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XNA Game Studio 3.0 is LIVE

We did it! XNA Game Studio 3.0 is here and you can download it now!

Our ultimate goal with XNA Game Studio 3.0 is to continue to provide easy-to-use, approachable tools for hobbyists, academics and indie game developers capable of producing the best games to be shared with the world on Xbox 360, Windows PC and Zune.

XNA Game Studio 3.0 is required to submit games to Xbox LIVE Community Games. Visit our Quick Start guide if you'd like to know more about how to submit your game.

It is important to begin submitting your game for playtesting and peer review as early as possible to be sure they'll be available to the millions of Xbox LIVE gamers at the launch of the New Xbox Experience on November 19!

Many people worked really hard to bring this to you and it would not have been possible without your input! Thank you all so much!

xxoo

~kathleen sanders

XNA Community Manager

Published Thursday, October 30, 2008 9:09 AM by XNABlog

Comments

# XNA Game Studio 3.0 is LIVE | MS Tech News

Thursday, October 30, 2008 12:25 PM by XNA Game Studio 3.0 is LIVE | MS Tech News

# re: XNA Game Studio 3.0 is LIVE

Thursday, October 30, 2008 2:49 PM by whawke

.....and with this singing question posed by the Joker[Jack Nicholson] in a Prince song .....

And where....and where.....

....is the [chatpad]?

Congratulations on the release and kudos for supporting the VS2008 Team Suite sku. Yes, I have found the answer in the docs for the Keyboard.GetState Method: "This method works on Xbox 360 platforms only. Windows does not include driver support for the ChatPad.".  I just don't like it. :-)

Is there any future chance of getting that? It's a shame that we can't get Microsoft hardware to work with Microsoft software. I think there was a similiar incident 10 years (maybe more...maybe less) with one of the sidewinder devices. I'm poised to purchase 3 more chatpads for my familys' pcs..;-) (yes ... apparently there is a purchasing pose)

# re: XNA Game Studio 3.0 is LIVE

Thursday, October 30, 2008 5:11 PM by CatalinZima

Congratulations to the whole XNA team! Good job!

# XNA 3.0 ¡¡ ya está aquí !!

Friday, October 31, 2008 7:46 AM by Un informático en construcción

Pues ya tenemos en la calle la versión 3.0 de XNA y con bastantes cositas nuevas. Vaya tela! como pasa

# XNA 3.0 ¡¡ ya está aquí !!

Friday, October 31, 2008 7:52 AM by Miemblogs

Pues ya tenemos en la calle la versión 3.0 de XNA y con bastantes cositas nuevas. Vaya tela! como pasa

# XNA 3.0 ¡¡ ya está aquí !!

Friday, October 31, 2008 8:04 AM by Un Informático en Construcción

Pues ya tenemos en la calle la versión 3.0 de XNA y con bastantes cositas nuevas. Vaya tela! como

# Final version of XNA Game Studio 3.0 now available for download

Friday, October 31, 2008 1:04 PM by Aaron Stebner's WebLog

As announced today in this news item on the Creators Club site and on this post on the XNA team blog

# re: XNA Game Studio 3.0 is LIVE

Monday, November 03, 2008 6:49 AM by tikola

Hi, Congratulations on great update. But in the spirit of all languages are .net equal - XNA 3.0 sp1 must have vb. Keep up the good work.

# Enter The Ziggyware Fall Article Contest

Monday, November 03, 2008 9:26 PM by Michael Klucher’s Blog

With XNA Game Studio 3.0 now available you might want to consider writing a tutorial or two to help get other developers up to speed, or even expand your own understanding of XNA Game Studio. Nothing helps increase your own knowledge like teaching others,

# re: XNA Game Studio 3.0 is LIVE

Tuesday, November 11, 2008 9:55 AM by damageboy

Didn't you guys say that by RTM the Game Studio will support 64 bit?

From what I can see, loading Microsoft.Xna.Framework.dll from the final release still fails on 64 bit apps while succeeding on x86 apps

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