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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA Game Studio 2.0 Beta Ending Soon</title><link>http://blogs.msdn.com/xna/archive/2007/12/05/xna-game-studio-2-0-beta-ending-soon.aspx</link><description>Michael Klucher Program Manager - XNA Community Game Platform This Friday, December 7 th , will be your final chance to download the beta of XNA Game Studio 2.0. We are ending the beta program in preparation for our final release. Additionally, the Games</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>XNA 2.0 Beta Ending Soon</title><link>http://blogs.msdn.com/xna/archive/2007/12/05/xna-game-studio-2-0-beta-ending-soon.aspx#6670362</link><pubDate>Wed, 05 Dec 2007 23:56:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6670362</guid><dc:creator>Mykres Space</dc:creator><description>&lt;p&gt;Looks like the release of XNA 2.0 is just around the corner. The Microsoft XNA Team have announced that&lt;/p&gt;
</description></item><item><title>XNA Game Studio 2.0 Beta Ending Soon</title><link>http://blogs.msdn.com/xna/archive/2007/12/05/xna-game-studio-2-0-beta-ending-soon.aspx#6681160</link><pubDate>Thu, 06 Dec 2007 18:51:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6681160</guid><dc:creator>Walter Stiers - Academic Relations Team (BeLux)</dc:creator><description>&lt;p&gt;Michael Klucher announces on the XNA Team Blog This Friday, December 7 th , will be your final chance&lt;/p&gt;
</description></item><item><title>re: XNA Game Studio 2.0 Beta Ending Soon</title><link>http://blogs.msdn.com/xna/archive/2007/12/05/xna-game-studio-2-0-beta-ending-soon.aspx#6685773</link><pubDate>Fri, 07 Dec 2007 01:44:24 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6685773</guid><dc:creator>blarggstar</dc:creator><description>&lt;p&gt;Just wanted to say that I have a huge amount of gratitude to Microsoft and the XNA team for creating XNA framework.&lt;/p&gt;
&lt;p&gt;I've been playing with it on and off since the day it came out, and I just love it.&lt;/p&gt;
&lt;p&gt;I am not a game developer but have secretely always wanted to be.&lt;/p&gt;
&lt;p&gt;So....Thanks!&lt;/p&gt;
</description></item><item><title>re: XNA Game Studio 2.0 Beta Ending Soon</title><link>http://blogs.msdn.com/xna/archive/2007/12/05/xna-game-studio-2-0-beta-ending-soon.aspx#6724365</link><pubDate>Mon, 10 Dec 2007 18:01:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6724365</guid><dc:creator>wingnet</dc:creator><description>&lt;p&gt;xna is a good tool for the game developing fans.&lt;/p&gt;
&lt;p&gt;anyway, i wish xna could provide more functions such as physics, network(not live network) in next version.&lt;/p&gt;
</description></item><item><title>re: XNA Game Studio 2.0 Beta Ending Soon</title><link>http://blogs.msdn.com/xna/archive/2007/12/05/xna-game-studio-2-0-beta-ending-soon.aspx#6726743</link><pubDate>Mon, 10 Dec 2007 22:41:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:6726743</guid><dc:creator>Joao Uchoa</dc:creator><description>&lt;p&gt;It's sound good! 	&lt;/p&gt;
&lt;p&gt;I am happy to see more and more the xna matured.&lt;/p&gt;
&lt;p&gt;Jo&amp;#227;o Mesquita&lt;/p&gt;
&lt;p&gt;Developer Games - Brazil&lt;/p&gt;
&lt;p&gt;Microsoft Student Partner&lt;/p&gt;
</description></item><item><title>re: XNA Game Studio 2.0 Beta Ending Soon</title><link>http://blogs.msdn.com/xna/archive/2007/12/05/xna-game-studio-2-0-beta-ending-soon.aspx#7125302</link><pubDate>Wed, 16 Jan 2008 06:46:53 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:7125302</guid><dc:creator>sparcdr</dc:creator><description>&lt;p&gt;Physics can be roughly provided by using available 3rd party solutions, such as Lua to script, although I agree a ubitquous physics component would greatly improve time to market ability for users needing a basic subset of capability. &amp;nbsp;To start, basic ragdoll physics, boundary control, gravitational attributes, and feedback would greatly improve the situation. &amp;nbsp;Networking can be provided already as XNA is based on a modified compact .net framework in C#, but obviously not for XBox. &amp;nbsp;XBox does not have local tcp/ip functionality outside the scope of XBL, probably due to security reasons.&lt;/p&gt;
&lt;p&gt;I look forward, and expect new books covering XNA GS 2.0 on the horizon, they are greatly needed as the current two books in circulation are for GS 1.0, parly incompatible with 2.0, although upgradable. &amp;nbsp;New DirectX functionality, such as the new sound system to replace DirectSound on Windows will inevitably need proper documentation in the XNA context shortly.&lt;/p&gt;
&lt;p&gt;More starter kits covering isometric games with view angles and racing sims would also be nice.&lt;/p&gt;
&lt;p&gt;VS2008 support is needed, the multithreaded build system greatly improves productivity, but in the XNA sense little really improves it with VS2008, as the XBox is not using or capable of .NET 3.5 due to it using the compact .NET framework.&lt;/p&gt;
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