edition. If you’ve never made a game before, the XNA Creators Club website has tons of samples, tutorials, even whole video guides to game creation. Jump right in and start coding your dream game!

Next, join the XNA Creator’s Club at http://creators.xna.com. It’s a community of game creators just like you. If you’re going to develop games for Xbox 360 and want to sell your game on Xbox LIVE Community Games, you’ll need a Premium membership. It’s just $99 per year or $49 for four months.

Finally, submit your finished game to the XNA Creators Club and watch the money roll in!


Questions?

If you’ve got a question about Community Games, XNA Game Studio, and all of the details in between, please read the handy FAQ to get your answers.

Published Tuesday, July 22, 2008 10:00 AM by XNABlog

Comments

# More details about Xbox LIVE Community Games

Tuesday, July 22, 2008 1:26 PM by Aaron Stebner's WebLog

Additional information was announced this morning at Gamefest about Xbox LIVE Community Games . This

# Make money from your amazing game creations!

Tuesday, July 22, 2008 3:14 PM by Tom Miller's Blog

Today we announced the Xbox LIVE Community Games . You can read more information about it (including

# Introducing Xbox LIVE Community Games

Tuesday, July 22, 2008 3:45 PM by GameDevKicks.com

You've been kicked (a good thing) - Trackback from GameDevKicks.com

# XNA Community Games can ean you money / XNA Community Games will cost you money

Wednesday, July 23, 2008 1:54 AM by Wurm's Blog

Today Microsoft announced how distribution of community games to Xbox live will work. Basically you will be able make money from games created with XNA Game Studio. I have mixed feelings about this on one hand it gives everyone even everyday game creators

# Xbox LIVE Community Games are here!!!

Wednesday, July 23, 2008 10:37 AM by Me about things...

It has been rumored for a while and finally it happened!! The XNA team just announced that starting Holiday

# re: Introducing Xbox LIVE Community Games

Wednesday, July 23, 2008 2:01 PM by edward5elric

Xbox Live Arcade Games have a 350 MB size limit. Will community games have the same limit?

# re: Introducing Xbox LIVE Community Games

Wednesday, July 23, 2008 2:13 PM by QUADgnim

The second to last entry in the FAQ says :

... and even play a trial of each game before buying ...

However, the new entries in the FAQ seem to indicate otherwise.  Which is it?  Will there be an option to upload a mini version and the buy version, similar to how arcade works?

# Gamefest 2008 - Beans spilled for the bean counters, a good booth day

Wednesday, July 23, 2008 3:00 PM by Betsy Aoki's WebLog

I am back to the salt mines after a day of booth babin' at XNA Gamefest. It was very cool to see all

# Sell your XNA Games with Xbox LIVE Community Games!

Monday, July 28, 2008 9:05 AM by Ed Dunhill's Blog

Over the last couple of weeks there have been some exciting announcements trickling out through the official

Anonymous comments are disabled
 
Page view tracker