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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx</link><description>Michael Klucher Program Manger - XNA Community Game Platform One of the biggest features in the upcoming release of XNA Game Studio is the ability to create networked games over Xbox LIVE and Games for Windows&amp;#174; - LIVE. We thought we'd take some time</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>Xbox Games  &amp;raquo; Blog Archive   &amp;raquo; XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6311180</link><pubDate>Fri, 16 Nov 2007 22:00:55 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6311180</guid><dc:creator>Xbox Games  » Blog Archive   » XNA Framework Networking and LIVE Requirements</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://xbox.x7g.net/2007/11/16/xna-framework-networking-and-live-requirements/"&gt;http://xbox.x7g.net/2007/11/16/xna-framework-networking-and-live-requirements/&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6314790</link><pubDate>Fri, 16 Nov 2007 22:56:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6314790</guid><dc:creator>BryanLivingston</dc:creator><description>&lt;p&gt;What a bunch of crap! &amp;nbsp;You people know damn well that your servers are secure and scaleable.&lt;/p&gt;
&lt;p&gt;The truth is that you just want to monitize your investment. &amp;nbsp;I don't have a problem with that, but at least be honest about it. &amp;nbsp;This whole security and quality bit is a total lie and everyone knows it.&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6314980</link><pubDate>Fri, 16 Nov 2007 23:02:20 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6314980</guid><dc:creator>BryanLivingston</dc:creator><description>&lt;p&gt;This is even worse than just requiring Gold subscribers to play on windows. &amp;nbsp;They have paid for a gold account so you can't even use the cost excuse.&lt;/p&gt;
&lt;p&gt;Here I was thinking this was going to be the best thing that ever happened to Live for Windows and you have DELIBERATLY cripled us. &amp;nbsp;What the heck?&lt;/p&gt;
&lt;p&gt;Talk about a total tease!&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6317486</link><pubDate>Sat, 17 Nov 2007 00:15:21 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6317486</guid><dc:creator>BrandonW</dc:creator><description>&lt;p&gt;Well it could go either way. The capability to do all this (especially if it succeeds even marginally) will increase the cost of upkeep of the entire Live service by a huge amount.&lt;/p&gt;
&lt;p&gt;It could be viewed that the requirement of the Creator's Club membership pays for the extra cost of the upkeep, or you could say that the social nature the web is evolving towards should justify Microsoft paying for this out of their own pocket in order to increase the market share of XNA (vs the Wii indie development and the PS3's Linux environment).&lt;/p&gt;
&lt;p&gt;I definitely see where they are coming from, but I think I would tend to agree with you. Maybe a fee is necessary, but surely not $100/year just to play the games.&lt;/p&gt;
&lt;p&gt;Then again, this could all be a preliminary pricing plan to see if it takes off, at which point they may batch in the actual 'playing' with the Gold account, and reserve the Creator's Club subscription for the actual creators.&lt;/p&gt;
&lt;p&gt;Only time will tell...&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6318557</link><pubDate>Sat, 17 Nov 2007 01:00:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6318557</guid><dc:creator>ajmiles</dc:creator><description>&lt;p&gt;While I agree generally with what Bryan is saying, he perhaps didn't make the point I would have done.&lt;/p&gt;
&lt;p&gt;In my opinion, the price for the Creators Club is acceptable for the ability to 'create and deploy' to the 360, but not so much on the PC side. The argument seems to be that the Creators Club fee is somehow the deterrant against nefarious uses of the networking API, when in fact gold subscription is already there.&lt;/p&gt;
&lt;p&gt;As I see it, the logic (appears) to go like this:&lt;/p&gt;
&lt;p&gt;Someone, presumably willing to put at risk their Gold XBL account (&amp;#163;40 a year) and repeatedly buy new ones in order to keep attacking the LIVE network is going to be put off doing so by paying ~&amp;#163;30 for a short creator's club subscription... &lt;/p&gt;
&lt;p&gt;Are we to believe that if someone starts breaking the terms of service and attacking the LIVE network using XNA (somehow) they'll only have their CC subscription revoked and not their gamertag also?&lt;/p&gt;
&lt;p&gt;The only point I might make in defence of CC for Live on Windows is that there are enough 1 month trials for Gold that someone might have 3-4 lying around.&lt;/p&gt;
</description></item><item><title>XNA 2.0 Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6318848</link><pubDate>Sat, 17 Nov 2007 01:13:11 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6318848</guid><dc:creator>Mykres Space</dc:creator><description>&lt;p&gt;Michael Klucher has released some more information on the Networking systems that are going to be available&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6319217</link><pubDate>Sat, 17 Nov 2007 01:26:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6319217</guid><dc:creator>Dataman</dc:creator><description>&lt;p&gt;For one, I'm glad that we have ANY support for networking in the next release. &amp;nbsp;I have been very worried that ANY XBox Live support would require some sort of separate agreement with Microsoft. &amp;nbsp;To this date, access to LIVE has only been permitted after serious srutteny of all packet data. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;And just as an open please to Microsoft, please don't miss this prime opportunity to trounce all other consoles. &amp;nbsp;If you don't open XNA up beyond Creators Club members, you are going to kill serious market potential. &amp;nbsp;Open compiled XNA code to ALL subscribers, not just Creators Club members. &amp;nbsp;Allow posting code to an XNA marketplace and public access to the marketplace on the XBOX.&lt;/p&gt;
&lt;p&gt;Also, I'm a bit mistified why I should ever have to use my computer to access a URL displayed on an XBOX. &amp;nbsp;If this is truly a connected device, show all related content and not require a computer to access the Green X promotion. &amp;nbsp;Why do I have to go to XBOX.Com to read the latest news when I have the most powerful gaming platform on the planet? &amp;nbsp;&lt;/p&gt;
&lt;p&gt;XBOX 360 is not the extenions of a computer system, it is an entire gaming system. &amp;nbsp; PROVE IT! &amp;nbsp;Post XNA developement to a public space, all content to the 360 should be self contained.&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6340521</link><pubDate>Sat, 17 Nov 2007 20:34:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6340521</guid><dc:creator>Mythos</dc:creator><description>&lt;p&gt;like Dataman I'm happy networking is included in 2.0, at some point I was afraid it would only be available in the 'Pro' version of Game Studio (what happened to that version, by the way?). &lt;/p&gt;
&lt;p&gt;Everything looks good for what I want to do (PC tools and x360 game talking together), but I don't think anybody is going to buy a CC to play amateur PC games, seriously.&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6399729</link><pubDate>Mon, 19 Nov 2007 16:04:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6399729</guid><dc:creator>shaunfuchs</dc:creator><description>&lt;p&gt;Wow, confusing... &lt;/p&gt;
&lt;p&gt;I understand the need to pay something for access to xbox live however can't you just have 1 subscription scheme with everything rolled in?&lt;/p&gt;
&lt;p&gt;Like a gold account which will let anyone run amateur games on their xbox and gain access to the creators club.&lt;/p&gt;
&lt;p&gt;On your end there'll be less to manage, explain and develop and more people might take an interest. &lt;/p&gt;
</description></item><item><title>Details zum XNA Networking</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6401971</link><pubDate>Mon, 19 Nov 2007 17:55:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6401971</guid><dc:creator>Game Development Blog</dc:creator><description>&lt;p&gt;In diesen Tagen gaben die Amerikaner ein paar Details zum bevorstehenden XNA 2.0 bekannt. Genauer gesagt zur neuen Netzwerk-API des XNA Frameworks, dass es Ihnen erm&amp;#246;glicht Multiplayer-Spiele zu entwickeln. Zwei grundlegende Verbindungstypen stehen f&amp;#252;r&lt;/p&gt;
</description></item><item><title>Network Gaming with XNA???</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6403164</link><pubDate>Mon, 19 Nov 2007 18:57:48 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6403164</guid><dc:creator>Ed Dunhill's Blog</dc:creator><description>&lt;p&gt;XNA V2 will provide network gaming functionality for both the Xbox 360 and Windows. This means you will&lt;/p&gt;
</description></item><item><title>Network Gaming with XNA???</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6404616</link><pubDate>Mon, 19 Nov 2007 20:00:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6404616</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;XNA V2 will provide network gaming functionality for both the Xbox 360 and Windows. This means you will&lt;/p&gt;
</description></item><item><title>What's new with XNA v2.0?</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6408070</link><pubDate>Mon, 19 Nov 2007 22:33:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6408070</guid><dc:creator>UK Academic Team Blog</dc:creator><description>&lt;p&gt;Ed Dunhill, Academic Developer Evangelist, answers just this question in his blog and links you to the&lt;/p&gt;
</description></item><item><title>What's new with XNA v2.0?</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6409131</link><pubDate>Mon, 19 Nov 2007 23:07:13 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6409131</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;Ed Dunhill, Academic Developer Evangelist, answers just this question in his blog and links you to the&lt;/p&gt;
</description></item><item><title>XNA-2.0-Multiplayer</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6410042</link><pubDate>Mon, 19 Nov 2007 23:41:14 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6410042</guid><dc:creator>ひにけにXNA</dc:creator><description>&lt;p&gt;XNA TeamブログにXNA GS 2.0における ネットワークサポートについての投稿 がありました。元の投稿では各シナリオについて細かい説明がありますが、ここではできるだけシンプルなルールを書いていこうと思います。&lt;/p&gt;
</description></item><item><title>XNA 2.0のネットワーク機能</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6410671</link><pubDate>Tue, 20 Nov 2007 00:07:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6410671</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;XNA TeamブログにXNA GS 2.0における ネットワークサポートについての投稿 がありました。元の投稿では各シナリオについて細かい説明がありますが、ここではできるだけシンプルなルールを書いていこうと思います&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6700257</link><pubDate>Sat, 08 Dec 2007 07:05:46 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6700257</guid><dc:creator>Jabbaharazeb</dc:creator><description>&lt;p&gt;In the end XNA is no different than C++/DirectX development (if your intention is to make a commercial game).&lt;/p&gt;
&lt;p&gt;If I understand this correctly: &amp;nbsp;The only way an indie developer can make a &amp;quot;commercial&amp;quot; multiplayer game with XNA Game Studio is to use the .Net/C# networking API, compile the game for Windows, and distribute/publish the game for Windows.&lt;/p&gt;
&lt;p&gt;You can't just simply put your game up for sale on Live Arcade; so commercial XBox games are out. &amp;nbsp;You can't force your end users to subscribe to CC; so for windows games, XNA networking is out.&lt;/p&gt;
&lt;p&gt;What's good about XNA/C#? &amp;nbsp;&lt;/p&gt;
&lt;p&gt;1) It's easier to use than DirectX/C++.&lt;/p&gt;
&lt;p&gt;2) You can play your own game on your own XBox console and play with &amp;quot;friends&amp;quot; (IF they have CC membership).&lt;/p&gt;
&lt;p&gt;3) It's a good learning tool. &amp;nbsp; &lt;/p&gt;
&lt;p&gt;But if your goal is to make money. &amp;nbsp;You must publish a Windows game and NOT use XNA networking. &lt;/p&gt;
&lt;p&gt;NOTE to Microsoft:&lt;/p&gt;
&lt;p&gt;Most end users aren't developers. Why would an end user pay extra $$ for a CC membership just to play an indie game? &amp;nbsp;Answer: They wouldn't!&lt;/p&gt;
</description></item><item><title>XNA Game Studio 2.0 출시</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6760192</link><pubDate>Thu, 13 Dec 2007 15:42:29 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6760192</guid><dc:creator>Microsoft Korea Developer and Designer Tools</dc:creator><description>&lt;p&gt;C# 언어를 이용해 Windows 와 Xbox360 를 위한 게임을 만들 수 있습니다 . “Dream Build Play” ( &lt;a rel="nofollow" target="_new" href="http://dreambuildplay.com/main/default.aspx"&gt;http://dreambuildplay.com/main/default.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>XNA Game Studio 2.0 has been released to the public</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6763873</link><pubDate>Thu, 13 Dec 2007 21:35:06 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6763873</guid><dc:creator>Walter Stiers - Academic Relations Team (BeLux)</dc:creator><description>&lt;p&gt;XNA Game Studio is a product from Microsoft that allows you to create games for Windows and the Xbox&lt;/p&gt;
</description></item><item><title>XNA Game Studio 2.0 Released</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6764108</link><pubDate>Thu, 13 Dec 2007 22:07:02 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6764108</guid><dc:creator>Dan Horbatt's Blog</dc:creator><description>&lt;p&gt;I just got an email about XNA Game Studio 2.0 being released this morning and thought I'd share since&lt;/p&gt;
</description></item><item><title>XNA Game Studio 2.0 Released!</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6764312</link><pubDate>Thu, 13 Dec 2007 22:38:56 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6764312</guid><dc:creator>Game Theory</dc:creator><description>&lt;p&gt;Woot! The moment you've all been waiting for is upon us. XNA GSE 2.0 has been released with some killer&lt;/p&gt;
</description></item><item><title>XNA 게임 스튜디오 2.0이 공식 발표 되었습니다.</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6767812</link><pubDate>Fri, 14 Dec 2007 08:11:18 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6767812</guid><dc:creator>준서아빠가 생각하는 행복한 UX 이야기</dc:creator><description>&lt;p&gt;준서아빠 입니다. XNA 게임 스튜디오 2.0이 공식 발표 되었습니다. &lt;a rel="nofollow" target="_new" href="http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx"&gt;http://blogs.msdn.com/xna/archive/2007/12/13/xna-game-studio-2-0-released.aspx&lt;/a&gt;&lt;/p&gt;
</description></item><item><title>XNA Game Studio 2.0 released</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6768955</link><pubDate>Fri, 14 Dec 2007 12:40:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6768955</guid><dc:creator>Delicate Sound of Development</dc:creator><description>&lt;p&gt;&amp;amp;#922;ύ&amp;amp;#961;&amp;amp;#953;&amp;amp;#945; &amp;amp;#967;&amp;amp;#945;&amp;amp;#961;&amp;amp;#945;&amp;amp;#954;&amp;amp;#964;&amp;amp;#951;&amp;amp;#961;&amp;amp;#953;&amp;amp;#963;&amp;amp;#964;&amp;amp;#953;&amp;amp;#954;ά&lt;/p&gt;
</description></item><item><title>XNA Game studio 2.0 - nástroj pro vývoj PC a XBox 360 her</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6769277</link><pubDate>Fri, 14 Dec 2007 13:45:07 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6769277</guid><dc:creator>Czech/Slovak Developer &amp; Platform Group</dc:creator><description>&lt;p&gt;XNA Game Studio 2.0 je n&amp;#225;stroj, kter&amp;#253; v&amp;#225;m umožňuje vytvořet hry pro platformu Microsoft Windows i XBox&lt;/p&gt;
</description></item><item><title>XNA Game studio 2.0 - nástroj pro vývoj PC a XBox 360 her</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6769388</link><pubDate>Fri, 14 Dec 2007 14:03:31 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6769388</guid><dc:creator>Noticias externas</dc:creator><description>&lt;p&gt;XNA Game Studio 2.0 je n&amp;#225;stroj, kter&amp;#253; v&amp;#225;m umožňuje vytvořet hry pro platformu Microsoft Windows i XBox&lt;/p&gt;
</description></item><item><title>XNA Game Studio 2.0 released</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#6805504</link><pubDate>Wed, 19 Dec 2007 14:17:04 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6805504</guid><dc:creator>Delicate Sound of Development</dc:creator><description>&lt;p&gt;&amp;amp;#922;ύ&amp;amp;#961;&amp;amp;#953;&amp;amp;#945; &amp;amp;#967;&amp;amp;#945;&amp;amp;#961;&amp;amp;#945;&amp;amp;#954;&amp;amp;#964;&amp;amp;#951;&amp;amp;#961;&amp;amp;#953;&amp;amp;#963;&amp;amp;#964;&amp;amp;#953;&amp;amp;#954;ά&lt;/p&gt;
</description></item><item><title>XNA 2.0 Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#8483593</link><pubDate>Sat, 10 May 2008 09:09:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:8483593</guid><dc:creator>Virtual Realm</dc:creator><description>&lt;p&gt;Michael Klucher has released some more information on the Networking systems that are going to be available with the up and coming release of XNA 2.0. In the post he lists some of the main questions or scenarios and the answers to those. One of the biggest&lt;/p&gt;
</description></item><item><title>re: XNA Framework Networking and LIVE Requirements</title><link>http://blogs.msdn.com/xna/archive/2007/11/16/xna-framework-networking-and-live-requirements.aspx#9538847</link><pubDate>Wed, 08 Apr 2009 22:59:16 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9538847</guid><dc:creator>Funkymunk</dc:creator><description>&lt;p&gt;Now wait one second... I don't even have an XBOX and you expect me to go buy one, buy gold LIVE membership that I wont use, and subscribe to a club to use your server?&lt;/p&gt;
&lt;p&gt;It'll be cheaper to host my own and use System.Net!&lt;/p&gt;
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