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<?xml-stylesheet type="text/xsl" href="http://blogs.msdn.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx</link><description>Hello again, I can’t tell you all how great it is to finally talk about what we’ve really been building in the XNA team. At GDC this year we showed off managed code running on an Xbox 360. We positioned it as a tool to help the professional industry,</description><dc:language>en</dc:language><generator>CommunityServer 2.1 SP1 (Build: 61025.2)</generator><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#699688</link><pubDate>Mon, 14 Aug 2006 18:49:52 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:699688</guid><dc:creator>Escobar4Life</dc:creator><description>Sounds awesome! I read the official announcement today and I'm really looking forward for XNA Studio Express. I don't know how to code though. But I'll be reading online tutorials to get me started. I already have a few games in mind that I would like to create and they are all in 2D.&lt;br&gt;&lt;br&gt;With XNA Game Studio Pro is it possible to put the created game on Xbox Live Marketplace and sell it? Assuming the game has met all the requirements that is.</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#699744</link><pubDate>Mon, 14 Aug 2006 19:41:00 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:699744</guid><dc:creator>evenkots</dc:creator><description>Now that homebrew software is going to be possible on the 360, is Microsoft going to do anything to prevent software such as emulators for Nintendo, Sega, etc.? &amp;nbsp;I'm not sure what could be done to stop this sort of software from being made, but I can see this sort of software as being damaging to Nintendo's Virtual Console. &amp;nbsp;</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#699849</link><pubDate>Mon, 14 Aug 2006 20:40:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:699849</guid><dc:creator>Lauren Smith</dc:creator><description>At the end of the year subscription are you required to turn in your development tools? Will your code be unsellable? Will the XBox target stop accepting new programs? This could be clearer, I think.&lt;br&gt;&lt;br&gt;This is way cool, but not being able to target the hardware without paying a subscription seems like a step away from getting people interested in developing for the 360. What's nice about the Express series is that these are real development tools that let interested people get involved in new technologies as they are born from you guys. Giving away a &amp;quot;Game Studio Express&amp;quot; that can't target your flagship game device seems to not be quite in line with the rest of the Express philosophy.&lt;br&gt;&lt;br&gt;(Not that I'm trying to tell you what the &amp;quot;Express philosophy&amp;quot; is, just, as always, MHO)</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#699954</link><pubDate>Mon, 14 Aug 2006 22:05:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:699954</guid><dc:creator>markhsch</dc:creator><description>Wow, this is big. I've been a recreation game programmer for a looong time (purchased all of the SDK's from garagegames as well). It's cool to see them and us working together. They have their act together.&lt;br&gt;</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#699971</link><pubDate>Mon, 14 Aug 2006 22:12:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:699971</guid><dc:creator>JoelMartinez</dc:creator><description>Is the $99 subscription in addition to the current xbox live subscriptions, or is it merely a premium subscription which includes all the benefits of, say, the gold plan?</description></item><item><title>More on XNA (including a new blog)</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700132</link><pubDate>Tue, 15 Aug 2006 00:24:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700132</guid><dc:creator>Gamerscore Blog</dc:creator><description>&lt;br&gt;Lots of discussion about today's XNA announcements.&amp;amp;amp;nbsp; To get some answers, you can check out the...</description></item><item><title>Have you seen the XNA Team Blog?</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700444</link><pubDate>Tue, 15 Aug 2006 04:20:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700444</guid><dc:creator>Tom Miller's Blog</dc:creator><description>In&amp;amp;amp;nbsp;one&amp;amp;amp;nbsp;of my posts yesterday I linked to it, but it is a good blog to read.&amp;amp;amp;nbsp;&amp;amp;amp;nbsp;I really...</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700695</link><pubDate>Tue, 15 Aug 2006 08:51:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700695</guid><dc:creator>epobirs</dc:creator><description>I like the idea of a XBLA section that acts as a YouTube for amateur games. A way for users to vote for their favorites and some form of reward would be the next step.&lt;br&gt;&lt;br&gt;The Atari Program Exchange from the 8-bit days of yore would be a good model to adopt, at least the quarterly and annual competition aspects of it. What the winner's rewards would be need different criteria for the modern age and free online distribution but in terms of encouraging beginners it was a great thing back then.&lt;br&gt;&lt;br&gt;&lt;a rel="nofollow" target="_new" href="http://www.atariarchives.org/APX/about.php"&gt;http://www.atariarchives.org/APX/about.php&lt;/a&gt;</description></item><item><title>Where is This XNA thing going to go</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700723</link><pubDate>Tue, 15 Aug 2006 09:17:45 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700723</guid><dc:creator>Gregory Wurm's Blog</dc:creator><description>How big will this XNA programming thing be, well I invested a little in some domain names www.learn-xna.com...</description></item><item><title /><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700753</link><pubDate>Tue, 15 Aug 2006 09:57:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700753</guid><dc:creator>TrackBack</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://sullisnack.com/2006/08/the-storm.html"&gt;http://sullisnack.com/2006/08/the-storm.html&lt;/a&gt;</description></item><item><title /><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700754</link><pubDate>Tue, 15 Aug 2006 09:57:17 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700754</guid><dc:creator>TrackBack</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://sullisnack.com/2006/08/the-storm.html"&gt;http://sullisnack.com/2006/08/the-storm.html&lt;/a&gt;</description></item><item><title>gamedevnews  &amp;raquo; Blog Archive   &amp;raquo; XNA Then and Now</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700804</link><pubDate>Tue, 15 Aug 2006 10:55:32 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700804</guid><dc:creator>gamedevnews  » Blog Archive   » XNA Then and Now</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.gamedevnews.com/?p=12"&gt;http://www.gamedevnews.com/?p=12&lt;/a&gt;</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700895</link><pubDate>Tue, 15 Aug 2006 12:19:05 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700895</guid><dc:creator>Bigboy</dc:creator><description>I have to say I'm glad that someone has finally taken note of this problem, I've been screaming for years about how hard it is to start making games now. In the past, you'd switch on your computer and were ready to rock and roll! Now, its hell! &amp;nbsp;Well done guys! &lt;br&gt;&lt;br&gt;And to those that think $100 a year is too much? Come on... for those that don't want to code the very latest in hardware for &amp;lt;$2 a week - theres always the free windows version! It doesn't matter where the codes run, as long as people find it easy to get into - thats whats the most important thing!!&lt;br&gt;&lt;br&gt;Way to go guys and gals!</description></item><item><title>The Average Gamer &amp;raquo; Microsoft&amp;#8217;s Game Studio thing</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#700990</link><pubDate>Tue, 15 Aug 2006 14:12:51 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:700990</guid><dc:creator>The Average Gamer » Microsoft’s Game Studio thing</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.theaveragegamer.com/2006/08/14/microsofts-game-studio-thing/"&gt;http://www.theaveragegamer.com/2006/08/14/microsofts-game-studio-thing/&lt;/a&gt;</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701098</link><pubDate>Tue, 15 Aug 2006 16:08:01 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701098</guid><dc:creator>captn blasto</dc:creator><description>This is great news. I am excited to see what the community can create. Good luck everyone.</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701141</link><pubDate>Tue, 15 Aug 2006 17:12:27 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701141</guid><dc:creator>nickspacek</dc:creator><description>What's the problem with having people develop emulators? &amp;nbsp;Assuming that whenever the sharing system is brought to the 360, they have disclaimers (they'd have to probably), that should cover them. &amp;nbsp;How different would it be than having people using Microsoft's developer tools to create an emulator for Windows? &amp;nbsp;Well, I guess they don't assist in the distribution of it...&lt;br&gt;&lt;br&gt;Then again, how are they ever going to allow community contributed content if they have to worry about people infringing on trademarks?</description></item><item><title>Microsoft enables cross-platform game development with .NET</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701169</link><pubDate>Tue, 15 Aug 2006 17:39:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701169</guid><dc:creator>Matt's Weblog</dc:creator><description>As everyone should know by now, Managed DirectX 2.0 was replaced some time ago by XNA Studio, a cross-platform...</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701192</link><pubDate>Tue, 15 Aug 2006 18:07:50 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701192</guid><dc:creator>reibeatall</dc:creator><description>I'm not sure if it's been announced yet or not, but will you be able to patch/update/give add-ons to the games made with XNA?</description></item><item><title>Great news!</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701193</link><pubDate>Tue, 15 Aug 2006 18:08:03 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701193</guid><dc:creator>EastBeast314</dc:creator><description>This is tremendous news. Make sure that the final release has a few tutorial or example games so that we can buy it, set it up, and play a demo game on the 360 as easily as possible. Just simply tweaking it and playing it on the 360 would make me happy.&lt;br&gt;&lt;br&gt;This news makes me even more elated that I'll be interning at Garage Games in a few weeks!&lt;br&gt;&lt;br&gt;I'm bookmarking this blog for sure!</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701389</link><pubDate>Tue, 15 Aug 2006 21:20:33 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701389</guid><dc:creator>Jonesy</dc:creator><description>Outstanding stuff, $99 is nothing and I am sure will not prohibit anybody from getting in on the action. Am also interested in how copyright issues will be dealt with especially WRT emulators and the like. I have a ZX Spectrum emulator that I wrote in C# which will be my first port, but it requires a ROM image?. Manic Miner on the 360 here we come! :-)</description></item><item><title>Marble Blast Soup</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701416</link><pubDate>Tue, 15 Aug 2006 21:42:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701416</guid><dc:creator>strawdonkey</dc:creator><description>Hello loves,&lt;br&gt;&lt;br&gt;Are we ever likely to be able to play the souped-up version of Marble Blast without subscribing to the service? &lt;br&gt;&lt;br&gt;Programming is way beyond my capabilities and so spending $99 on a development kit is a bit of a waste of time for me.&lt;br&gt;&lt;br&gt;Marble Blast, however, is very much not beyond me, and some extra levels would be lovely :)</description></item><item><title>Samples</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#701543</link><pubDate>Tue, 15 Aug 2006 23:24:47 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:701543</guid><dc:creator>albertpascual</dc:creator><description>Can you include a sample in your blog?</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#702150</link><pubDate>Wed, 16 Aug 2006 09:57:08 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:702150</guid><dc:creator>ArKiLe</dc:creator><description>question, what schools will be teaching developing in XNA? I'd love to get on board right off the bat. I live in St Petersburg, Florida 33772.</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#702487</link><pubDate>Wed, 16 Aug 2006 16:25:36 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:702487</guid><dc:creator>rrife</dc:creator><description>Will XNA be available via MSDN or will I have to purchase it separately?</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#702499</link><pubDate>Wed, 16 Aug 2006 16:41:58 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:702499</guid><dc:creator>Bigboy</dc:creator><description>Spectrum ROM is free, Amstrad allows it to be given away as long as its not charged for.&lt;br&gt;&lt;br&gt;Will there be basic TCP/IP? so we can do web or FTP app's?</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#702550</link><pubDate>Wed, 16 Aug 2006 17:18:41 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:702550</guid><dc:creator>andyl</dc:creator><description>I don't get the business model - how are Microsoft going to stop alternatives to XBLA popping up all over the place? Surely all you would have to pay is a piddling $100, and you could download games from anywhere? If this was open to game developers only this would be fine and dandy, so how hard is it going to be to get subscribed?</description></item><item><title /><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#703736</link><pubDate>Thu, 17 Aug 2006 12:42:19 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:703736</guid><dc:creator>TrackBack</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://blog.3deurope.com/index.php/2006/08/17/homebrew-ftw/"&gt;http://blog.3deurope.com/index.php/2006/08/17/homebrew-ftw/&lt;/a&gt;</description></item><item><title>the2bears.com &amp;raquo; XNA and the 360</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#707074</link><pubDate>Sat, 19 Aug 2006 07:04:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:707074</guid><dc:creator>the2bears.com » XNA and the 360</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://www.the2bears.com/?p=594"&gt;http://www.the2bears.com/?p=594&lt;/a&gt;</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#709807</link><pubDate>Mon, 21 Aug 2006 02:05:38 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:709807</guid><dc:creator>bburbank</dc:creator><description>Hey guys, just wanted to say that I was at GameFest and was absolutely floored by the XNA sessions. &amp;nbsp;My team's been writing tools in C# for a while now but we're all really interested in using it for other stuff (prototyping, internal fun projects). &amp;nbsp;My jaw went limp when I started seeing how clean the Space War Kit code was!&lt;br&gt;&lt;br&gt;Anyway, just wanted to chime in as a little guy from a big box studio.</description></item><item><title>re: XNA Then and Now Part Two</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#718783</link><pubDate>Thu, 24 Aug 2006 22:19:39 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:718783</guid><dc:creator>NippBit</dc:creator><description>As a developer in the games industry, I am skeptical. First of all, the decision to use managed code for this to run seems to me to be a waste. I understand that you compile this at run time into native code, but from working on consoles(including the XBox) I've noticed the true performace comes from hand coding certain routines and optimizing yourself. Things like pathfinding, AI, scripting, and actual memory management and streaming from disk were issues that haunted us as developers. If XNA can answer those problems, and somehow run in managed code, then my hat goes off to you!&lt;br&gt;&lt;br&gt;I don't work with a large company, and I prefer to keep it small. The issues I am faced with every day is how to squeeze that last drop of performace out of whatever hardware(from consoles, to PCs, and even cell phones) meanwhile creating a direct route for the art pipeline and creating tools to use my nifty algorithms. If all this is automated... AWESOME!&lt;br&gt;&lt;br&gt;I suppose the truth will come out in the game dev community once this is released.&lt;br&gt;&lt;br&gt;-Ken Noland</description></item><item><title>Well, if Microsoft want me to do it&amp;#8230; &amp;laquo; Game Dev Blog</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#726587</link><pubDate>Sun, 27 Aug 2006 12:56:10 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:726587</guid><dc:creator>Well, if Microsoft want me to do it… « Game Dev Blog</dc:creator><description>PingBack from &lt;a rel="nofollow" target="_new" href="http://stuartmackey.wordpress.com/2006/08/27/well-if-microsoft-want-me-to-do-it/"&gt;http://stuartmackey.wordpress.com/2006/08/27/well-if-microsoft-want-me-to-do-it/&lt;/a&gt;</description></item><item><title>FilipeFreitas.net &amp;raquo; XNA Presentations and tutorials</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#4085187</link><pubDate>Fri, 27 Jul 2007 22:16:35 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:4085187</guid><dc:creator>FilipeFreitas.net » XNA Presentations and tutorials</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://filipefreitas.net/blog/?p=243"&gt;http://filipefreitas.net/blog/?p=243&lt;/a&gt;&lt;/p&gt;
</description></item><item><title> XNA Team Blog XNA Then and Now Part Two | Cellulite Creams</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#9711726</link><pubDate>Tue, 09 Jun 2009 05:40:26 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9711726</guid><dc:creator> XNA Team Blog XNA Then and Now Part Two | Cellulite Creams</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://cellulitecreamsite.info/story.php?id=1388"&gt;http://cellulitecreamsite.info/story.php?id=1388&lt;/a&gt;&lt;/p&gt;
</description></item><item><title> XNA Team Blog XNA Then and Now Part Two | Toe Nail Fungus</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#9713458</link><pubDate>Tue, 09 Jun 2009 09:18:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9713458</guid><dc:creator> XNA Team Blog XNA Then and Now Part Two | Toe Nail Fungus</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://toenailfungusite.info/story.php?id=6541"&gt;http://toenailfungusite.info/story.php?id=6541&lt;/a&gt;&lt;/p&gt;
</description></item><item><title> XNA Team Blog XNA Then and Now Part Two | fire pit</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#9780254</link><pubDate>Fri, 19 Jun 2009 09:18:12 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9780254</guid><dc:creator> XNA Team Blog XNA Then and Now Part Two | fire pit</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://firepitidea.info/story.php?id=1173"&gt;http://firepitidea.info/story.php?id=1173&lt;/a&gt;&lt;/p&gt;
</description></item><item><title> XNA Team Blog XNA Then and Now Part Two | garden statues</title><link>http://blogs.msdn.com/xna/archive/2006/08/14/699637.aspx#9783207</link><pubDate>Fri, 19 Jun 2009 11:33:37 GMT</pubDate><guid isPermaLink="false">91d46819-8472-40ad-a661-2c78acb4018c:9783207</guid><dc:creator> XNA Team Blog XNA Then and Now Part Two | garden statues</dc:creator><description>&lt;p&gt;PingBack from &lt;a rel="nofollow" target="_new" href="http://gardenstatuesgalore.info/story.php?id=1674"&gt;http://gardenstatuesgalore.info/story.php?id=1674&lt;/a&gt;&lt;/p&gt;
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